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authorJustin Clarke Casey2008-11-25 15:19:00 +0000
committerJustin Clarke Casey2008-11-25 15:19:00 +0000
commite187972377c19bdd85093677c4c54034e4f9196e (patch)
treecc1bb5f003628b018b823eafc9ee0a67f98df31c /OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
parent* Adding some virtual hooks and making some privaets protected for great just... (diff)
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* Apply http://opensimulator.org/mantis/view.php?id=2640
* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs')
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1 files changed, 263 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
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@@ -0,0 +1,263 @@
1/**
2 * Copyright (c) 2008, Contributors. All rights reserved.
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without modification,
6 * are permitted provided that the following conditions are met:
7 *
8 * * Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * * Neither the name of the Organizations nor the names of Individual
14 * Contributors may be used to endorse or promote products derived from
15 * this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
20 * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
22 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
23 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
24 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
25 * OF THE POSSIBILITY OF SUCH DAMAGE.
26 *
27 */
28
29using System;
30using System.Collections.Generic;
31using System.Reflection;
32using System.Threading;
33
34using OpenMetaverse;
35
36using log4net;
37using OpenSim.Framework;
38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache;
40using OpenSim.Region.Environment.Scenes;
41using OpenSim.Region.Environment;
42using OpenSim.Region.Interfaces;
43using OSD = OpenMetaverse.StructuredData.OSD;
44
45namespace OpenSim.Region.Environment.Scenes.Hypergrid
46{
47 public class HGSceneCommunicationService : SceneCommunicationService
48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50
51 private IHyperlink m_hg;
52
53 public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan)
54 {
55 m_hg = hg;
56 }
57
58
59 /// <summary>
60 /// Try to teleport an agent to a new region.
61 /// </summary>
62 /// <param name="remoteClient"></param>
63 /// <param name="RegionHandle"></param>
64 /// <param name="position"></param>
65 /// <param name="lookAt"></param>
66 /// <param name="flags"></param>
67 public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
68 Vector3 lookAt, uint teleportFlags)
69 {
70 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
71 return;
72
73 bool destRegionUp = false;
74
75 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
76
77 if (regionHandle == m_regionInfo.RegionHandle)
78 {
79 // Teleport within the same region
80 if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
81 {
82 Vector3 emergencyPos = new Vector3(128, 128, 128);
83
84 m_log.WarnFormat(
85 "[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
86 position, avatar.Name, avatar.UUID, emergencyPos);
87 position = emergencyPos;
88 }
89 // TODO: Get proper AVG Height
90 float localAVHeight = 1.56f;
91 float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y);
92 float newPosZ = posZLimit + localAVHeight;
93 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
94 {
95 position.Z = newPosZ;
96 }
97
98 // Only send this if the event queue is null
99 if (eq == null)
100 avatar.ControllingClient.SendTeleportLocationStart();
101
102
103 avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
104 avatar.Teleport(position);
105 }
106 else
107 {
108 RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
109 if (reg != null)
110 {
111 ///
112 /// Hypergrid mod start
113 ///
114 ///
115 bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle);
116 bool isHomeUser = true;
117 ulong realHandle = regionHandle;
118 CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
119 if (uinfo != null)
120 {
121 isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI);
122 realHandle = m_hg.FindRegionHandle(regionHandle);
123 Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
124 }
125 ///
126 /// Hypergrid mod stop
127 ///
128 ///
129
130 if (eq == null)
131 avatar.ControllingClient.SendTeleportLocationStart();
132
133 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
134 agent.BaseFolder = UUID.Zero;
135 agent.InventoryFolder = UUID.Zero;
136 agent.startpos = position;
137 agent.child = true;
138
139 if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
140 {
141 // region is remote. see if it is up
142 destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
143 }
144 else
145 {
146 // assume local regions are always up
147 destRegionUp = true;
148 }
149
150 if (destRegionUp)
151 {
152 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
153 // both regions
154 if (avatar.ParentID != (uint)0)
155 avatar.StandUp();
156 if (!avatar.ValidateAttachments())
157 {
158 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
159 return;
160 }
161
162 // the avatar.Close below will clear the child region list. We need this below for (possibly)
163 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
164 List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
165 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
166 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
167 // once we reach here...
168 avatar.Scene.RemoveCapsHandler(avatar.UUID);
169 agent.child = false;
170 m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
171
172 m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
173 position, false);
174 Thread.Sleep(2000);
175 AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
176
177 // TODO Should construct this behind a method
178 string capsPath =
179 "http://" + reg.ExternalHostName + ":" + reg.HttpPort
180 + "/CAPS/" + circuitdata.CapsPath + "0000/";
181
182 m_log.DebugFormat(
183 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
184
185
186 ///
187 /// Hypergrid mod: realHandle instead of reg.RegionHandle
188 ///
189 ///
190 if (eq != null)
191 {
192 OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, reg.ExternalEndPoint,
193 4, teleportFlags, capsPath, avatar.UUID);
194 eq.Enqueue(Item, avatar.UUID);
195 }
196 else
197 {
198 avatar.ControllingClient.SendRegionTeleport(realHandle, 13, reg.ExternalEndPoint, 4,
199 teleportFlags, capsPath);
200 }
201 ///
202 /// Hypergrid mod stop
203 ///
204
205 avatar.MakeChildAgent();
206 Thread.Sleep(7000);
207 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
208 if (KiPrimitive != null)
209 {
210 KiPrimitive(avatar.LocalId);
211 }
212
213 avatar.Close();
214
215 uint newRegionX = (uint)(reg.RegionHandle >> 40);
216 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
217 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
218 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
219 ///
220 /// Hypergrid mod: extra check for isHyperLink
221 ///
222 if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) || isHyperLink)
223 {
224 //SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
225 SendCloseChildAgentConnections(avatar.UUID, childRegions);
226 CloseConnection(avatar.UUID);
227 }
228 // if (teleport success) // seems to be always success here
229 // the user may change their profile information in other region,
230 // so the userinfo in UserProfileCache is not reliable any more, delete it
231 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
232 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
233 m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID);
234 }
235 else
236 {
237 avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
238 }
239 }
240 else
241 {
242 // TP to a place that doesn't exist (anymore)
243 // Inform the viewer about that
244 avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
245
246 // and set the map-tile to '(Offline)'
247 uint regX, regY;
248 Utils.LongToUInts(regionHandle, out regX, out regY);
249
250 MapBlockData block = new MapBlockData();
251 block.X = (ushort)(regX / Constants.RegionSize);
252 block.Y = (ushort)(regY / Constants.RegionSize);
253 block.Access = 254; // == not there
254
255 List<MapBlockData> blocks = new List<MapBlockData>();
256 blocks.Add(block);
257 avatar.ControllingClient.SendMapBlock(blocks, 0);
258 }
259 }
260 }
261
262 }
263}