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authorMW2007-07-09 15:59:35 +0000
committerMW2007-07-09 15:59:35 +0000
commit93f3ef7e0d1c7d8b9c578ffdf4e45d9c0d2dde6c (patch)
tree1b37d82af9a545e32922fff52c33b046bb6accb4 /OpenSim/Region/Environment/Scenes/EntityBase.cs
parent* Begun work on Primitive Duplication. Not hooked up yet, but theoretically c... (diff)
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Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/EntityBase.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 7914bab..6360ae1 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
38 } 38 }
39 } 39 }
40 40
41 public LLVector3 velocity; 41 public LLVector3 m_velocity;
42 42
43 /// <summary> 43 /// <summary>
44 /// 44 ///
@@ -47,25 +47,25 @@ namespace OpenSim.Region.Environment.Scenes
47 { 47 {
48 get 48 get
49 { 49 {
50 return velocity; 50 return m_velocity;
51 } 51 }
52 set 52 set
53 { 53 {
54 velocity = value; 54 m_velocity = value;
55 } 55 }
56 } 56 }
57 57
58 public Quaternion _rotation = new Quaternion(0,0,1,0); 58 protected Quaternion m_rotation = new Quaternion(0,0,1,0);
59 59
60 public virtual Quaternion rotation 60 public virtual Quaternion rotation
61 { 61 {
62 get 62 get
63 { 63 {
64 return _rotation; 64 return m_rotation;
65 } 65 }
66 set 66 set
67 { 67 {
68 _rotation = value; 68 m_rotation = value;
69 } 69 }
70 } 70 }
71 71
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Scenes
85 uuid = new LLUUID(); 85 uuid = new LLUUID();
86 86
87 m_pos = new LLVector3(); 87 m_pos = new LLVector3();
88 velocity = new LLVector3(); 88 m_velocity = new LLVector3();
89 rotation = new Quaternion(); 89 rotation = new Quaternion();
90 m_name = "(basic entity)"; 90 m_name = "(basic entity)";
91 children = new List<EntityBase>(); 91 children = new List<EntityBase>();