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author | Sean Dague | 2007-07-16 15:40:11 +0000 |
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committer | Sean Dague | 2007-07-16 15:40:11 +0000 |
commit | 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch) | |
tree | e3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Region/Environment/Scenes/Primitive.cs | |
parent | *Trunk compiles now (diff) | |
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changed to native line ending encoding
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Primitive.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Primitive.cs | 1296 |
1 files changed, 648 insertions, 648 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index 0e5b083..b413758 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -1,648 +1,648 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using Axiom.Math; | 3 | using Axiom.Math; |
4 | using libsecondlife; | 4 | using libsecondlife; |
5 | using libsecondlife.Packets; | 5 | using libsecondlife.Packets; |
6 | using OpenSim.Framework.Interfaces; | 6 | using OpenSim.Framework.Interfaces; |
7 | using OpenSim.Framework.Inventory; | 7 | using OpenSim.Framework.Inventory; |
8 | using OpenSim.Framework.Types; | 8 | using OpenSim.Framework.Types; |
9 | 9 | ||
10 | namespace OpenSim.Region.Environment.Scenes | 10 | namespace OpenSim.Region.Environment.Scenes |
11 | { | 11 | { |
12 | public delegate void PrimCountTaintedDelegate(); | 12 | public delegate void PrimCountTaintedDelegate(); |
13 | 13 | ||
14 | public class Primitive : EntityBase | 14 | public class Primitive : EntityBase |
15 | { | 15 | { |
16 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | 16 | private const uint FULL_MASK_PERMISSIONS = 2147483647; |
17 | 17 | ||
18 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | 18 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); |
19 | private ulong m_regionHandle; | 19 | private ulong m_regionHandle; |
20 | private byte updateFlag = 0; | 20 | private byte updateFlag = 0; |
21 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | 21 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; |
22 | 22 | ||
23 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | 23 | private Dictionary<LLUUID, InventoryItem> inventoryItems; |
24 | 24 | ||
25 | private string m_description = ""; | 25 | private string m_description = ""; |
26 | 26 | ||
27 | public string SitName = ""; | 27 | public string SitName = ""; |
28 | public string TouchName = ""; | 28 | public string TouchName = ""; |
29 | public string Text = ""; | 29 | public string Text = ""; |
30 | 30 | ||
31 | public LLUUID CreatorID; | 31 | public LLUUID CreatorID; |
32 | public LLUUID OwnerID; | 32 | public LLUUID OwnerID; |
33 | public LLUUID LastOwnerID; | 33 | public LLUUID LastOwnerID; |
34 | public Int32 CreationDate; | 34 | public Int32 CreationDate; |
35 | 35 | ||
36 | public uint ParentID = 0; | 36 | public uint ParentID = 0; |
37 | 37 | ||
38 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | 38 | public uint OwnerMask = FULL_MASK_PERMISSIONS; |
39 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; | 39 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; |
40 | public uint GroupMask = FULL_MASK_PERMISSIONS; | 40 | public uint GroupMask = FULL_MASK_PERMISSIONS; |
41 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | 41 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; |
42 | public uint BaseMask = FULL_MASK_PERMISSIONS; | 42 | public uint BaseMask = FULL_MASK_PERMISSIONS; |
43 | 43 | ||
44 | private PrimitiveBaseShape m_Shape; | 44 | private PrimitiveBaseShape m_Shape; |
45 | 45 | ||
46 | public SceneObject m_RootParent; | 46 | public SceneObject m_RootParent; |
47 | public bool m_isRootPrim; | 47 | public bool m_isRootPrim; |
48 | public EntityBase m_Parent; | 48 | public EntityBase m_Parent; |
49 | 49 | ||
50 | private EventManager m_eventManager; | 50 | private EventManager m_eventManager; |
51 | 51 | ||
52 | public event PrimCountTaintedDelegate OnPrimCountTainted; | 52 | public event PrimCountTaintedDelegate OnPrimCountTainted; |
53 | 53 | ||
54 | #region Properties | 54 | #region Properties |
55 | /// <summary> | 55 | /// <summary> |
56 | /// If rootprim, will return world position | 56 | /// If rootprim, will return world position |
57 | /// otherwise will return local offset from rootprim | 57 | /// otherwise will return local offset from rootprim |
58 | /// </summary> | 58 | /// </summary> |
59 | public override LLVector3 Pos | 59 | public override LLVector3 Pos |
60 | { | 60 | { |
61 | get | 61 | get |
62 | { | 62 | { |
63 | if (m_isRootPrim) | 63 | if (m_isRootPrim) |
64 | { | 64 | { |
65 | //if we are rootprim then our offset should be zero | 65 | //if we are rootprim then our offset should be zero |
66 | return this.m_pos + m_Parent.Pos; | 66 | return this.m_pos + m_Parent.Pos; |
67 | } | 67 | } |
68 | else | 68 | else |
69 | { | 69 | { |
70 | return this.m_pos; | 70 | return this.m_pos; |
71 | } | 71 | } |
72 | } | 72 | } |
73 | set | 73 | set |
74 | { | 74 | { |
75 | if (m_isRootPrim) | 75 | if (m_isRootPrim) |
76 | { | 76 | { |
77 | m_Parent.Pos = value; | 77 | m_Parent.Pos = value; |
78 | } | 78 | } |
79 | this.m_pos = value - m_Parent.Pos; | 79 | this.m_pos = value - m_Parent.Pos; |
80 | } | 80 | } |
81 | 81 | ||
82 | } | 82 | } |
83 | 83 | ||
84 | public PrimitiveBaseShape Shape | 84 | public PrimitiveBaseShape Shape |
85 | { | 85 | { |
86 | get | 86 | get |
87 | { | 87 | { |
88 | return this.m_Shape; | 88 | return this.m_Shape; |
89 | } | 89 | } |
90 | } | 90 | } |
91 | 91 | ||
92 | public LLVector3 WorldPos | 92 | public LLVector3 WorldPos |
93 | { | 93 | { |
94 | get | 94 | get |
95 | { | 95 | { |
96 | if (!this.m_isRootPrim) | 96 | if (!this.m_isRootPrim) |
97 | { | 97 | { |
98 | Primitive parentPrim = (Primitive)this.m_Parent; | 98 | Primitive parentPrim = (Primitive)this.m_Parent; |
99 | Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); | 99 | Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); |
100 | offsetPos = parentPrim.Rotation * offsetPos; | 100 | offsetPos = parentPrim.Rotation * offsetPos; |
101 | return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z); | 101 | return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z); |
102 | } | 102 | } |
103 | else | 103 | else |
104 | { | 104 | { |
105 | return this.Pos; | 105 | return this.Pos; |
106 | } | 106 | } |
107 | } | 107 | } |
108 | } | 108 | } |
109 | 109 | ||
110 | public string Description | 110 | public string Description |
111 | { | 111 | { |
112 | get | 112 | get |
113 | { | 113 | { |
114 | return this.m_description; | 114 | return this.m_description; |
115 | } | 115 | } |
116 | set | 116 | set |
117 | { | 117 | { |
118 | this.m_description = value; | 118 | this.m_description = value; |
119 | } | 119 | } |
120 | } | 120 | } |
121 | 121 | ||
122 | public LLVector3 Scale | 122 | public LLVector3 Scale |
123 | { | 123 | { |
124 | set | 124 | set |
125 | { | 125 | { |
126 | this.m_Shape.Scale = value; | 126 | this.m_Shape.Scale = value; |
127 | } | 127 | } |
128 | get | 128 | get |
129 | { | 129 | { |
130 | return this.m_Shape.Scale; | 130 | return this.m_Shape.Scale; |
131 | } | 131 | } |
132 | } | 132 | } |
133 | #endregion | 133 | #endregion |
134 | 134 | ||
135 | #region Constructors | 135 | #region Constructors |
136 | /// <summary> | 136 | /// <summary> |
137 | /// | 137 | /// |
138 | /// </summary> | 138 | /// </summary> |
139 | /// <param name="regionHandle"></param> | 139 | /// <param name="regionHandle"></param> |
140 | /// <param name="world"></param> | 140 | /// <param name="world"></param> |
141 | /// <param name="addPacket"></param> | 141 | /// <param name="addPacket"></param> |
142 | /// <param name="ownerID"></param> | 142 | /// <param name="ownerID"></param> |
143 | /// <param name="localID"></param> | 143 | /// <param name="localID"></param> |
144 | /// <param name="isRoot"></param> | 144 | /// <param name="isRoot"></param> |
145 | /// <param name="parent"></param> | 145 | /// <param name="parent"></param> |
146 | /// <param name="rootObject"></param> | 146 | /// <param name="rootObject"></param> |
147 | public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos) | 147 | public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos) |
148 | { | 148 | { |
149 | 149 | ||
150 | m_regionHandle = regionHandle; | 150 | m_regionHandle = regionHandle; |
151 | m_world = world; | 151 | m_world = world; |
152 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | 152 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); |
153 | this.m_Parent = parent; | 153 | this.m_Parent = parent; |
154 | this.m_isRootPrim = isRoot; | 154 | this.m_isRootPrim = isRoot; |
155 | this.m_RootParent = rootObject; | 155 | this.m_RootParent = rootObject; |
156 | this.CreateFromShape(ownerID, localID, pos, shape); | 156 | this.CreateFromShape(ownerID, localID, pos, shape); |
157 | this.Rotation = Axiom.Math.Quaternion.Identity; | 157 | this.Rotation = Axiom.Math.Quaternion.Identity; |
158 | 158 | ||
159 | m_world.AcknowledgeNewPrim(this); | 159 | m_world.AcknowledgeNewPrim(this); |
160 | 160 | ||
161 | this.OnPrimCountTainted(); | 161 | this.OnPrimCountTainted(); |
162 | } | 162 | } |
163 | 163 | ||
164 | /// <summary> | 164 | /// <summary> |
165 | /// | 165 | /// |
166 | /// </summary> | 166 | /// </summary> |
167 | /// <remarks>Empty constructor for duplication</remarks> | 167 | /// <remarks>Empty constructor for duplication</remarks> |
168 | public Primitive() | 168 | public Primitive() |
169 | { | 169 | { |
170 | 170 | ||
171 | } | 171 | } |
172 | 172 | ||
173 | #endregion | 173 | #endregion |
174 | 174 | ||
175 | #region Destructors | 175 | #region Destructors |
176 | 176 | ||
177 | ~Primitive() | 177 | ~Primitive() |
178 | { | 178 | { |
179 | this.OnPrimCountTainted(); | 179 | this.OnPrimCountTainted(); |
180 | } | 180 | } |
181 | #endregion | 181 | #endregion |
182 | 182 | ||
183 | #region Duplication | 183 | #region Duplication |
184 | 184 | ||
185 | public Primitive Copy(EntityBase parent, SceneObject rootParent) | 185 | public Primitive Copy(EntityBase parent, SceneObject rootParent) |
186 | { | 186 | { |
187 | Primitive dupe = (Primitive)this.MemberwiseClone(); | 187 | Primitive dupe = (Primitive)this.MemberwiseClone(); |
188 | 188 | ||
189 | dupe.m_Parent = parent; | 189 | dupe.m_Parent = parent; |
190 | dupe.m_RootParent = rootParent; | 190 | dupe.m_RootParent = rootParent; |
191 | 191 | ||
192 | // TODO: Copy this properly. | 192 | // TODO: Copy this properly. |
193 | dupe.inventoryItems = this.inventoryItems; | 193 | dupe.inventoryItems = this.inventoryItems; |
194 | dupe.children = new List<EntityBase>(); | 194 | dupe.children = new List<EntityBase>(); |
195 | dupe.m_Shape = this.m_Shape.Copy(); | 195 | dupe.m_Shape = this.m_Shape.Copy(); |
196 | dupe.m_regionHandle = this.m_regionHandle; | 196 | dupe.m_regionHandle = this.m_regionHandle; |
197 | dupe.m_world = this.m_world; | 197 | dupe.m_world = this.m_world; |
198 | 198 | ||
199 | uint newLocalID = this.m_world.PrimIDAllocate(); | 199 | uint newLocalID = this.m_world.PrimIDAllocate(); |
200 | dupe.uuid = LLUUID.Random(); | 200 | dupe.uuid = LLUUID.Random(); |
201 | dupe.LocalId = newLocalID; | 201 | dupe.LocalId = newLocalID; |
202 | 202 | ||
203 | if (parent is SceneObject) | 203 | if (parent is SceneObject) |
204 | { | 204 | { |
205 | dupe.m_isRootPrim = true; | 205 | dupe.m_isRootPrim = true; |
206 | dupe.ParentID = 0; | 206 | dupe.ParentID = 0; |
207 | } | 207 | } |
208 | else | 208 | else |
209 | { | 209 | { |
210 | dupe.m_isRootPrim = false; | 210 | dupe.m_isRootPrim = false; |
211 | dupe.ParentID = ((Primitive)parent).LocalId; | 211 | dupe.ParentID = ((Primitive)parent).LocalId; |
212 | } | 212 | } |
213 | 213 | ||
214 | dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); | 214 | dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); |
215 | dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | 215 | dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
216 | dupe.m_pos = new LLVector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); | 216 | dupe.m_pos = new LLVector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); |
217 | 217 | ||
218 | rootParent.AddChildToList(dupe); | 218 | rootParent.AddChildToList(dupe); |
219 | this.m_world.AcknowledgeNewPrim(dupe); | 219 | this.m_world.AcknowledgeNewPrim(dupe); |
220 | dupe.TriggerOnPrimCountTainted(); | 220 | dupe.TriggerOnPrimCountTainted(); |
221 | 221 | ||
222 | foreach (Primitive prim in this.children) | 222 | foreach (Primitive prim in this.children) |
223 | { | 223 | { |
224 | Primitive primClone = prim.Copy(dupe, rootParent); | 224 | Primitive primClone = prim.Copy(dupe, rootParent); |
225 | dupe.children.Add(primClone); | 225 | dupe.children.Add(primClone); |
226 | } | 226 | } |
227 | 227 | ||
228 | return dupe; | 228 | return dupe; |
229 | } | 229 | } |
230 | 230 | ||
231 | #endregion | 231 | #endregion |
232 | 232 | ||
233 | #region Override from EntityBase | 233 | #region Override from EntityBase |
234 | /// <summary> | 234 | /// <summary> |
235 | /// | 235 | /// |
236 | /// </summary> | 236 | /// </summary> |
237 | public override void update() | 237 | public override void update() |
238 | { | 238 | { |
239 | if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes | 239 | if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes |
240 | { | 240 | { |
241 | this.SendFullUpdateToAllClients(); | 241 | this.SendFullUpdateToAllClients(); |
242 | this.updateFlag = 0; | 242 | this.updateFlag = 0; |
243 | } | 243 | } |
244 | if (this.updateFlag == 2) //some change has been made so update the clients | 244 | if (this.updateFlag == 2) //some change has been made so update the clients |
245 | { | 245 | { |
246 | this.SendTerseUpdateToALLClients(); | 246 | this.SendTerseUpdateToALLClients(); |
247 | this.updateFlag = 0; | 247 | this.updateFlag = 0; |
248 | } | 248 | } |
249 | 249 | ||
250 | foreach (EntityBase child in children) | 250 | foreach (EntityBase child in children) |
251 | { | 251 | { |
252 | child.update(); | 252 | child.update(); |
253 | } | 253 | } |
254 | } | 254 | } |
255 | #endregion | 255 | #endregion |
256 | 256 | ||
257 | #region Setup | 257 | #region Setup |
258 | /// <summary> | 258 | /// <summary> |
259 | /// | 259 | /// |
260 | /// </summary> | 260 | /// </summary> |
261 | /// <param name="addPacket"></param> | 261 | /// <param name="addPacket"></param> |
262 | /// <param name="ownerID"></param> | 262 | /// <param name="ownerID"></param> |
263 | /// <param name="localID"></param> | 263 | /// <param name="localID"></param> |
264 | public void CreateFromShape(LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) | 264 | public void CreateFromShape(LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) |
265 | { | 265 | { |
266 | this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 266 | this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
267 | this.OwnerID = ownerID; | 267 | this.OwnerID = ownerID; |
268 | this.CreatorID = this.OwnerID; | 268 | this.CreatorID = this.OwnerID; |
269 | this.LastOwnerID = LLUUID.Zero; | 269 | this.LastOwnerID = LLUUID.Zero; |
270 | this.Pos = pos; | 270 | this.Pos = pos; |
271 | this.uuid = LLUUID.Random(); | 271 | this.uuid = LLUUID.Random(); |
272 | this.m_localId = (uint)(localID); | 272 | this.m_localId = (uint)(localID); |
273 | 273 | ||
274 | this.m_Shape = shape; | 274 | this.m_Shape = shape; |
275 | this.updateFlag = 1; | 275 | this.updateFlag = 1; |
276 | } | 276 | } |
277 | 277 | ||
278 | #endregion | 278 | #endregion |
279 | 279 | ||
280 | #region Linking / unlinking | 280 | #region Linking / unlinking |
281 | /// <summary> | 281 | /// <summary> |
282 | /// | 282 | /// |
283 | /// </summary> | 283 | /// </summary> |
284 | /// <param name="linkObject"></param> | 284 | /// <param name="linkObject"></param> |
285 | public void AddNewChildren(SceneObject linkObject) | 285 | public void AddNewChildren(SceneObject linkObject) |
286 | { | 286 | { |
287 | // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")"); | 287 | // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")"); |
288 | //TODO check permissions | 288 | //TODO check permissions |
289 | this.children.Add(linkObject.rootPrimitive); | 289 | this.children.Add(linkObject.rootPrimitive); |
290 | linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent); | 290 | linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent); |
291 | 291 | ||
292 | this.m_world.DeleteEntity(linkObject.rootUUID); | 292 | this.m_world.DeleteEntity(linkObject.rootUUID); |
293 | linkObject.DeleteAllChildren(); | 293 | linkObject.DeleteAllChildren(); |
294 | 294 | ||
295 | this.OnPrimCountTainted(); | 295 | this.OnPrimCountTainted(); |
296 | } | 296 | } |
297 | 297 | ||
298 | /// <summary> | 298 | /// <summary> |
299 | /// | 299 | /// |
300 | /// </summary> | 300 | /// </summary> |
301 | /// <param name="newParent"></param> | 301 | /// <param name="newParent"></param> |
302 | /// <param name="rootParent"></param> | 302 | /// <param name="rootParent"></param> |
303 | public void SetNewParent(Primitive newParent, SceneObject rootParent) | 303 | public void SetNewParent(Primitive newParent, SceneObject rootParent) |
304 | { | 304 | { |
305 | LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | 305 | LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); |
306 | this.m_isRootPrim = false; | 306 | this.m_isRootPrim = false; |
307 | this.m_Parent = newParent; | 307 | this.m_Parent = newParent; |
308 | this.ParentID = newParent.LocalId; | 308 | this.ParentID = newParent.LocalId; |
309 | this.m_RootParent = rootParent; | 309 | this.m_RootParent = rootParent; |
310 | this.m_RootParent.AddChildToList(this); | 310 | this.m_RootParent.AddChildToList(this); |
311 | this.Pos = oldPos; | 311 | this.Pos = oldPos; |
312 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); | 312 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); |
313 | axPos = this.m_Parent.Rotation.Inverse() * axPos; | 313 | axPos = this.m_Parent.Rotation.Inverse() * axPos; |
314 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | 314 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); |
315 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | 315 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
316 | this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation; | 316 | this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation; |
317 | this.updateFlag = 1; | 317 | this.updateFlag = 1; |
318 | 318 | ||
319 | foreach (Primitive child in children) | 319 | foreach (Primitive child in children) |
320 | { | 320 | { |
321 | child.SetRootParent(rootParent, newParent, oldPos, oldRot); | 321 | child.SetRootParent(rootParent, newParent, oldPos, oldRot); |
322 | } | 322 | } |
323 | children.Clear(); | 323 | children.Clear(); |
324 | 324 | ||
325 | 325 | ||
326 | } | 326 | } |
327 | 327 | ||
328 | /// <summary> | 328 | /// <summary> |
329 | /// | 329 | /// |
330 | /// </summary> | 330 | /// </summary> |
331 | /// <param name="newRoot"></param> | 331 | /// <param name="newRoot"></param> |
332 | public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition, Axiom.Math.Quaternion oldParentRotation) | 332 | public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition, Axiom.Math.Quaternion oldParentRotation) |
333 | { | 333 | { |
334 | LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | 334 | LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); |
335 | Axiom.Math.Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z); | 335 | Axiom.Math.Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z); |
336 | axOldPos = oldParentRotation * axOldPos; | 336 | axOldPos = oldParentRotation * axOldPos; |
337 | oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); | 337 | oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); |
338 | oldPos += oldParentPosition; | 338 | oldPos += oldParentPosition; |
339 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | 339 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
340 | this.m_isRootPrim = false; | 340 | this.m_isRootPrim = false; |
341 | this.m_Parent = newParent; | 341 | this.m_Parent = newParent; |
342 | this.ParentID = newParent.LocalId; | 342 | this.ParentID = newParent.LocalId; |
343 | newParent.AddToChildrenList(this); | 343 | newParent.AddToChildrenList(this); |
344 | this.m_RootParent = newRoot; | 344 | this.m_RootParent = newRoot; |
345 | this.m_RootParent.AddChildToList(this); | 345 | this.m_RootParent.AddChildToList(this); |
346 | this.Pos = oldPos; | 346 | this.Pos = oldPos; |
347 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); | 347 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); |
348 | axPos = this.m_Parent.Rotation.Inverse() * axPos; | 348 | axPos = this.m_Parent.Rotation.Inverse() * axPos; |
349 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | 349 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); |
350 | this.Rotation = oldParentRotation * this.Rotation; | 350 | this.Rotation = oldParentRotation * this.Rotation; |
351 | this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ; | 351 | this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ; |
352 | this.updateFlag = 1; | 352 | this.updateFlag = 1; |
353 | foreach (Primitive child in children) | 353 | foreach (Primitive child in children) |
354 | { | 354 | { |
355 | child.SetRootParent(newRoot, newParent, oldPos, oldRot); | 355 | child.SetRootParent(newRoot, newParent, oldPos, oldRot); |
356 | } | 356 | } |
357 | children.Clear(); | 357 | children.Clear(); |
358 | } | 358 | } |
359 | 359 | ||
360 | /// <summary> | 360 | /// <summary> |
361 | /// | 361 | /// |
362 | /// </summary> | 362 | /// </summary> |
363 | /// <param name="offset"></param> | 363 | /// <param name="offset"></param> |
364 | public void AddOffsetToChildren(LLVector3 offset) | 364 | public void AddOffsetToChildren(LLVector3 offset) |
365 | { | 365 | { |
366 | foreach (Primitive prim in this.children) | 366 | foreach (Primitive prim in this.children) |
367 | { | 367 | { |
368 | prim.m_pos += offset; | 368 | prim.m_pos += offset; |
369 | prim.updateFlag = 2; | 369 | prim.updateFlag = 2; |
370 | } | 370 | } |
371 | this.OnPrimCountTainted(); | 371 | this.OnPrimCountTainted(); |
372 | } | 372 | } |
373 | 373 | ||
374 | /// <summary> | 374 | /// <summary> |
375 | /// | 375 | /// |
376 | /// </summary> | 376 | /// </summary> |
377 | /// <param name="prim"></param> | 377 | /// <param name="prim"></param> |
378 | public void AddToChildrenList(Primitive prim) | 378 | public void AddToChildrenList(Primitive prim) |
379 | { | 379 | { |
380 | this.children.Add(prim); | 380 | this.children.Add(prim); |
381 | } | 381 | } |
382 | #endregion | 382 | #endregion |
383 | 383 | ||
384 | #region Resizing/Scale | 384 | #region Resizing/Scale |
385 | /// <summary> | 385 | /// <summary> |
386 | /// | 386 | /// |
387 | /// </summary> | 387 | /// </summary> |
388 | /// <param name="scale"></param> | 388 | /// <param name="scale"></param> |
389 | public void ResizeGoup(LLVector3 scale) | 389 | public void ResizeGoup(LLVector3 scale) |
390 | { | 390 | { |
391 | LLVector3 offset = (scale - this.m_Shape.Scale); | 391 | LLVector3 offset = (scale - this.m_Shape.Scale); |
392 | offset.X /= 2; | 392 | offset.X /= 2; |
393 | offset.Y /= 2; | 393 | offset.Y /= 2; |
394 | offset.Z /= 2; | 394 | offset.Z /= 2; |
395 | if (this.m_isRootPrim) | 395 | if (this.m_isRootPrim) |
396 | { | 396 | { |
397 | this.m_Parent.Pos += offset; | 397 | this.m_Parent.Pos += offset; |
398 | } | 398 | } |
399 | else | 399 | else |
400 | { | 400 | { |
401 | this.m_pos += offset; | 401 | this.m_pos += offset; |
402 | } | 402 | } |
403 | 403 | ||
404 | this.AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z)); | 404 | this.AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z)); |
405 | this.m_Shape.Scale = scale; | 405 | this.m_Shape.Scale = scale; |
406 | 406 | ||
407 | this.updateFlag = 1; | 407 | this.updateFlag = 1; |
408 | } | 408 | } |
409 | #endregion | 409 | #endregion |
410 | 410 | ||
411 | #region Position | 411 | #region Position |
412 | /// <summary> | 412 | /// <summary> |
413 | /// | 413 | /// |
414 | /// </summary> | 414 | /// </summary> |
415 | /// <param name="pos"></param> | 415 | /// <param name="pos"></param> |
416 | public void UpdateGroupPosition(LLVector3 pos) | 416 | public void UpdateGroupPosition(LLVector3 pos) |
417 | { | 417 | { |
418 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 418 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); |
419 | 419 | ||
420 | this.Pos = newPos; | 420 | this.Pos = newPos; |
421 | this.updateFlag = 2; | 421 | this.updateFlag = 2; |
422 | 422 | ||
423 | this.OnPrimCountTainted(); | 423 | this.OnPrimCountTainted(); |
424 | } | 424 | } |
425 | 425 | ||
426 | /// <summary> | 426 | /// <summary> |
427 | /// | 427 | /// |
428 | /// </summary> | 428 | /// </summary> |
429 | /// <param name="pos"></param> | 429 | /// <param name="pos"></param> |
430 | public void UpdateSinglePosition(LLVector3 pos) | 430 | public void UpdateSinglePosition(LLVector3 pos) |
431 | { | 431 | { |
432 | // Console.WriteLine("updating single prim position"); | 432 | // Console.WriteLine("updating single prim position"); |
433 | if (this.m_isRootPrim) | 433 | if (this.m_isRootPrim) |
434 | { | 434 | { |
435 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 435 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); |
436 | LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); | 436 | LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); |
437 | LLVector3 diff = oldPos - newPos; | 437 | LLVector3 diff = oldPos - newPos; |
438 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | 438 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); |
439 | axDiff = this.Rotation.Inverse() * axDiff; | 439 | axDiff = this.Rotation.Inverse() * axDiff; |
440 | diff.X = axDiff.x; | 440 | diff.X = axDiff.x; |
441 | diff.Y = axDiff.y; | 441 | diff.Y = axDiff.y; |
442 | diff.Z = axDiff.z; | 442 | diff.Z = axDiff.z; |
443 | this.Pos = newPos; | 443 | this.Pos = newPos; |
444 | 444 | ||
445 | foreach (Primitive prim in this.children) | 445 | foreach (Primitive prim in this.children) |
446 | { | 446 | { |
447 | prim.m_pos += diff; | 447 | prim.m_pos += diff; |
448 | prim.updateFlag = 2; | 448 | prim.updateFlag = 2; |
449 | } | 449 | } |
450 | this.updateFlag = 2; | 450 | this.updateFlag = 2; |
451 | } | 451 | } |
452 | else | 452 | else |
453 | { | 453 | { |
454 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 454 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); |
455 | this.m_pos = newPos; | 455 | this.m_pos = newPos; |
456 | this.updateFlag = 2; | 456 | this.updateFlag = 2; |
457 | } | 457 | } |
458 | 458 | ||
459 | 459 | ||
460 | } | 460 | } |
461 | 461 | ||
462 | #endregion | 462 | #endregion |
463 | 463 | ||
464 | #region Rotation | 464 | #region Rotation |
465 | /// <summary> | 465 | /// <summary> |
466 | /// | 466 | /// |
467 | /// </summary> | 467 | /// </summary> |
468 | /// <param name="rot"></param> | 468 | /// <param name="rot"></param> |
469 | public void UpdateGroupRotation(LLQuaternion rot) | 469 | public void UpdateGroupRotation(LLQuaternion rot) |
470 | { | 470 | { |
471 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 471 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
472 | this.updateFlag = 2; | 472 | this.updateFlag = 2; |
473 | 473 | ||
474 | } | 474 | } |
475 | 475 | ||
476 | /// <summary> | 476 | /// <summary> |
477 | /// | 477 | /// |
478 | /// </summary> | 478 | /// </summary> |
479 | /// <param name="pos"></param> | 479 | /// <param name="pos"></param> |
480 | /// <param name="rot"></param> | 480 | /// <param name="rot"></param> |
481 | public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) | 481 | public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) |
482 | { | 482 | { |
483 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 483 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
484 | this.Pos = pos; | 484 | this.Pos = pos; |
485 | this.updateFlag = 2; | 485 | this.updateFlag = 2; |
486 | } | 486 | } |
487 | 487 | ||
488 | /// <summary> | 488 | /// <summary> |
489 | /// | 489 | /// |
490 | /// </summary> | 490 | /// </summary> |
491 | /// <param name="rot"></param> | 491 | /// <param name="rot"></param> |
492 | public void UpdateSingleRotation(LLQuaternion rot) | 492 | public void UpdateSingleRotation(LLQuaternion rot) |
493 | { | 493 | { |
494 | //Console.WriteLine("updating single prim rotation"); | 494 | //Console.WriteLine("updating single prim rotation"); |
495 | Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 495 | Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
496 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | 496 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
497 | this.Rotation = axRot; | 497 | this.Rotation = axRot; |
498 | foreach (Primitive prim in this.children) | 498 | foreach (Primitive prim in this.children) |
499 | { | 499 | { |
500 | Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z); | 500 | Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z); |
501 | axPos = oldParentRot * axPos; | 501 | axPos = oldParentRot * axPos; |
502 | axPos = axRot.Inverse() * axPos; | 502 | axPos = axRot.Inverse() * axPos; |
503 | prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | 503 | prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); |
504 | prim.Rotation = oldParentRot * prim.Rotation ; | 504 | prim.Rotation = oldParentRot * prim.Rotation ; |
505 | prim.Rotation = axRot.Inverse()* prim.Rotation; | 505 | prim.Rotation = axRot.Inverse()* prim.Rotation; |
506 | prim.updateFlag = 2; | 506 | prim.updateFlag = 2; |
507 | } | 507 | } |
508 | this.updateFlag = 2; | 508 | this.updateFlag = 2; |
509 | } | 509 | } |
510 | #endregion | 510 | #endregion |
511 | 511 | ||
512 | #region Shape | 512 | #region Shape |
513 | /// <summary> | 513 | /// <summary> |
514 | /// | 514 | /// |
515 | /// </summary> | 515 | /// </summary> |
516 | /// <param name="shapeBlock"></param> | 516 | /// <param name="shapeBlock"></param> |
517 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) | 517 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) |
518 | { | 518 | { |
519 | this.m_Shape.PathBegin = shapeBlock.PathBegin; | 519 | this.m_Shape.PathBegin = shapeBlock.PathBegin; |
520 | this.m_Shape.PathEnd = shapeBlock.PathEnd; | 520 | this.m_Shape.PathEnd = shapeBlock.PathEnd; |
521 | this.m_Shape.PathScaleX = shapeBlock.PathScaleX; | 521 | this.m_Shape.PathScaleX = shapeBlock.PathScaleX; |
522 | this.m_Shape.PathScaleY = shapeBlock.PathScaleY; | 522 | this.m_Shape.PathScaleY = shapeBlock.PathScaleY; |
523 | this.m_Shape.PathShearX = shapeBlock.PathShearX; | 523 | this.m_Shape.PathShearX = shapeBlock.PathShearX; |
524 | this.m_Shape.PathShearY = shapeBlock.PathShearY; | 524 | this.m_Shape.PathShearY = shapeBlock.PathShearY; |
525 | this.m_Shape.PathSkew = shapeBlock.PathSkew; | 525 | this.m_Shape.PathSkew = shapeBlock.PathSkew; |
526 | this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin; | 526 | this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin; |
527 | this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd; | 527 | this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd; |
528 | this.m_Shape.PathCurve = shapeBlock.PathCurve; | 528 | this.m_Shape.PathCurve = shapeBlock.PathCurve; |
529 | this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve; | 529 | this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve; |
530 | this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow; | 530 | this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow; |
531 | this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; | 531 | this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; |
532 | this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions; | 532 | this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions; |
533 | this.m_Shape.PathTaperX = shapeBlock.PathTaperX; | 533 | this.m_Shape.PathTaperX = shapeBlock.PathTaperX; |
534 | this.m_Shape.PathTaperY = shapeBlock.PathTaperY; | 534 | this.m_Shape.PathTaperY = shapeBlock.PathTaperY; |
535 | this.m_Shape.PathTwist = shapeBlock.PathTwist; | 535 | this.m_Shape.PathTwist = shapeBlock.PathTwist; |
536 | this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin; | 536 | this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin; |
537 | this.updateFlag = 1; | 537 | this.updateFlag = 1; |
538 | } | 538 | } |
539 | #endregion | 539 | #endregion |
540 | 540 | ||
541 | #region Texture | 541 | #region Texture |
542 | /// <summary> | 542 | /// <summary> |
543 | /// | 543 | /// |
544 | /// </summary> | 544 | /// </summary> |
545 | /// <param name="textureEntry"></param> | 545 | /// <param name="textureEntry"></param> |
546 | public void UpdateTextureEntry(byte[] textureEntry) | 546 | public void UpdateTextureEntry(byte[] textureEntry) |
547 | { | 547 | { |
548 | this.m_Shape.TextureEntry = textureEntry; | 548 | this.m_Shape.TextureEntry = textureEntry; |
549 | this.updateFlag = 1; | 549 | this.updateFlag = 1; |
550 | } | 550 | } |
551 | #endregion | 551 | #endregion |
552 | 552 | ||
553 | #region Client Update Methods | 553 | #region Client Update Methods |
554 | 554 | ||
555 | /// <summary> | 555 | /// <summary> |
556 | /// | 556 | /// |
557 | /// </summary> | 557 | /// </summary> |
558 | /// <param name="remoteClient"></param> | 558 | /// <param name="remoteClient"></param> |
559 | public void SendFullUpdateForAllChildren(IClientAPI remoteClient) | 559 | public void SendFullUpdateForAllChildren(IClientAPI remoteClient) |
560 | { | 560 | { |
561 | this.SendFullUpdateToClient(remoteClient); | 561 | this.SendFullUpdateToClient(remoteClient); |
562 | for (int i = 0; i < this.children.Count; i++) | 562 | for (int i = 0; i < this.children.Count; i++) |
563 | { | 563 | { |
564 | if (this.children[i] is Primitive) | 564 | if (this.children[i] is Primitive) |
565 | { | 565 | { |
566 | ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient); | 566 | ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient); |
567 | } | 567 | } |
568 | } | 568 | } |
569 | } | 569 | } |
570 | 570 | ||
571 | /// <summary> | 571 | /// <summary> |
572 | /// | 572 | /// |
573 | /// </summary> | 573 | /// </summary> |
574 | /// <param name="remoteClient"></param> | 574 | /// <param name="remoteClient"></param> |
575 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 575 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
576 | { | 576 | { |
577 | LLVector3 lPos; | 577 | LLVector3 lPos; |
578 | lPos = this.Pos; | 578 | lPos = this.Pos; |
579 | LLQuaternion lRot; | 579 | LLQuaternion lRot; |
580 | lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w); | 580 | lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w); |
581 | 581 | ||
582 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID); | 582 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID); |
583 | } | 583 | } |
584 | 584 | ||
585 | /// <summary> | 585 | /// <summary> |
586 | /// | 586 | /// |
587 | /// </summary> | 587 | /// </summary> |
588 | public void SendFullUpdateToAllClients() | 588 | public void SendFullUpdateToAllClients() |
589 | { | 589 | { |
590 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | 590 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
591 | for (int i = 0; i < avatars.Count; i++) | 591 | for (int i = 0; i < avatars.Count; i++) |
592 | { | 592 | { |
593 | this.SendFullUpdateToClient(avatars[i].ControllingClient); | 593 | this.SendFullUpdateToClient(avatars[i].ControllingClient); |
594 | } | 594 | } |
595 | } | 595 | } |
596 | 596 | ||
597 | /// <summary> | 597 | /// <summary> |
598 | /// | 598 | /// |
599 | /// </summary> | 599 | /// </summary> |
600 | /// <param name="remoteClient"></param> | 600 | /// <param name="remoteClient"></param> |
601 | public void SendTerseUpdateForAllChildren(IClientAPI remoteClient) | 601 | public void SendTerseUpdateForAllChildren(IClientAPI remoteClient) |
602 | { | 602 | { |
603 | this.SendTerseUpdateToClient(remoteClient); | 603 | this.SendTerseUpdateToClient(remoteClient); |
604 | for (int i = 0; i < this.children.Count; i++) | 604 | for (int i = 0; i < this.children.Count; i++) |
605 | { | 605 | { |
606 | if (this.children[i] is Primitive) | 606 | if (this.children[i] is Primitive) |
607 | { | 607 | { |
608 | ((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient); | 608 | ((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient); |
609 | } | 609 | } |
610 | } | 610 | } |
611 | } | 611 | } |
612 | 612 | ||
613 | /// <summary> | 613 | /// <summary> |
614 | /// | 614 | /// |
615 | /// </summary> | 615 | /// </summary> |
616 | /// <param name="RemoteClient"></param> | 616 | /// <param name="RemoteClient"></param> |
617 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | 617 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) |
618 | { | 618 | { |
619 | LLVector3 lPos; | 619 | LLVector3 lPos; |
620 | Quaternion lRot; | 620 | Quaternion lRot; |
621 | 621 | ||
622 | lPos = this.Pos; | 622 | lPos = this.Pos; |
623 | lRot = this.Rotation; | 623 | lRot = this.Rotation; |
624 | 624 | ||
625 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | 625 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); |
626 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | 626 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); |
627 | } | 627 | } |
628 | 628 | ||
629 | /// <summary> | 629 | /// <summary> |
630 | /// | 630 | /// |
631 | /// </summary> | 631 | /// </summary> |
632 | public void SendTerseUpdateToALLClients() | 632 | public void SendTerseUpdateToALLClients() |
633 | { | 633 | { |
634 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | 634 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
635 | for (int i = 0; i < avatars.Count; i++) | 635 | for (int i = 0; i < avatars.Count; i++) |
636 | { | 636 | { |
637 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | 637 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); |
638 | } | 638 | } |
639 | } | 639 | } |
640 | 640 | ||
641 | #endregion | 641 | #endregion |
642 | 642 | ||
643 | public void TriggerOnPrimCountTainted() | 643 | public void TriggerOnPrimCountTainted() |
644 | { | 644 | { |
645 | this.OnPrimCountTainted(); | 645 | this.OnPrimCountTainted(); |
646 | } | 646 | } |
647 | } | 647 | } |
648 | } | 648 | } |