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authorSean Dague2007-07-16 15:40:11 +0000
committerSean Dague2007-07-16 15:40:11 +0000
commit2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch)
treee3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Region/Environment/Scenes/Entity.cs
parent*Trunk compiles now (diff)
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changed to native line ending encoding
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Entity.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Entity.cs230
1 files changed, 115 insertions, 115 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
index 084c9ab..2456a4e 100644
--- a/OpenSim/Region/Environment/Scenes/Entity.cs
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
@@ -1,115 +1,115 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Physics.Manager; 30using OpenSim.Physics.Manager;
31 31
32namespace OpenSim.Region.Environment.Scenes 32namespace OpenSim.Region.Environment.Scenes
33{ 33{
34 public abstract class Entity :EntityBase //this class (Entity) will be phased out 34 public abstract class Entity :EntityBase //this class (Entity) will be phased out
35 { 35 {
36 protected PhysicsActor _physActor; 36 protected PhysicsActor _physActor;
37 37
38 /// <summary> 38 /// <summary>
39 /// 39 ///
40 /// </summary> 40 /// </summary>
41 public override LLVector3 Pos 41 public override LLVector3 Pos
42 { 42 {
43 get 43 get
44 { 44 {
45 if (this._physActor != null) 45 if (this._physActor != null)
46 { 46 {
47 m_pos.X = _physActor.Position.X; 47 m_pos.X = _physActor.Position.X;
48 m_pos.Y = _physActor.Position.Y; 48 m_pos.Y = _physActor.Position.Y;
49 m_pos.Z = _physActor.Position.Z; 49 m_pos.Z = _physActor.Position.Z;
50 } 50 }
51 51
52 return m_pos; 52 return m_pos;
53 } 53 }
54 set 54 set
55 { 55 {
56 if (this._physActor != null) 56 if (this._physActor != null)
57 { 57 {
58 try 58 try
59 { 59 {
60 lock (this.m_world.SyncRoot) 60 lock (this.m_world.SyncRoot)
61 { 61 {
62 62
63 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); 63 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
64 } 64 }
65 } 65 }
66 catch (Exception e) 66 catch (Exception e)
67 { 67 {
68 Console.WriteLine(e.Message); 68 Console.WriteLine(e.Message);
69 } 69 }
70 } 70 }
71 71
72 m_pos = value; 72 m_pos = value;
73 } 73 }
74 } 74 }
75 75
76 76
77 /// <summary> 77 /// <summary>
78 /// 78 ///
79 /// </summary> 79 /// </summary>
80 public override LLVector3 Velocity 80 public override LLVector3 Velocity
81 { 81 {
82 get 82 get
83 { 83 {
84 if (this._physActor != null) 84 if (this._physActor != null)
85 { 85 {
86 m_velocity.X = _physActor.Velocity.X; 86 m_velocity.X = _physActor.Velocity.X;
87 m_velocity.Y = _physActor.Velocity.Y; 87 m_velocity.Y = _physActor.Velocity.Y;
88 m_velocity.Z = _physActor.Velocity.Z; 88 m_velocity.Z = _physActor.Velocity.Z;
89 } 89 }
90 90
91 return m_velocity; 91 return m_velocity;
92 } 92 }
93 set 93 set
94 { 94 {
95 if (this._physActor != null) 95 if (this._physActor != null)
96 { 96 {
97 try 97 try
98 { 98 {
99 lock (this.m_world.SyncRoot) 99 lock (this.m_world.SyncRoot)
100 { 100 {
101 101
102 this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); 102 this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
103 } 103 }
104 } 104 }
105 catch (Exception e) 105 catch (Exception e)
106 { 106 {
107 Console.WriteLine(e.Message); 107 Console.WriteLine(e.Message);
108 } 108 }
109 } 109 }
110 110
111 m_velocity = value; 111 m_velocity = value;
112 } 112 }
113 } 113 }
114 } 114 }
115} 115}