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author | Teravus Ovares | 2008-05-01 06:31:12 +0000 |
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committer | Teravus Ovares | 2008-05-01 06:31:12 +0000 |
commit | 1c697ef0d206445c6819e338626169fc6ef56432 (patch) | |
tree | 88d6b26b5982eb73f75a5f051c2f068c1d8d8f27 /OpenSim/Region/Environment/Scenes/EntityBase.cs | |
parent | * Fix OBB raycaster to respond properly to rays cast from any direction. (diff) | |
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* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/EntityBase.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityBase.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 1faba9a..11bafb7 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -222,6 +222,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
222 | { | 222 | { |
223 | public Vector3 ipoint = new Vector3(0, 0, 0); | 223 | public Vector3 ipoint = new Vector3(0, 0, 0); |
224 | public Vector3 normal = new Vector3(0, 0, 0); | 224 | public Vector3 normal = new Vector3(0, 0, 0); |
225 | public Vector3 AAfaceNormal = new Vector3(0, 0, 0); | ||
226 | public int face = -1; | ||
225 | public bool HitTF = false; | 227 | public bool HitTF = false; |
226 | public SceneObjectPart obj; | 228 | public SceneObjectPart obj; |
227 | public float distance = 0; | 229 | public float distance = 0; |