diff options
Eased the locking times of ScenePresences. No locks were removed, just the locking periods changed.
* Added an additional lock in GetScenePresences()
* Changed ForEachClient to use GetScenePresences() instead of the main ScenePresences dictionary, so that there is no need to lock.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/EntityBase.cs')
0 files changed, 0 insertions, 0 deletions