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author | Teravus Ovares | 2008-02-20 00:08:04 +0000 |
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committer | Teravus Ovares | 2008-02-20 00:08:04 +0000 |
commit | 932a1321167814ab13a21121a9b9a8bf2eca1641 (patch) | |
tree | 94de5092a91d5461eab216942ea205b0a6620eb2 /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | Doc correction (diff) | |
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* Made a quickupdate method to run through only entities that have scheduled themselves for updates looking for changes. This runs 10 times a second.
* Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second. This method runs through *all* of the entities can calls the virtual update().
* Documented some of the code in the scene.Update method.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 57b8ae7..38bcb03 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -62,6 +62,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
62 | protected RegionInfo m_regInfo; | 62 | protected RegionInfo m_regInfo; |
63 | protected Scene m_parentScene; | 63 | protected Scene m_parentScene; |
64 | protected PermissionManager PermissionsMngr; | 64 | protected PermissionManager PermissionsMngr; |
65 | protected List<EntityBase> m_updateList = new List<EntityBase>(); | ||
65 | protected int m_numRootAgents = 0; | 66 | protected int m_numRootAgents = 0; |
66 | protected int m_numPrim = 0; | 67 | protected int m_numPrim = 0; |
67 | protected int m_numChildAgents = 0; | 68 | protected int m_numChildAgents = 0; |
@@ -146,6 +147,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | } | 147 | } |
147 | } | 148 | } |
148 | 149 | ||
150 | internal void UpdatePresences() | ||
151 | { | ||
152 | List<ScenePresence> updateScenePresences = GetScenePresences(); | ||
153 | foreach (ScenePresence pres in updateScenePresences) | ||
154 | { | ||
155 | pres.Update(); | ||
156 | } | ||
157 | } | ||
158 | |||
149 | internal float UpdatePhysics(double elapsed) | 159 | internal float UpdatePhysics(double elapsed) |
150 | { | 160 | { |
151 | lock (m_syncRoot) | 161 | lock (m_syncRoot) |
@@ -194,6 +204,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
194 | } | 204 | } |
195 | } | 205 | } |
196 | 206 | ||
207 | internal void AddToUpdateList(EntityBase obj) | ||
208 | { | ||
209 | lock (m_updateList) | ||
210 | { | ||
211 | if (!m_updateList.Contains(obj)) | ||
212 | { | ||
213 | m_updateList.Add(obj); | ||
214 | } | ||
215 | } | ||
216 | } | ||
217 | |||
218 | internal void ProcessUpdates() | ||
219 | { | ||
220 | lock (m_updateList) | ||
221 | { | ||
222 | for (int i = 0; i < m_updateList.Count; i++) | ||
223 | { | ||
224 | m_updateList[i].Update(); | ||
225 | } | ||
226 | m_updateList.Clear(); | ||
227 | } | ||
228 | } | ||
229 | |||
197 | public void AddPhysicalPrim(int number) | 230 | public void AddPhysicalPrim(int number) |
198 | { | 231 | { |
199 | m_physicalPrim++; | 232 | m_physicalPrim++; |