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authorTeravus Ovares2008-06-10 00:18:00 +0000
committerTeravus Ovares2008-06-10 00:18:00 +0000
commit8a93358405ba97697ece87887d2a36fadfeaca4f (patch)
tree9ced55cc99a902d2f51293301815abf760c5a239 /OpenSim/Region/Environment/Scenes/InnerScene.cs
parentactually create and populate the migrations table correctly. (diff)
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* This completes ObjectDuplicateOnRay.
* In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs22
1 files changed, 20 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index d7a6d5b..3cd32c6 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -1399,7 +1399,7 @@ namespace OpenSim.Region.Environment.Scenes
1399 } 1399 }
1400 1400
1401 /// <summary> 1401 /// <summary>
1402 /// Duplicate the given object. 1402 /// Duplicate the given object, Fire and Forget, No rotation, no return wrapper
1403 /// </summary> 1403 /// </summary>
1404 /// <param name="originalPrim"></param> 1404 /// <param name="originalPrim"></param>
1405 /// <param name="offset"></param> 1405 /// <param name="offset"></param>
@@ -1408,6 +1408,18 @@ namespace OpenSim.Region.Environment.Scenes
1408 { 1408 {
1409 //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); 1409 //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
1410 1410
1411 SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
1412 }
1413 /// <summary>
1414 /// Duplicate the given object.
1415 /// </summary>
1416 /// <param name="originalPrim"></param>
1417 /// <param name="offset"></param>
1418 /// <param name="flags"></param>
1419 protected internal SceneObjectGroup DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID, Quaternion rot)
1420 {
1421 //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
1422
1411 List<EntityBase> EntityList = GetEntities(); 1423 List<EntityBase> EntityList = GetEntities();
1412 1424
1413 SceneObjectGroup originPrim = null; 1425 SceneObjectGroup originPrim = null;
@@ -1445,16 +1457,22 @@ namespace OpenSim.Region.Environment.Scenes
1445 1457
1446 m_numPrim += copy.Children.Count; 1458 m_numPrim += copy.Children.Count;
1447 1459
1460 if (rot != Quaternion.Zero)
1461 {
1462 copy.UpdateGroupRotation(new LLQuaternion(rot.x, rot.y, rot.z, rot.w));
1463 }
1464
1448 copy.StartScripts(); 1465 copy.StartScripts();
1449 copy.ScheduleGroupForFullUpdate(); 1466 copy.ScheduleGroupForFullUpdate();
1467 return copy;
1450 } 1468 }
1451 } 1469 }
1452 else 1470 else
1453 { 1471 {
1454 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); 1472 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
1455 } 1473 }
1474 return null;
1456 } 1475 }
1457
1458 /// <summary> 1476 /// <summary>
1459 /// Calculates the distance between two Vector3s 1477 /// Calculates the distance between two Vector3s
1460 /// </summary> 1478 /// </summary>