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authorJustin Clarke Casey2008-03-12 18:59:50 +0000
committerJustin Clarke Casey2008-03-12 18:59:50 +0000
commitbbb9a21eb5f5705215fe76b697bdcf1469dd3067 (patch)
treefbe9128f71b2cbc4c41b28313ac28ae861619906 /OpenSim/Region/Environment/Scenes/InnerScene.cs
parent* Don't abort (and keep failing) the update if one Entity gives us an excepti... (diff)
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* Fix mantis 757.
* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object * Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates * This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 7d21935..e195c92 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -235,7 +235,7 @@ namespace OpenSim.Region.Environment.Scenes
235 } 235 }
236 catch (Exception e) 236 catch (Exception e)
237 { 237 {
238 m_log.ErrorFormat("[INNERSCENE]: Failed to update {0}, {1} - {2}", entity.Name, entity.m_uuid, e); 238 m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, {1} - {2}", entity.Name, entity.m_uuid, e);
239 } 239 }
240 } 240 }
241 m_updateList.Clear(); 241 m_updateList.Clear();