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authorJustin Clarke Casey2008-06-17 20:36:21 +0000
committerJustin Clarke Casey2008-06-17 20:36:21 +0000
commit16d0a895cb817f96a55091fadbbd4cfb2d909204 (patch)
tree30c2c790f64284dbce988554b0bb0c1ae3417307 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parent* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromX... (diff)
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* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index ebc721f..ff62a3b 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1499,7 +1499,7 @@ namespace OpenSim.Region.Environment.Scenes
1499 { 1499 {
1500 string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); 1500 string xmlData = Helpers.FieldToUTF8String(rezAsset.Data);
1501 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); 1501 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
1502 if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count,remoteClient.AgentId, pos) && !attachment) 1502 if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, remoteClient.AgentId, pos) && !attachment)
1503 { 1503 {
1504 return null; 1504 return null;
1505 } 1505 }
@@ -1513,8 +1513,8 @@ namespace OpenSim.Region.Environment.Scenes
1513 if (!attachment) 1513 if (!attachment)
1514 { 1514 {
1515 pos = GetNewRezLocation( 1515 pos = GetNewRezLocation(
1516 RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), 1516 RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1),
1517 BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false); 1517 BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false);
1518 group.AbsolutePosition = pos; 1518 group.AbsolutePosition = pos;
1519 } 1519 }
1520 else 1520 else