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authorTeravus Ovares2008-06-05 13:24:59 +0000
committerTeravus Ovares2008-06-05 13:24:59 +0000
commite12baa5eb33882fc1d4c6aa0886037e00d726e2e (patch)
tree79c88e2ceef55f8430dec81b91e9086f2f5876e7 /OpenSim/Region/Environment/Scenes/EventManager.cs
parent* Don't create ghost prim when rezzing objects from inventory (diff)
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* This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/EventManager.cs38
1 files changed, 37 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs
index eee4e4a..5c750e4 100644
--- a/OpenSim/Region/Environment/Scenes/EventManager.cs
+++ b/OpenSim/Region/Environment/Scenes/EventManager.cs
@@ -158,9 +158,17 @@ namespace OpenSim.Region.Environment.Scenes
158 public event ScriptAtTargetEvent OnScriptAtTargetEvent; 158 public event ScriptAtTargetEvent OnScriptAtTargetEvent;
159 159
160 public delegate void ScriptNotAtTargetEvent(uint localID); 160 public delegate void ScriptNotAtTargetEvent(uint localID);
161 161
162 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 162 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
163 163
164 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
165
166 public event ScriptColliding OnScriptColliderStart;
167 public event ScriptColliding OnScriptColliding;
168 public event ScriptColliding OnScriptCollidingEnd;
169
170
171
164 public delegate void OnMakeChildAgentDelegate(ScenePresence presence); 172 public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
165 public event OnMakeChildAgentDelegate OnMakeChildAgent; 173 public event OnMakeChildAgentDelegate OnMakeChildAgent;
166 174
@@ -293,6 +301,8 @@ namespace OpenSim.Region.Environment.Scenes
293 } 301 }
294 } 302 }
295 303
304
305
296 public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); 306 public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
297 307
298 public delegate void LandBuy(Object sender, LandBuyArgs e); 308 public delegate void LandBuy(Object sender, LandBuyArgs e);
@@ -357,6 +367,11 @@ namespace OpenSim.Region.Environment.Scenes
357 private ScriptTimerEvent handlerScriptTimerEvent = null; 367 private ScriptTimerEvent handlerScriptTimerEvent = null;
358 private EstateToolsTimeUpdate handlerEstateToolsTimeUpdate = null; 368 private EstateToolsTimeUpdate handlerEstateToolsTimeUpdate = null;
359 369
370 private ScriptColliding handlerCollidingStart = null;
371 private ScriptColliding handlerColliding = null;
372 private ScriptColliding handlerCollidingEnd = null;
373
374
360 private SunLindenHour handlerSunGetLindenHour = null; 375 private SunLindenHour handlerSunGetLindenHour = null;
361 376
362 public void TriggerOnScriptChangedEvent(uint localID, uint change) 377 public void TriggerOnScriptChangedEvent(uint localID, uint change)
@@ -838,5 +853,26 @@ namespace OpenSim.Region.Environment.Scenes
838 } 853 }
839 return 6; 854 return 6;
840 } 855 }
856
857 public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
858 {
859 handlerCollidingStart = OnScriptColliderStart;
860 if (handlerCollidingStart != null)
861 handlerCollidingStart(localId, colliders);
862 }
863 public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
864 {
865
866 handlerColliding = OnScriptColliding;
867 if (handlerColliding != null)
868 handlerColliding(localId, colliders);
869 }
870 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
871 {
872 handlerCollidingEnd = OnScriptCollidingEnd;
873 if (handlerCollidingEnd != null)
874 handlerCollidingEnd(localId, colliders);
875 }
876
841 } 877 }
842} 878}