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authorJustin Clarke Casey2009-01-14 20:40:14 +0000
committerJustin Clarke Casey2009-01-14 20:40:14 +0000
commit46cac455c12bbf2ee2bc9ecb499cb1367ad920c9 (patch)
tree7db41d63a721caed258373cb14953a84fa38d6f5 /OpenSim/Region/Environment/Scenes/EntityManager.cs
parent* Adjust log messages so that we don't get a CONNECTION BEGIN for notificatio... (diff)
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* Move the timed_out change to earlier on in the async handler
* There appears to be a bug on mono 1.9.1 (and maybe later), where sometimes the async wait will be signalled even though that async callback has not executed * This change may make it slightly better but it's difficult to tell (it definitely still occurs) * Also this patch closes the wait handle explicitly, as recommended in the MSDN docs. This doesn't have any impact on the bug though
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