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author | Justin Clarke Casey | 2008-11-25 15:19:00 +0000 |
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committer | Justin Clarke Casey | 2008-11-25 15:19:00 +0000 |
commit | e187972377c19bdd85093677c4c54034e4f9196e (patch) | |
tree | cc1bb5f003628b018b823eafc9ee0a67f98df31c /OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs | |
parent | * Adding some virtual hooks and making some privaets protected for great just... (diff) | |
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* Apply http://opensimulator.org/mantis/view.php?id=2640
* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list
* Applied some minor prebuild.xml jiggling to resolve a dependency issue
* Thanks Diva!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs new file mode 100644 index 0000000..3e27b7c --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -0,0 +1,377 @@ | |||
1 | /** | ||
2 | * Copyright (c) 2008, Contributors. All rights reserved. | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without modification, | ||
6 | * are permitted provided that the following conditions are met: | ||
7 | * | ||
8 | * * Redistributions of source code must retain the above copyright notice, | ||
9 | * this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
11 | * this list of conditions and the following disclaimer in the documentation | ||
12 | * and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the Organizations nor the names of Individual | ||
14 | * Contributors may be used to endorse or promote products derived from | ||
15 | * this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
18 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | ||
19 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL | ||
20 | * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | ||
22 | * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED | ||
23 | * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
24 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | ||
25 | * OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | |||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Framework.Communications.Cache; | ||
42 | using OpenSim.Framework.Servers; | ||
43 | using OpenSim.Region.Environment; | ||
44 | using OpenSim.Region.Environment.Scenes; | ||
45 | |||
46 | //using HyperGrid.Framework; | ||
47 | //using OpenSim.Region.Communications.Hypergrid; | ||
48 | |||
49 | namespace OpenSim.Region.Environment.Scenes.Hypergrid | ||
50 | { | ||
51 | public class HGAssetMapper | ||
52 | { | ||
53 | #region Fields | ||
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | // This maps between asset server URLs and asset server clients | ||
57 | private Dictionary<string, GridAssetClient> m_assetServers = new Dictionary<string, GridAssetClient>(); | ||
58 | |||
59 | // This maps between asset UUIDs and asset servers | ||
60 | private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>(); | ||
61 | |||
62 | private Scene m_scene; | ||
63 | #endregion | ||
64 | |||
65 | #region Constructor | ||
66 | |||
67 | public HGAssetMapper(Scene scene) | ||
68 | { | ||
69 | m_scene = scene; | ||
70 | } | ||
71 | |||
72 | #endregion | ||
73 | |||
74 | #region Internal functions | ||
75 | |||
76 | private string UserAssetURL(UUID userID) | ||
77 | { | ||
78 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | ||
79 | if (uinfo != null) | ||
80 | return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI; | ||
81 | return null; | ||
82 | } | ||
83 | |||
84 | private bool IsHomeUser(UUID userID) | ||
85 | { | ||
86 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | ||
87 | |||
88 | if (uinfo != null) | ||
89 | { | ||
90 | //if ((uinfo.UserProfile.UserAssetURI == null) || (uinfo.UserProfile.UserAssetURI == "") || | ||
91 | // uinfo.UserProfile.UserAssetURI.Equals(m_scene.CommsManager.NetworkServersInfo.AssetURL)) | ||
92 | if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI)) | ||
93 | { | ||
94 | m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName); | ||
95 | return true; | ||
96 | } | ||
97 | } | ||
98 | |||
99 | m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName); | ||
100 | return false; | ||
101 | } | ||
102 | |||
103 | private bool IsInAssetMap(UUID uuid) | ||
104 | { | ||
105 | return m_assetMap.ContainsKey(uuid); | ||
106 | } | ||
107 | |||
108 | private bool FetchAsset(GridAssetClient asscli, UUID assetID, bool isTexture) | ||
109 | { | ||
110 | // I'm not going over 3 seconds since this will be blocking processing of all the other inbound | ||
111 | // packets from the client. | ||
112 | int pollPeriod = 200; | ||
113 | int maxPolls = 15; | ||
114 | |||
115 | AssetBase asset; | ||
116 | |||
117 | // Maybe it came late, and it's already here. Check first. | ||
118 | if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset)) | ||
119 | { | ||
120 | m_log.Debug("[HGScene]: Asset already in asset cache. " + assetID); | ||
121 | return true; | ||
122 | } | ||
123 | |||
124 | |||
125 | asscli.RequestAsset(assetID, isTexture); | ||
126 | |||
127 | do | ||
128 | { | ||
129 | Thread.Sleep(pollPeriod); | ||
130 | |||
131 | if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null)) | ||
132 | { | ||
133 | m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID); | ||
134 | // I think I need to store it in the asset DB too. | ||
135 | // For now, let me just do it for textures and scripts | ||
136 | if (((AssetType)asset.Type == AssetType.Texture) || | ||
137 | ((AssetType)asset.Type == AssetType.LSLBytecode) || | ||
138 | ((AssetType)asset.Type == AssetType.LSLText)) | ||
139 | { | ||
140 | AssetBase asset1 = new AssetBase(); | ||
141 | Copy(asset, asset1); | ||
142 | m_scene.AssetCache.AssetServer.StoreAsset(asset1); | ||
143 | } | ||
144 | return true; | ||
145 | } | ||
146 | } while (--maxPolls > 0); | ||
147 | |||
148 | m_log.WarnFormat("[HGScene]: {0} {1} was not received before the retrieval timeout was reached", | ||
149 | isTexture ? "texture" : "asset", assetID.ToString()); | ||
150 | |||
151 | return false; | ||
152 | } | ||
153 | |||
154 | private bool PostAsset(GridAssetClient asscli, UUID assetID) | ||
155 | { | ||
156 | AssetBase asset1; | ||
157 | m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset1); | ||
158 | |||
159 | if (asset1 != null) | ||
160 | { | ||
161 | // See long comment in AssetCache.AddAsset | ||
162 | if (!asset1.Temporary || asset1.Local) | ||
163 | { | ||
164 | // The asset cache returns instances of subclasses of AssetBase: | ||
165 | // TextureImage or AssetInfo. So in passing them to the remote | ||
166 | // server we first need to convert this to instances of AssetBase, | ||
167 | // which is the serializable class for assets. | ||
168 | AssetBase asset = new AssetBase(); | ||
169 | Copy(asset1, asset); | ||
170 | |||
171 | asscli.StoreAsset(asset); | ||
172 | } | ||
173 | return true; | ||
174 | } | ||
175 | else | ||
176 | m_log.Warn("[HGScene]: Tried to post asset to remote server, but asset not in local cache."); | ||
177 | |||
178 | return false; | ||
179 | } | ||
180 | |||
181 | private void Copy(AssetBase from, AssetBase to) | ||
182 | { | ||
183 | to.Data = from.Data; | ||
184 | to.Description = from.Description; | ||
185 | to.FullID = from.FullID; | ||
186 | to.ID = from.ID; | ||
187 | to.Local = from.Local; | ||
188 | to.Name = from.Name; | ||
189 | to.Temporary = from.Temporary; | ||
190 | to.Type = from.Type; | ||
191 | |||
192 | } | ||
193 | |||
194 | private void _guardedAdd(Dictionary<UUID, bool> lst, UUID obj, bool val) | ||
195 | { | ||
196 | if (!lst.ContainsKey(obj)) | ||
197 | lst.Add(obj, val); | ||
198 | } | ||
199 | |||
200 | private void SniffTextureUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog) | ||
201 | { | ||
202 | try | ||
203 | { | ||
204 | _guardedAdd(uuids, sog.RootPart.Shape.Textures.DefaultTexture.TextureID, true); | ||
205 | } | ||
206 | catch (Exception) { } | ||
207 | |||
208 | foreach (Primitive.TextureEntryFace tface in sog.RootPart.Shape.Textures.FaceTextures) | ||
209 | { | ||
210 | try | ||
211 | { | ||
212 | _guardedAdd(uuids, tface.TextureID, true); | ||
213 | } | ||
214 | catch (Exception) { } | ||
215 | } | ||
216 | |||
217 | foreach (SceneObjectPart sop in sog.Children.Values) | ||
218 | { | ||
219 | try | ||
220 | { | ||
221 | _guardedAdd(uuids, sop.Shape.Textures.DefaultTexture.TextureID, true); | ||
222 | } | ||
223 | catch (Exception) { } | ||
224 | foreach (Primitive.TextureEntryFace tface in sop.Shape.Textures.FaceTextures) | ||
225 | { | ||
226 | try | ||
227 | { | ||
228 | _guardedAdd(uuids, tface.TextureID, true); | ||
229 | } | ||
230 | catch (Exception) { } | ||
231 | } | ||
232 | } | ||
233 | } | ||
234 | |||
235 | private void SniffTaskInventoryUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog) | ||
236 | { | ||
237 | TaskInventoryDictionary tinv = sog.RootPart.TaskInventory; | ||
238 | |||
239 | foreach (TaskInventoryItem titem in tinv.Values) | ||
240 | { | ||
241 | uuids.Add(titem.AssetID, (InventoryType)titem.Type == InventoryType.Texture); | ||
242 | } | ||
243 | } | ||
244 | |||
245 | private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset) | ||
246 | { | ||
247 | Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>(); | ||
248 | if ((asset != null) && ((AssetType)asset.Type == AssetType.Object)) | ||
249 | { | ||
250 | string ass_str = Utils.BytesToString(asset.Data); | ||
251 | SceneObjectGroup sog = new SceneObjectGroup(ass_str, true); | ||
252 | |||
253 | SniffTextureUUIDs(uuids, sog); | ||
254 | |||
255 | // We need to sniff further... | ||
256 | SniffTaskInventoryUUIDs(uuids, sog); | ||
257 | |||
258 | } | ||
259 | |||
260 | return uuids; | ||
261 | } | ||
262 | |||
263 | private Dictionary<UUID, bool> SniffUUIDs(UUID assetID) | ||
264 | { | ||
265 | Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>(); | ||
266 | |||
267 | AssetBase asset; | ||
268 | m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset); | ||
269 | |||
270 | return SniffUUIDs(asset); | ||
271 | } | ||
272 | |||
273 | private void Dump(Dictionary<UUID, bool> lst) | ||
274 | { | ||
275 | m_log.Debug("XXX -------- UUID DUMP ------- XXX"); | ||
276 | foreach (KeyValuePair<UUID, bool> kvp in lst) | ||
277 | m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")"); | ||
278 | m_log.Debug("XXX -------- UUID DUMP ------- XXX"); | ||
279 | } | ||
280 | |||
281 | #endregion | ||
282 | |||
283 | |||
284 | #region Public interface | ||
285 | |||
286 | public void Get(UUID itemID, UUID ownerID) | ||
287 | { | ||
288 | if (!IsInAssetMap(itemID) && !IsHomeUser(ownerID)) | ||
289 | { | ||
290 | // Get the item from the remote asset server onto the local AssetCache | ||
291 | // and place an entry in m_assetMap | ||
292 | |||
293 | GridAssetClient asscli = null; | ||
294 | string userAssetURL = UserAssetURL(ownerID); | ||
295 | if (userAssetURL != null) | ||
296 | { | ||
297 | m_assetServers.TryGetValue(userAssetURL, out asscli); | ||
298 | if (asscli == null) | ||
299 | { | ||
300 | m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL); | ||
301 | asscli = new GridAssetClient(userAssetURL); | ||
302 | asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache! | ||
303 | m_assetServers.Add(userAssetURL, asscli); | ||
304 | } | ||
305 | |||
306 | m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL); | ||
307 | bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false); | ||
308 | |||
309 | // OK, now fetch the inside. | ||
310 | Dictionary<UUID, bool> ids = SniffUUIDs(itemID); | ||
311 | Dump(ids); | ||
312 | foreach (KeyValuePair<UUID, bool> kvp in ids) | ||
313 | FetchAsset(asscli, kvp.Key, kvp.Value); | ||
314 | |||
315 | |||
316 | if (success) | ||
317 | { | ||
318 | m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL); | ||
319 | m_assetMap.Add(itemID, asscli); | ||
320 | } | ||
321 | else | ||
322 | m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); | ||
323 | } | ||
324 | else | ||
325 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); | ||
326 | } | ||
327 | } | ||
328 | |||
329 | public void Post(UUID itemID, UUID ownerID) | ||
330 | { | ||
331 | if (!IsHomeUser(ownerID)) | ||
332 | { | ||
333 | // Post the item from the local AssetCache ontp the remote asset server | ||
334 | // and place an entry in m_assetMap | ||
335 | |||
336 | GridAssetClient asscli = null; | ||
337 | string userAssetURL = UserAssetURL(ownerID); | ||
338 | if (userAssetURL != null) | ||
339 | { | ||
340 | m_assetServers.TryGetValue(userAssetURL, out asscli); | ||
341 | if (asscli == null) | ||
342 | { | ||
343 | m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL); | ||
344 | asscli = new GridAssetClient(userAssetURL); | ||
345 | asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache! | ||
346 | m_assetServers.Add(userAssetURL, asscli); | ||
347 | } | ||
348 | m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL); | ||
349 | bool success = PostAsset(asscli, itemID); | ||
350 | |||
351 | // Now the inside | ||
352 | Dictionary<UUID, bool> ids = SniffUUIDs(itemID); | ||
353 | Dump(ids); | ||
354 | foreach (KeyValuePair<UUID, bool> kvp in ids) | ||
355 | PostAsset(asscli, kvp.Key); | ||
356 | |||
357 | if (success) | ||
358 | { | ||
359 | m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL); | ||
360 | m_assetMap.Add(itemID, asscli); | ||
361 | } | ||
362 | else | ||
363 | m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL); | ||
364 | |||
365 | //if (!m_assetMap.ContainsKey(itemID)) | ||
366 | // m_assetMap.Add(itemID, asscli); | ||
367 | } | ||
368 | else | ||
369 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); | ||
370 | |||
371 | } | ||
372 | } | ||
373 | |||
374 | #endregion | ||
375 | |||
376 | } | ||
377 | } | ||