diff options
author | lbsa71 | 2007-12-27 21:41:48 +0000 |
---|---|---|
committer | lbsa71 | 2007-12-27 21:41:48 +0000 |
commit | efd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch) | |
tree | bf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | * removed always true if (diff) | |
download | opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.zip opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.gz opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.bz2 opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.xz |
* Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 123 |
1 files changed, 67 insertions, 56 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 0ca3405..4233853 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -28,7 +28,6 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | ||
32 | using Axiom.Math; | 31 | using Axiom.Math; |
33 | using libsecondlife; | 32 | using libsecondlife; |
34 | using libsecondlife.Packets; | 33 | using libsecondlife.Packets; |
@@ -44,10 +43,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | public class InnerScene | 43 | public class InnerScene |
45 | { | 44 | { |
46 | #region Events | 45 | #region Events |
46 | |||
47 | public event PhysicsCrash UnRecoverableError; | 47 | public event PhysicsCrash UnRecoverableError; |
48 | |||
48 | #endregion | 49 | #endregion |
49 | 50 | ||
50 | #region Fields | 51 | #region Fields |
52 | |||
51 | public Dictionary<LLUUID, ScenePresence> ScenePresences; | 53 | public Dictionary<LLUUID, ScenePresence> ScenePresences; |
52 | public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 54 | public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; |
53 | public Dictionary<LLUUID, EntityBase> Entities; | 55 | public Dictionary<LLUUID, EntityBase> Entities; |
@@ -65,6 +67,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
65 | internal object m_syncRoot = new object(); | 67 | internal object m_syncRoot = new object(); |
66 | 68 | ||
67 | public PhysicsScene _PhyScene; | 69 | public PhysicsScene _PhyScene; |
70 | |||
68 | #endregion | 71 | #endregion |
69 | 72 | ||
70 | public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr) | 73 | public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr) |
@@ -79,28 +82,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
79 | 82 | ||
80 | public PhysicsScene PhysicsScene | 83 | public PhysicsScene PhysicsScene |
81 | { | 84 | { |
82 | get | 85 | get { return _PhyScene; } |
83 | { return _PhyScene; } | ||
84 | set | 86 | set |
85 | { | 87 | { |
86 | // If we're not doing the initial set | 88 | // If we're not doing the initial set |
87 | // Then we've got to remove the previous | 89 | // Then we've got to remove the previous |
88 | // event handler | 90 | // event handler |
89 | try | 91 | try |
90 | { | 92 | { |
91 | _PhyScene.OnPhysicsCrash -= physicsBasedCrash; | 93 | _PhyScene.OnPhysicsCrash -= physicsBasedCrash; |
92 | } | 94 | } |
93 | catch (System.NullReferenceException) | 95 | catch (NullReferenceException) |
94 | { | 96 | { |
95 | // This occurs when storing to _PhyScene the first time. | 97 | // This occurs when storing to _PhyScene the first time. |
96 | // Is there a better way to check the event handler before | 98 | // Is there a better way to check the event handler before |
97 | // getting here | 99 | // getting here |
98 | // This can be safely ignored. We're setting the first inital | 100 | // This can be safely ignored. We're setting the first inital |
99 | // there are no event handler's registered. | 101 | // there are no event handler's registered. |
100 | } | 102 | } |
101 | 103 | ||
102 | _PhyScene = value; | 104 | _PhyScene = value; |
103 | 105 | ||
104 | _PhyScene.OnPhysicsCrash += physicsBasedCrash; | 106 | _PhyScene.OnPhysicsCrash += physicsBasedCrash; |
105 | } | 107 | } |
106 | } | 108 | } |
@@ -113,6 +115,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
113 | } | 115 | } |
114 | 116 | ||
115 | #region Update Methods | 117 | #region Update Methods |
118 | |||
116 | internal void UpdatePreparePhysics() | 119 | internal void UpdatePreparePhysics() |
117 | { | 120 | { |
118 | // If we are using a threaded physics engine | 121 | // If we are using a threaded physics engine |
@@ -141,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | { | 144 | { |
142 | lock (m_syncRoot) | 145 | lock (m_syncRoot) |
143 | { | 146 | { |
144 | return _PhyScene.Simulate((float)elapsed); | 147 | return _PhyScene.Simulate((float) elapsed); |
145 | } | 148 | } |
146 | } | 149 | } |
147 | 150 | ||
@@ -151,12 +154,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
151 | 154 | ||
152 | foreach (EntityBase entity in moveEntities) | 155 | foreach (EntityBase entity in moveEntities) |
153 | { | 156 | { |
154 | entity.UpdateMovement(); | 157 | entity.UpdateMovement(); |
155 | } | 158 | } |
156 | } | 159 | } |
160 | |||
157 | #endregion | 161 | #endregion |
158 | 162 | ||
159 | #region Entity Methods | 163 | #region Entity Methods |
164 | |||
160 | public void AddEntityFromStorage(SceneObjectGroup sceneObject) | 165 | public void AddEntityFromStorage(SceneObjectGroup sceneObject) |
161 | { | 166 | { |
162 | sceneObject.RegionHandle = m_regInfo.RegionHandle; | 167 | sceneObject.RegionHandle = m_regInfo.RegionHandle; |
@@ -181,14 +186,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
181 | m_numPrim++; | 186 | m_numPrim++; |
182 | } | 187 | } |
183 | } | 188 | } |
189 | |||
184 | public void AddPhysicalPrim(int number) | 190 | public void AddPhysicalPrim(int number) |
185 | { | 191 | { |
186 | m_physicalPrim++; | 192 | m_physicalPrim++; |
187 | } | 193 | } |
194 | |||
188 | public void RemovePhysicalPrim(int number) | 195 | public void RemovePhysicalPrim(int number) |
189 | { | 196 | { |
190 | m_physicalPrim--; | 197 | m_physicalPrim--; |
191 | } | 198 | } |
199 | |||
192 | public void RemovePrim(uint localID, LLUUID avatar_deleter) | 200 | public void RemovePrim(uint localID, LLUUID avatar_deleter) |
193 | { | 201 | { |
194 | List<EntityBase> EntityList = GetEntities(); | 202 | List<EntityBase> EntityList = GetEntities(); |
@@ -197,9 +205,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
197 | { | 205 | { |
198 | if (obj is SceneObjectGroup) | 206 | if (obj is SceneObjectGroup) |
199 | { | 207 | { |
200 | if (((SceneObjectGroup)obj).LocalId == localID) | 208 | if (((SceneObjectGroup) obj).LocalId == localID) |
201 | { | 209 | { |
202 | m_parentScene.RemoveEntity((SceneObjectGroup)obj); | 210 | m_parentScene.RemoveEntity((SceneObjectGroup) obj); |
203 | m_numPrim--; | 211 | m_numPrim--; |
204 | return; | 212 | return; |
205 | } | 213 | } |
@@ -253,7 +261,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
253 | 261 | ||
254 | return newAvatar; | 262 | return newAvatar; |
255 | } | 263 | } |
256 | public void SwapRootChildAgent(bool direction_RC_CR_T_F) | 264 | |
265 | public void SwapRootChildAgent(bool direction_RC_CR_T_F) | ||
257 | { | 266 | { |
258 | if (direction_RC_CR_T_F) | 267 | if (direction_RC_CR_T_F) |
259 | { | 268 | { |
@@ -266,25 +275,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | m_numRootAgents++; | 275 | m_numRootAgents++; |
267 | } | 276 | } |
268 | } | 277 | } |
278 | |||
269 | public void removeUserCount(bool TypeRCTF) | 279 | public void removeUserCount(bool TypeRCTF) |
270 | { | 280 | { |
271 | if (TypeRCTF) | 281 | if (TypeRCTF) |
272 | { | 282 | { |
273 | m_numRootAgents--; | 283 | m_numRootAgents--; |
274 | } | 284 | } |
275 | else | 285 | else |
276 | { | 286 | { |
277 | m_numChildAgents--; | 287 | m_numChildAgents--; |
278 | } | 288 | } |
279 | } | 289 | } |
290 | |||
280 | public void RemoveAPrimCount() | 291 | public void RemoveAPrimCount() |
281 | { | 292 | { |
282 | m_numPrim--; | 293 | m_numPrim--; |
283 | } | 294 | } |
295 | |||
284 | public void AddAPrimCount() | 296 | public void AddAPrimCount() |
285 | { | 297 | { |
286 | m_numPrim++; | 298 | m_numPrim++; |
287 | } | 299 | } |
300 | |||
288 | public int GetChildAgentCount() | 301 | public int GetChildAgentCount() |
289 | { | 302 | { |
290 | return m_numChildAgents; | 303 | return m_numChildAgents; |
@@ -375,8 +388,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
375 | { | 388 | { |
376 | if (ent is SceneObjectGroup) | 389 | if (ent is SceneObjectGroup) |
377 | { | 390 | { |
378 | if (((SceneObjectGroup)ent).HasChildPrim(localID)) | 391 | if (((SceneObjectGroup) ent).HasChildPrim(localID)) |
379 | return (SceneObjectGroup)ent; | 392 | return (SceneObjectGroup) ent; |
380 | } | 393 | } |
381 | } | 394 | } |
382 | return null; | 395 | return null; |
@@ -390,8 +403,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
390 | { | 403 | { |
391 | if (ent is SceneObjectGroup) | 404 | if (ent is SceneObjectGroup) |
392 | { | 405 | { |
393 | if (((SceneObjectGroup)ent).HasChildPrim(fullID)) | 406 | if (((SceneObjectGroup) ent).HasChildPrim(fullID)) |
394 | return (SceneObjectGroup)ent; | 407 | return (SceneObjectGroup) ent; |
395 | } | 408 | } |
396 | } | 409 | } |
397 | return null; | 410 | return null; |
@@ -406,7 +419,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
406 | { | 419 | { |
407 | if (ent is SceneObjectGroup) | 420 | if (ent is SceneObjectGroup) |
408 | { | 421 | { |
409 | SceneObjectGroup reportingG = (SceneObjectGroup)ent; | 422 | SceneObjectGroup reportingG = (SceneObjectGroup) ent; |
410 | EntityIntersection result = reportingG.TestIntersection(hray); | 423 | EntityIntersection result = reportingG.TestIntersection(hray); |
411 | if (result.HitTF) | 424 | if (result.HitTF) |
412 | { | 425 | { |
@@ -417,7 +430,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
417 | } | 430 | } |
418 | } | 431 | } |
419 | } | 432 | } |
420 | |||
421 | } | 433 | } |
422 | return returnResult; | 434 | return returnResult; |
423 | } | 435 | } |
@@ -531,17 +543,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
531 | //float distResult = Vector3Distance(avPosition, objPosition); | 543 | //float distResult = Vector3Distance(avPosition, objPosition); |
532 | //if (distResult > 512) | 544 | //if (distResult > 512) |
533 | //{ | 545 | //{ |
534 | //int x = 0; | 546 | //int x = 0; |
535 | //} | 547 | //} |
536 | //if (distResult < presence.DrawDistance) | 548 | //if (distResult < presence.DrawDistance) |
537 | //{ | 549 | //{ |
538 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); | 550 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); |
539 | //} | 551 | //} |
540 | |||
541 | } | 552 | } |
542 | else | 553 | else |
543 | { | 554 | { |
544 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); | 555 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); |
545 | } | 556 | } |
546 | } | 557 | } |
547 | } | 558 | } |
@@ -554,9 +565,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
554 | action(presence.ControllingClient); | 565 | action(presence.ControllingClient); |
555 | } | 566 | } |
556 | } | 567 | } |
568 | |||
557 | #endregion | 569 | #endregion |
558 | 570 | ||
559 | #region Client Event handlers | 571 | #region Client Event handlers |
572 | |||
560 | /// <summary> | 573 | /// <summary> |
561 | /// | 574 | /// |
562 | /// </summary> | 575 | /// </summary> |
@@ -583,13 +596,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
583 | /// <param name="AgentID"></param> | 596 | /// <param name="AgentID"></param> |
584 | /// <param name="RequestFlags"></param> | 597 | /// <param name="RequestFlags"></param> |
585 | /// <param name="ObjectID"></param> | 598 | /// <param name="ObjectID"></param> |
586 | public void RequestObjectPropertiesFamily(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags, LLUUID ObjectID) | 599 | public void RequestObjectPropertiesFamily(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags, |
600 | LLUUID ObjectID) | ||
587 | { | 601 | { |
588 | SceneObjectGroup group = GetGroupByPrim(ObjectID); | 602 | SceneObjectGroup group = GetGroupByPrim(ObjectID); |
589 | if (group != null) | 603 | if (group != null) |
590 | group.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags); | 604 | group.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags); |
591 | |||
592 | |||
593 | } | 605 | } |
594 | 606 | ||
595 | /// <summary> | 607 | /// <summary> |
@@ -708,10 +720,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
708 | { | 720 | { |
709 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID)) | 721 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID)) |
710 | { | 722 | { |
711 | group.UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes()); | 723 | group.UpdatePrimFlags(localID, (ushort) packet.Type, true, packet.ToBytes()); |
712 | } | 724 | } |
713 | } | 725 | } |
714 | |||
715 | } | 726 | } |
716 | 727 | ||
717 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 728 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) |
@@ -763,7 +774,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
763 | public void UpdateExtraParam(LLUUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data) | 774 | public void UpdateExtraParam(LLUUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data) |
764 | { | 775 | { |
765 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 776 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
766 | 777 | ||
767 | if (group != null) | 778 | if (group != null) |
768 | { | 779 | { |
769 | if (PermissionsMngr.CanEditObject(agentID, group.UUID)) | 780 | if (PermissionsMngr.CanEditObject(agentID, group.UUID)) |
@@ -771,7 +782,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
771 | group.UpdateExtraParam(primLocalID, type, inUse, data); | 782 | group.UpdateExtraParam(primLocalID, type, inUse, data); |
772 | } | 783 | } |
773 | } | 784 | } |
774 | |||
775 | } | 785 | } |
776 | 786 | ||
777 | /// <summary> | 787 | /// <summary> |
@@ -786,7 +796,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
786 | { | 796 | { |
787 | if (PermissionsMngr.CanEditObjectPosition(agentID, group.GetPartsFullID(primLocalID))) | 797 | if (PermissionsMngr.CanEditObjectPosition(agentID, group.GetPartsFullID(primLocalID))) |
788 | { | 798 | { |
789 | |||
790 | group.UpdateShape(shapeBlock, primLocalID); | 799 | group.UpdateShape(shapeBlock, primLocalID); |
791 | } | 800 | } |
792 | } | 801 | } |
@@ -806,9 +815,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
806 | { | 815 | { |
807 | if (ent is SceneObjectGroup) | 816 | if (ent is SceneObjectGroup) |
808 | { | 817 | { |
809 | if (((SceneObjectGroup)ent).LocalId == parentPrim) | 818 | if (((SceneObjectGroup) ent).LocalId == parentPrim) |
810 | { | 819 | { |
811 | parenPrim = (SceneObjectGroup)ent; | 820 | parenPrim = (SceneObjectGroup) ent; |
812 | break; | 821 | break; |
813 | } | 822 | } |
814 | } | 823 | } |
@@ -823,9 +832,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
823 | { | 832 | { |
824 | if (ent is SceneObjectGroup) | 833 | if (ent is SceneObjectGroup) |
825 | { | 834 | { |
826 | if (((SceneObjectGroup)ent).LocalId == childPrims[i]) | 835 | if (((SceneObjectGroup) ent).LocalId == childPrims[i]) |
827 | { | 836 | { |
828 | children.Add((SceneObjectGroup)ent); | 837 | children.Add((SceneObjectGroup) ent); |
829 | } | 838 | } |
830 | } | 839 | } |
831 | } | 840 | } |
@@ -857,7 +866,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
857 | { | 866 | { |
858 | if (ent is SceneObjectGroup) | 867 | if (ent is SceneObjectGroup) |
859 | { | 868 | { |
860 | SceneObjectGroup obj = (SceneObjectGroup)ent; | 869 | SceneObjectGroup obj = (SceneObjectGroup) ent; |
861 | sceneObjects.Add(obj.LocalId, obj); | 870 | sceneObjects.Add(obj.LocalId, obj); |
862 | } | 871 | } |
863 | } | 872 | } |
@@ -882,9 +891,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
882 | } | 891 | } |
883 | else | 892 | else |
884 | { | 893 | { |
885 | MainLog.Instance.Verbose("SCENE", | 894 | MainLog.Instance.Verbose("SCENE", |
886 | "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", | 895 | "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", |
887 | primIds); | 896 | primIds); |
888 | } | 897 | } |
889 | } | 898 | } |
890 | 899 | ||
@@ -903,9 +912,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
903 | { | 912 | { |
904 | if (ent is SceneObjectGroup) | 913 | if (ent is SceneObjectGroup) |
905 | { | 914 | { |
906 | if (((SceneObjectGroup)ent).LocalId == originalPrim) | 915 | if (((SceneObjectGroup) ent).LocalId == originalPrim) |
907 | { | 916 | { |
908 | originPrim = (SceneObjectGroup)ent; | 917 | originPrim = (SceneObjectGroup) ent; |
909 | break; | 918 | break; |
910 | } | 919 | } |
911 | } | 920 | } |
@@ -929,7 +938,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
929 | { | 938 | { |
930 | MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); | 939 | MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); |
931 | } | 940 | } |
932 | |||
933 | } | 941 | } |
934 | 942 | ||
935 | /// <summary> | 943 | /// <summary> |
@@ -943,8 +951,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
943 | // We don't really need the double floating point precision... | 951 | // We don't really need the double floating point precision... |
944 | // so casting it to a single | 952 | // so casting it to a single |
945 | 953 | ||
946 | return (float)Math.Sqrt((v1.x - v2.x) * (v1.x - v2.x) + (v1.y - v2.y) * (v1.y - v2.y) + (v1.z - v2.z) * (v1.z - v2.z)); | 954 | return |
955 | (float) | ||
956 | Math.Sqrt((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + (v1.z - v2.z)*(v1.z - v2.z)); | ||
947 | } | 957 | } |
958 | |||
948 | #endregion | 959 | #endregion |
949 | } | 960 | } |
950 | } | 961 | } \ No newline at end of file |