diff options
* Added null root part guard
* Normalized some UUID handling
* Compacted a few Contains/Add into Set
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 27 |
1 files changed, 7 insertions, 20 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 053fc85..c75ca81 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -489,40 +489,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
489 | if (child) | 489 | if (child) |
490 | { | 490 | { |
491 | m_numChildAgents++; | 491 | m_numChildAgents++; |
492 | m_log.Info("[SCENE]"+ m_regInfo.RegionName + ": Creating new child agent."); | 492 | m_log.Info("[SCENE]" + m_regInfo.RegionName + ": Creating new child agent."); |
493 | } | 493 | } |
494 | else | 494 | else |
495 | { | 495 | { |
496 | m_numRootAgents++; | 496 | m_numRootAgents++; |
497 | m_log.Info("[SCENE] "+ m_regInfo.RegionName + ": Creating new root agent."); | 497 | m_log.Info("[SCENE] " + m_regInfo.RegionName + ": Creating new root agent."); |
498 | m_log.Info("[SCENE] "+ m_regInfo.RegionName + ": Adding Physical agent."); | 498 | m_log.Info("[SCENE] " + m_regInfo.RegionName + ": Adding Physical agent."); |
499 | 499 | ||
500 | presence.AddToPhysicalScene(); | 500 | presence.AddToPhysicalScene(); |
501 | } | 501 | } |
502 | 502 | ||
503 | lock (Entities) | 503 | lock (Entities) |
504 | { | 504 | { |
505 | if (!Entities.ContainsKey(presence.m_uuid)) | 505 | Entities[presence.UUID] = presence; |
506 | { | ||
507 | Entities.Add(presence.m_uuid, presence); | ||
508 | } | ||
509 | else | ||
510 | { | ||
511 | Entities[presence.m_uuid] = presence; | ||
512 | } | ||
513 | } | 506 | } |
507 | |||
514 | lock (ScenePresences) | 508 | lock (ScenePresences) |
515 | { | 509 | { |
516 | if (ScenePresences.ContainsKey(presence.m_uuid)) | 510 | ScenePresences[presence.UUID] = presence; |
517 | { | ||
518 | ScenePresences[presence.m_uuid] = presence; | ||
519 | } | ||
520 | else | ||
521 | { | ||
522 | ScenePresences.Add(presence.m_uuid, presence); | ||
523 | } | ||
524 | } | 511 | } |
525 | } | 512 | } |
526 | 513 | ||
527 | public void SwapRootChildAgent(bool direction_RC_CR_T_F) | 514 | public void SwapRootChildAgent(bool direction_RC_CR_T_F) |
528 | { | 515 | { |