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authorJeff Ames2008-11-25 16:00:55 +0000
committerJeff Ames2008-11-25 16:00:55 +0000
commit518a8b9f2ac09a5060e2e59c913dfbe7faf397ef (patch)
tree8b3e39fbd54452e031873d31ff099e7db064cdee /OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
parent* minor: eliminate mono compiler warnings (diff)
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Update svn properties.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs526
1 files changed, 263 insertions, 263 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 501584a..9eb331a 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -1,263 +1,263 @@
1/** 1/**
2 * Copyright (c) 2008, Contributors. All rights reserved. 2 * Copyright (c) 2008, Contributors. All rights reserved.
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without modification, 5 * Redistribution and use in source and binary forms, with or without modification,
6 * are permitted provided that the following conditions are met: 6 * are permitted provided that the following conditions are met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright notice, 8 * * Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer. 9 * this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above copyright notice, 10 * * Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation 11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution. 12 * and/or other materials provided with the distribution.
13 * * Neither the name of the Organizations nor the names of Individual 13 * * Neither the name of the Organizations nor the names of Individual
14 * Contributors may be used to endorse or promote products derived from 14 * Contributors may be used to endorse or promote products derived from
15 * this software without specific prior written permission. 15 * this software without specific prior written permission.
16 * 16 *
17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL 19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
20 * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 20 * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE 21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
22 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 22 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
23 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 23 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
24 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 24 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
25 * OF THE POSSIBILITY OF SUCH DAMAGE. 25 * OF THE POSSIBILITY OF SUCH DAMAGE.
26 * 26 *
27 */ 27 */
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection; 31using System.Reflection;
32using System.Threading; 32using System.Threading;
33 33
34using OpenMetaverse; 34using OpenMetaverse;
35 35
36using log4net; 36using log4net;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache; 39using OpenSim.Framework.Communications.Cache;
40using OpenSim.Region.Environment.Scenes; 40using OpenSim.Region.Environment.Scenes;
41using OpenSim.Region.Environment; 41using OpenSim.Region.Environment;
42using OpenSim.Region.Interfaces; 42using OpenSim.Region.Interfaces;
43using OSD = OpenMetaverse.StructuredData.OSD; 43using OSD = OpenMetaverse.StructuredData.OSD;
44 44
45namespace OpenSim.Region.Environment.Scenes.Hypergrid 45namespace OpenSim.Region.Environment.Scenes.Hypergrid
46{ 46{
47 public class HGSceneCommunicationService : SceneCommunicationService 47 public class HGSceneCommunicationService : SceneCommunicationService
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 private IHyperlink m_hg; 51 private IHyperlink m_hg;
52 52
53 public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan) 53 public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan)
54 { 54 {
55 m_hg = hg; 55 m_hg = hg;
56 } 56 }
57 57
58 58
59 /// <summary> 59 /// <summary>
60 /// Try to teleport an agent to a new region. 60 /// Try to teleport an agent to a new region.
61 /// </summary> 61 /// </summary>
62 /// <param name="remoteClient"></param> 62 /// <param name="remoteClient"></param>
63 /// <param name="RegionHandle"></param> 63 /// <param name="RegionHandle"></param>
64 /// <param name="position"></param> 64 /// <param name="position"></param>
65 /// <param name="lookAt"></param> 65 /// <param name="lookAt"></param>
66 /// <param name="flags"></param> 66 /// <param name="flags"></param>
67 public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position, 67 public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
68 Vector3 lookAt, uint teleportFlags) 68 Vector3 lookAt, uint teleportFlags)
69 { 69 {
70 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID)) 70 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
71 return; 71 return;
72 72
73 bool destRegionUp = false; 73 bool destRegionUp = false;
74 74
75 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); 75 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
76 76
77 if (regionHandle == m_regionInfo.RegionHandle) 77 if (regionHandle == m_regionInfo.RegionHandle)
78 { 78 {
79 // Teleport within the same region 79 // Teleport within the same region
80 if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) 80 if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
81 { 81 {
82 Vector3 emergencyPos = new Vector3(128, 128, 128); 82 Vector3 emergencyPos = new Vector3(128, 128, 128);
83 83
84 m_log.WarnFormat( 84 m_log.WarnFormat(
85 "[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", 85 "[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
86 position, avatar.Name, avatar.UUID, emergencyPos); 86 position, avatar.Name, avatar.UUID, emergencyPos);
87 position = emergencyPos; 87 position = emergencyPos;
88 } 88 }
89 // TODO: Get proper AVG Height 89 // TODO: Get proper AVG Height
90 float localAVHeight = 1.56f; 90 float localAVHeight = 1.56f;
91 float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y); 91 float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y);
92 float newPosZ = posZLimit + localAVHeight; 92 float newPosZ = posZLimit + localAVHeight;
93 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 93 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
94 { 94 {
95 position.Z = newPosZ; 95 position.Z = newPosZ;
96 } 96 }
97 97
98 // Only send this if the event queue is null 98 // Only send this if the event queue is null
99 if (eq == null) 99 if (eq == null)
100 avatar.ControllingClient.SendTeleportLocationStart(); 100 avatar.ControllingClient.SendTeleportLocationStart();
101 101
102 102
103 avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 103 avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
104 avatar.Teleport(position); 104 avatar.Teleport(position);
105 } 105 }
106 else 106 else
107 { 107 {
108 RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); 108 RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
109 if (reg != null) 109 if (reg != null)
110 { 110 {
111 /// 111 ///
112 /// Hypergrid mod start 112 /// Hypergrid mod start
113 /// 113 ///
114 /// 114 ///
115 bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle); 115 bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle);
116 bool isHomeUser = true; 116 bool isHomeUser = true;
117 ulong realHandle = regionHandle; 117 ulong realHandle = regionHandle;
118 CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID); 118 CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
119 if (uinfo != null) 119 if (uinfo != null)
120 { 120 {
121 isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI); 121 isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI);
122 realHandle = m_hg.FindRegionHandle(regionHandle); 122 realHandle = m_hg.FindRegionHandle(regionHandle);
123 Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); 123 Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
124 } 124 }
125 /// 125 ///
126 /// Hypergrid mod stop 126 /// Hypergrid mod stop
127 /// 127 ///
128 /// 128 ///
129 129
130 if (eq == null) 130 if (eq == null)
131 avatar.ControllingClient.SendTeleportLocationStart(); 131 avatar.ControllingClient.SendTeleportLocationStart();
132 132
133 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); 133 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
134 agent.BaseFolder = UUID.Zero; 134 agent.BaseFolder = UUID.Zero;
135 agent.InventoryFolder = UUID.Zero; 135 agent.InventoryFolder = UUID.Zero;
136 agent.startpos = position; 136 agent.startpos = position;
137 agent.child = true; 137 agent.child = true;
138 138
139 if (reg.RemotingAddress != "" && reg.RemotingPort != 0) 139 if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
140 { 140 {
141 // region is remote. see if it is up 141 // region is remote. see if it is up
142 destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort); 142 destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
143 } 143 }
144 else 144 else
145 { 145 {
146 // assume local regions are always up 146 // assume local regions are always up
147 destRegionUp = true; 147 destRegionUp = true;
148 } 148 }
149 149
150 if (destRegionUp) 150 if (destRegionUp)
151 { 151 {
152 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from 152 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
153 // both regions 153 // both regions
154 if (avatar.ParentID != (uint)0) 154 if (avatar.ParentID != (uint)0)
155 avatar.StandUp(); 155 avatar.StandUp();
156 if (!avatar.ValidateAttachments()) 156 if (!avatar.ValidateAttachments())
157 { 157 {
158 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); 158 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
159 return; 159 return;
160 } 160 }
161 161
162 // the avatar.Close below will clear the child region list. We need this below for (possibly) 162 // the avatar.Close below will clear the child region list. We need this below for (possibly)
163 // closing the child agents, so save it here (we need a copy as it is Clear()-ed). 163 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
164 List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); 164 List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
165 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport 165 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
166 // failure at this point (unlike a border crossing failure). So perhaps this can never fail 166 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
167 // once we reach here... 167 // once we reach here...
168 avatar.Scene.RemoveCapsHandler(avatar.UUID); 168 avatar.Scene.RemoveCapsHandler(avatar.UUID);
169 agent.child = false; 169 agent.child = false;
170 m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent); 170 m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
171 171
172 m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, 172 m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
173 position, false); 173 position, false);
174 Thread.Sleep(2000); 174 Thread.Sleep(2000);
175 AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); 175 AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
176 176
177 // TODO Should construct this behind a method 177 // TODO Should construct this behind a method
178 string capsPath = 178 string capsPath =
179 "http://" + reg.ExternalHostName + ":" + reg.HttpPort 179 "http://" + reg.ExternalHostName + ":" + reg.HttpPort
180 + "/CAPS/" + circuitdata.CapsPath + "0000/"; 180 + "/CAPS/" + circuitdata.CapsPath + "0000/";
181 181
182 m_log.DebugFormat( 182 m_log.DebugFormat(
183 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); 183 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
184 184
185 185
186 /// 186 ///
187 /// Hypergrid mod: realHandle instead of reg.RegionHandle 187 /// Hypergrid mod: realHandle instead of reg.RegionHandle
188 /// 188 ///
189 /// 189 ///
190 if (eq != null) 190 if (eq != null)
191 { 191 {
192 OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, reg.ExternalEndPoint, 192 OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, reg.ExternalEndPoint,
193 4, teleportFlags, capsPath, avatar.UUID); 193 4, teleportFlags, capsPath, avatar.UUID);
194 eq.Enqueue(Item, avatar.UUID); 194 eq.Enqueue(Item, avatar.UUID);
195 } 195 }
196 else 196 else
197 { 197 {
198 avatar.ControllingClient.SendRegionTeleport(realHandle, 13, reg.ExternalEndPoint, 4, 198 avatar.ControllingClient.SendRegionTeleport(realHandle, 13, reg.ExternalEndPoint, 4,
199 teleportFlags, capsPath); 199 teleportFlags, capsPath);
200 } 200 }
201 /// 201 ///
202 /// Hypergrid mod stop 202 /// Hypergrid mod stop
203 /// 203 ///
204 204
205 avatar.MakeChildAgent(); 205 avatar.MakeChildAgent();
206 Thread.Sleep(7000); 206 Thread.Sleep(7000);
207 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); 207 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
208 if (KiPrimitive != null) 208 if (KiPrimitive != null)
209 { 209 {
210 KiPrimitive(avatar.LocalId); 210 KiPrimitive(avatar.LocalId);
211 } 211 }
212 212
213 avatar.Close(); 213 avatar.Close();
214 214
215 uint newRegionX = (uint)(reg.RegionHandle >> 40); 215 uint newRegionX = (uint)(reg.RegionHandle >> 40);
216 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); 216 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
217 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); 217 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
218 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); 218 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
219 /// 219 ///
220 /// Hypergrid mod: extra check for isHyperLink 220 /// Hypergrid mod: extra check for isHyperLink
221 /// 221 ///
222 if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) || isHyperLink) 222 if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) || isHyperLink)
223 { 223 {
224 //SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList()); 224 //SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
225 SendCloseChildAgentConnections(avatar.UUID, childRegions); 225 SendCloseChildAgentConnections(avatar.UUID, childRegions);
226 CloseConnection(avatar.UUID); 226 CloseConnection(avatar.UUID);
227 } 227 }
228 // if (teleport success) // seems to be always success here 228 // if (teleport success) // seems to be always success here
229 // the user may change their profile information in other region, 229 // the user may change their profile information in other region,
230 // so the userinfo in UserProfileCache is not reliable any more, delete it 230 // so the userinfo in UserProfileCache is not reliable any more, delete it
231 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID)) 231 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
232 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); 232 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
233 m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID); 233 m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID);
234 } 234 }
235 else 235 else
236 { 236 {
237 avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 237 avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
238 } 238 }
239 } 239 }
240 else 240 else
241 { 241 {
242 // TP to a place that doesn't exist (anymore) 242 // TP to a place that doesn't exist (anymore)
243 // Inform the viewer about that 243 // Inform the viewer about that
244 avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); 244 avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
245 245
246 // and set the map-tile to '(Offline)' 246 // and set the map-tile to '(Offline)'
247 uint regX, regY; 247 uint regX, regY;
248 Utils.LongToUInts(regionHandle, out regX, out regY); 248 Utils.LongToUInts(regionHandle, out regX, out regY);
249 249
250 MapBlockData block = new MapBlockData(); 250 MapBlockData block = new MapBlockData();
251 block.X = (ushort)(regX / Constants.RegionSize); 251 block.X = (ushort)(regX / Constants.RegionSize);
252 block.Y = (ushort)(regY / Constants.RegionSize); 252 block.Y = (ushort)(regY / Constants.RegionSize);
253 block.Access = 254; // == not there 253 block.Access = 254; // == not there
254 254
255 List<MapBlockData> blocks = new List<MapBlockData>(); 255 List<MapBlockData> blocks = new List<MapBlockData>();
256 blocks.Add(block); 256 blocks.Add(block);
257 avatar.ControllingClient.SendMapBlock(blocks, 0); 257 avatar.ControllingClient.SendMapBlock(blocks, 0);
258 } 258 }
259 } 259 }
260 } 260 }
261 261
262 } 262 }
263} 263}