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author | Justin Clarke Casey | 2008-05-24 22:10:14 +0000 |
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committer | Justin Clarke Casey | 2008-05-24 22:10:14 +0000 |
commit | 79eecd3d25ccc701d5b2aba77f034c03a20b6556 (patch) | |
tree | 188b83286b22fa7f655149a9494a834985fe0e8e /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | * Refactor: Push some dictionary initialization down from Scene into InnerScene (diff) | |
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* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 4615e7a..4088746 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -182,7 +182,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
182 | 182 | ||
183 | #region Entity Methods | 183 | #region Entity Methods |
184 | 184 | ||
185 | public void AddEntityFromStorage(SceneObjectGroup sceneObject) | 185 | /// <summary> |
186 | /// Add an object into the scene that has come from storage | ||
187 | /// </summary> | ||
188 | /// <param name="sceneObject"></param> | ||
189 | public void AddObjectFromStorage(SceneObjectGroup sceneObject) | ||
186 | { | 190 | { |
187 | sceneObject.RegionHandle = m_regInfo.RegionHandle; | 191 | sceneObject.RegionHandle = m_regInfo.RegionHandle; |
188 | sceneObject.SetScene(m_parentScene); | 192 | sceneObject.SetScene(m_parentScene); |
@@ -192,10 +196,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
192 | 196 | ||
193 | } | 197 | } |
194 | sceneObject.UpdateParentIDs(); | 198 | sceneObject.UpdateParentIDs(); |
195 | AddEntity(sceneObject); | 199 | |
200 | AddObject(sceneObject); | ||
196 | } | 201 | } |
197 | 202 | ||
198 | public void AddEntity(SceneObjectGroup sceneObject) | 203 | /// <summary> |
204 | /// Add an object to the scene. | ||
205 | /// </summary> | ||
206 | /// <param name="sceneObject"></param> | ||
207 | public void AddObject(SceneObjectGroup sceneObject) | ||
199 | { | 208 | { |
200 | if (!Entities.ContainsKey(sceneObject.UUID)) | 209 | if (!Entities.ContainsKey(sceneObject.UUID)) |
201 | { | 210 | { |
@@ -290,7 +299,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
290 | { | 299 | { |
291 | if (m_parentScene.ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)obj).UUID, avatar_deleter)) | 300 | if (m_parentScene.ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)obj).UUID, avatar_deleter)) |
292 | { | 301 | { |
293 | m_parentScene.RemoveEntity((SceneObjectGroup)obj); | 302 | m_parentScene.RemoveObject((SceneObjectGroup)obj); |
294 | m_numPrim--; | 303 | m_numPrim--; |
295 | } | 304 | } |
296 | return; | 305 | return; |