diff options
Rezzing multiple copies of a inventory prim should now work.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 368d030..759d070 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -484,6 +484,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
484 | private void AddRezObject(string xmlData, LLVector3 pos) | 484 | private void AddRezObject(string xmlData, LLVector3 pos) |
485 | { | 485 | { |
486 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); | 486 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); |
487 | group.GenerateNewIDs(); | ||
487 | AddEntity(group); | 488 | AddEntity(group); |
488 | group.AbsolutePosition = pos; | 489 | group.AbsolutePosition = pos; |
489 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 490 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |