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author | Justin Clarke Casey | 2008-06-17 20:36:21 +0000 |
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committer | Justin Clarke Casey | 2008-06-17 20:36:21 +0000 |
commit | 16d0a895cb817f96a55091fadbbd4cfb2d909204 (patch) | |
tree | 30c2c790f64284dbce988554b0bb0c1ae3417307 /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromX... (diff) | |
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* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 9bbfc3d..e803122 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -197,15 +197,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
197 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 197 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
198 | { | 198 | { |
199 | part.LocalId = m_parentScene.PrimIDAllocate(); | 199 | part.LocalId = m_parentScene.PrimIDAllocate(); |
200 | |||
201 | } | 200 | } |
201 | |||
202 | sceneObject.UpdateParentIDs(); | 202 | sceneObject.UpdateParentIDs(); |
203 | 203 | ||
204 | AddSceneObject(sceneObject, true); | 204 | AddSceneObject(sceneObject, true); |
205 | } | 205 | } |
206 | 206 | ||
207 | /// <summary> | 207 | /// <summary> |
208 | /// Add an object to the scene. | 208 | /// Add an object to the scene. This will both update the scene, and send information about the |
209 | /// new object to all clients interested in the scene. | ||
209 | /// </summary> | 210 | /// </summary> |
210 | /// <param name="sceneObject"></param> | 211 | /// <param name="sceneObject"></param> |
211 | /// <param name="attachToBackup"> | 212 | /// <param name="attachToBackup"> |
@@ -216,6 +217,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
216 | /// </returns> | 217 | /// </returns> |
217 | protected internal bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 218 | protected internal bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
218 | { | 219 | { |
220 | sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim); | ||
221 | sceneObject.ScheduleGroupForFullUpdate(); | ||
222 | |||
219 | lock (Entities) | 223 | lock (Entities) |
220 | { | 224 | { |
221 | if (!Entities.ContainsKey(sceneObject.UUID)) | 225 | if (!Entities.ContainsKey(sceneObject.UUID)) |