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author | MW | 2007-07-10 17:56:31 +0000 |
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committer | MW | 2007-07-10 17:56:31 +0000 |
commit | 7f03246653a6f277505d2055528cbb8dd2e1f4c1 (patch) | |
tree | 357f60cec23bdf29f1037e488fb7f167dc1cd31c /OpenSim/Region/Environment/Scenes/Primitive.cs | |
parent | * LLSDStreamhandler now works. (diff) | |
download | opensim-SC_OLD-7f03246653a6f277505d2055528cbb8dd2e1f4c1.zip opensim-SC_OLD-7f03246653a6f277505d2055528cbb8dd2e1f4c1.tar.gz opensim-SC_OLD-7f03246653a6f277505d2055528cbb8dd2e1f4c1.tar.bz2 opensim-SC_OLD-7f03246653a6f277505d2055528cbb8dd2e1f4c1.tar.xz |
Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Primitive.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Primitive.cs | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index 05bb1f9..d23a569 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | { | 83 | { |
84 | Primitive parentPrim = (Primitive)this.m_Parent; | 84 | Primitive parentPrim = (Primitive)this.m_Parent; |
85 | Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); | 85 | Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); |
86 | offsetPos = parentPrim.rotation * offsetPos; | 86 | offsetPos = parentPrim.Rotation * offsetPos; |
87 | return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z); | 87 | return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z); |
88 | } | 88 | } |
89 | else | 89 | else |
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
139 | this.m_isRootPrim = isRoot; | 139 | this.m_isRootPrim = isRoot; |
140 | this.m_RootParent = rootObject; | 140 | this.m_RootParent = rootObject; |
141 | this.CreateFromPacket(addPacket, ownerID, localID); | 141 | this.CreateFromPacket(addPacket, ownerID, localID); |
142 | this.rotation = Axiom.Math.Quaternion.Identity; | 142 | this.Rotation = Axiom.Math.Quaternion.Identity; |
143 | } | 143 | } |
144 | 144 | ||
145 | /// <summary> | 145 | /// <summary> |
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
169 | dupe.LocalId = newLocalID; | 169 | dupe.LocalId = newLocalID; |
170 | 170 | ||
171 | dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); | 171 | dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); |
172 | dupe.rotation = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z); | 172 | dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
173 | dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | 173 | dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); |
174 | 174 | ||
175 | return dupe; | 175 | return dupe; |
@@ -278,10 +278,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
278 | this.m_RootParent.AddChildToList(this); | 278 | this.m_RootParent.AddChildToList(this); |
279 | this.Pos = oldPos; | 279 | this.Pos = oldPos; |
280 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); | 280 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); |
281 | axPos = this.m_Parent.rotation.Inverse() * axPos; | 281 | axPos = this.m_Parent.Rotation.Inverse() * axPos; |
282 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | 282 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); |
283 | Axiom.Math.Quaternion oldRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z); | 283 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
284 | this.rotation = this.m_Parent.rotation.Inverse() * this.rotation; | 284 | this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation; |
285 | this.updateFlag = 1; | 285 | this.updateFlag = 1; |
286 | 286 | ||
287 | foreach (Primitive child in children) | 287 | foreach (Primitive child in children) |
@@ -304,7 +304,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
304 | axOldPos = oldParentRotation * axOldPos; | 304 | axOldPos = oldParentRotation * axOldPos; |
305 | oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); | 305 | oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); |
306 | oldPos += oldParentPosition; | 306 | oldPos += oldParentPosition; |
307 | Axiom.Math.Quaternion oldRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z); | 307 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
308 | this.m_isRootPrim = false; | 308 | this.m_isRootPrim = false; |
309 | this.m_Parent = newParent; | 309 | this.m_Parent = newParent; |
310 | this.ParentID = newParent.LocalId; | 310 | this.ParentID = newParent.LocalId; |
@@ -313,10 +313,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
313 | this.m_RootParent.AddChildToList(this); | 313 | this.m_RootParent.AddChildToList(this); |
314 | this.Pos = oldPos; | 314 | this.Pos = oldPos; |
315 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); | 315 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); |
316 | axPos = this.m_Parent.rotation.Inverse() * axPos; | 316 | axPos = this.m_Parent.Rotation.Inverse() * axPos; |
317 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | 317 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); |
318 | this.rotation = oldParentRotation * this.rotation; | 318 | this.Rotation = oldParentRotation * this.Rotation; |
319 | this.rotation = this.m_Parent.rotation.Inverse()* this.rotation ; | 319 | this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ; |
320 | this.updateFlag = 1; | 320 | this.updateFlag = 1; |
321 | foreach (Primitive child in children) | 321 | foreach (Primitive child in children) |
322 | { | 322 | { |
@@ -401,7 +401,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
401 | LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); | 401 | LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); |
402 | LLVector3 diff = oldPos - newPos; | 402 | LLVector3 diff = oldPos - newPos; |
403 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | 403 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); |
404 | axDiff = this.rotation.Inverse() * axDiff; | 404 | axDiff = this.Rotation.Inverse() * axDiff; |
405 | diff.X = axDiff.x; | 405 | diff.X = axDiff.x; |
406 | diff.Y = axDiff.y; | 406 | diff.Y = axDiff.y; |
407 | diff.Z = axDiff.z; | 407 | diff.Z = axDiff.z; |
@@ -431,7 +431,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
431 | /// <param name="rot"></param> | 431 | /// <param name="rot"></param> |
432 | public void UpdateGroupRotation(LLQuaternion rot) | 432 | public void UpdateGroupRotation(LLQuaternion rot) |
433 | { | 433 | { |
434 | this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 434 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
435 | this.updateFlag = 2; | 435 | this.updateFlag = 2; |
436 | 436 | ||
437 | } | 437 | } |
@@ -443,7 +443,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
443 | /// <param name="rot"></param> | 443 | /// <param name="rot"></param> |
444 | public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) | 444 | public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) |
445 | { | 445 | { |
446 | this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 446 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
447 | this.Pos = pos; | 447 | this.Pos = pos; |
448 | this.updateFlag = 2; | 448 | this.updateFlag = 2; |
449 | } | 449 | } |
@@ -456,16 +456,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
456 | { | 456 | { |
457 | //Console.WriteLine("updating single prim rotation"); | 457 | //Console.WriteLine("updating single prim rotation"); |
458 | Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 458 | Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
459 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z); | 459 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
460 | this.rotation = axRot; | 460 | this.Rotation = axRot; |
461 | foreach (Primitive prim in this.children) | 461 | foreach (Primitive prim in this.children) |
462 | { | 462 | { |
463 | Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z); | 463 | Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z); |
464 | axPos = oldParentRot * axPos; | 464 | axPos = oldParentRot * axPos; |
465 | axPos = axRot.Inverse() * axPos; | 465 | axPos = axRot.Inverse() * axPos; |
466 | prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | 466 | prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); |
467 | prim.rotation = oldParentRot * prim.rotation ; | 467 | prim.Rotation = oldParentRot * prim.Rotation ; |
468 | prim.rotation = axRot.Inverse()* prim.rotation; | 468 | prim.Rotation = axRot.Inverse()* prim.Rotation; |
469 | prim.updateFlag = 2; | 469 | prim.updateFlag = 2; |
470 | } | 470 | } |
471 | this.updateFlag = 2; | 471 | this.updateFlag = 2; |
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
528 | LLVector3 lPos; | 528 | LLVector3 lPos; |
529 | lPos = this.Pos; | 529 | lPos = this.Pos; |
530 | LLQuaternion lRot; | 530 | LLQuaternion lRot; |
531 | lRot = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w); | 531 | lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w); |
532 | 532 | ||
533 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID); | 533 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID); |
534 | } | 534 | } |
@@ -571,7 +571,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
571 | Quaternion lRot; | 571 | Quaternion lRot; |
572 | 572 | ||
573 | lPos = this.Pos; | 573 | lPos = this.Pos; |
574 | lRot = this.rotation; | 574 | lRot = this.Rotation; |
575 | 575 | ||
576 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | 576 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); |
577 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | 577 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); |