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authorJustin Clarke Casey2008-11-07 22:49:36 +0000
committerJustin Clarke Casey2008-11-07 22:49:36 +0000
commit4ace67a81d90ef6d6385c70f86cff2115522372b (patch)
treefc3fb61cf6ac54810c896351c02cd3c912a2e810 /OpenSim/Region/Environment/Scenes/EntityBase.cs
parent* refactor: cleanup AllocateLocalPrimId() a bit more (diff)
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* Fix bug in r7162 where avatars could not move
* Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does
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