aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/InnerScene.cs
diff options
context:
space:
mode:
authorTeravus Ovares2007-11-21 02:17:24 +0000
committerTeravus Ovares2007-11-21 02:17:24 +0000
commit7cb38712d5ad6781e672e4f1c8500ecd88d85f3e (patch)
tree5203c9901fdbba5ec8d9a21880d7895f593af540 /OpenSim/Region/Environment/Scenes/InnerScene.cs
parentfix for mantis #2 from Justin Casey (IBM) (diff)
downloadopensim-SC_OLD-7cb38712d5ad6781e672e4f1c8500ecd88d85f3e.zip
opensim-SC_OLD-7cb38712d5ad6781e672e4f1c8500ecd88d85f3e.tar.gz
opensim-SC_OLD-7cb38712d5ad6781e672e4f1c8500ecd88d85f3e.tar.bz2
opensim-SC_OLD-7cb38712d5ad6781e672e4f1c8500ecd88d85f3e.tar.xz
* Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
0 files changed, 0 insertions, 0 deletions