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author | Justin Clarke Casey | 2008-12-01 19:02:16 +0000 |
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committer | Justin Clarke Casey | 2008-12-01 19:02:16 +0000 |
commit | e31b8be54dd4b6f2ceecf1665d85a1d8c25ad648 (patch) | |
tree | 2aeb973b2bebf2886db32ddc88c3d6ec512bcf8f /OpenSim/Region/Environment/Scenes/Hypergrid | |
parent | More reverts. Revert the MySQL database module. This caused more issues (diff) | |
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* minor: remove 2 mono compiler warnings
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Hypergrid')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs index b6fd798..7505c75 100644 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
162 | 162 | ||
163 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | 163 | // the avatar.Close below will clear the child region list. We need this below for (possibly) |
164 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | 164 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). |
165 | List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); | 165 | //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); |
166 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | 166 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport |
167 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | 167 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail |
168 | // once we reach here... | 168 | // once we reach here... |