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authorMW2007-07-18 13:40:07 +0000
committerMW2007-07-18 13:40:07 +0000
commit04ece84d6b3aa442ed7413f23b0daa30ff6d3ee8 (patch)
treee457adc88cfa763d6e3fb3734b253f94b2aa775b /OpenSim/Region/Environment/Scenes/EntityBase.cs
parent* Added a FileSystemObject to SimpleApp (diff)
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few small changes
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/EntityBase.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index fc75bdc..0d1e3fc 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -7,9 +7,10 @@ namespace OpenSim.Region.Environment.Scenes
7 public abstract class EntityBase 7 public abstract class EntityBase
8 { 8 {
9 public LLUUID m_uuid; 9 public LLUUID m_uuid;
10 10
11 protected List<EntityBase> m_children; 11 protected List<EntityBase> m_children;
12 12
13
13 protected Scene m_world; 14 protected Scene m_world;
14 protected string m_name; 15 protected string m_name;
15 16
@@ -88,7 +89,9 @@ namespace OpenSim.Region.Environment.Scenes
88 m_velocity = new LLVector3(); 89 m_velocity = new LLVector3();
89 Rotation = new Quaternion(); 90 Rotation = new Quaternion();
90 m_name = "(basic entity)"; 91 m_name = "(basic entity)";
92
91 m_children = new List<EntityBase>(); 93 m_children = new List<EntityBase>();
94
92 } 95 }
93 96
94 /// <summary> 97 /// <summary>
@@ -96,7 +99,9 @@ namespace OpenSim.Region.Environment.Scenes
96 /// </summary> 99 /// </summary>
97 public virtual void updateMovement() 100 public virtual void updateMovement()
98 { 101 {
102
99 foreach (EntityBase child in m_children) 103 foreach (EntityBase child in m_children)
104
100 { 105 {
101 child.updateMovement(); 106 child.updateMovement();
102 } 107 }
@@ -108,6 +113,7 @@ namespace OpenSim.Region.Environment.Scenes
108 public virtual void Update() 113 public virtual void Update()
109 { 114 {
110 // Do any per-frame updates needed that are applicable to every type of entity 115 // Do any per-frame updates needed that are applicable to every type of entity
116
111 foreach (EntityBase child in m_children) 117 foreach (EntityBase child in m_children)
112 { 118 {
113 child.Update(); 119 child.Update();