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author | Justin Clarke Casey | 2008-05-24 21:36:27 +0000 |
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committer | Justin Clarke Casey | 2008-05-24 21:36:27 +0000 |
commit | d53db1d69b342d3f1d707caee111c4c33c2bf6b4 (patch) | |
tree | 89e6a07d9f1487c8ef596161286496da3bdf67bb /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | * Fixes endless loop in the Land Module when selecting any object. (diff) | |
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* Refactor: Make some inner scene dictionaries internal rather than public
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 695cb88..14ffa25 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -56,8 +56,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
56 | internal Dictionary<LLUUID, ScenePresence> ScenePresences; | 56 | internal Dictionary<LLUUID, ScenePresence> ScenePresences; |
57 | // SceneObjects is not currently populated or used. | 57 | // SceneObjects is not currently populated or used. |
58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; |
59 | public Dictionary<LLUUID, EntityBase> Entities; | 59 | internal Dictionary<LLUUID, EntityBase> Entities; |
60 | public Dictionary<LLUUID, ScenePresence> RestorePresences; | 60 | internal Dictionary<LLUUID, ScenePresence> RestorePresences; |
61 | 61 | ||
62 | public BasicQuadTreeNode QuadTree; | 62 | public BasicQuadTreeNode QuadTree; |
63 | 63 | ||