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author | Justin Clarke Casey | 2008-05-25 01:09:14 +0000 |
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committer | Justin Clarke Casey | 2008-05-25 01:09:14 +0000 |
commit | 86c46e92cd9df501f4bb906f8aed134b65f34cb2 (patch) | |
tree | 296324ffa6b7bc2e027ff5cd61bc8f4dc33b2cb1 /OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs | |
parent | * Refactor: Collapses parts of different code paths in scene used when deleti... (diff) | |
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* Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when
prims are shift copied.
* A better long term solution may be to address the problem of why we're not always seeing the deselects
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