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authorJustin Clarke Casey2008-11-28 17:18:10 +0000
committerJustin Clarke Casey2008-11-28 17:18:10 +0000
commitdf9b0e9e1131cd3fd9b0361d4d75c7242e04d848 (patch)
tree1acbd9fa0ddfaf0784c82651bc4693377d33a0df /OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
parent* minor: remove unused JId class (diff)
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* refactor: Replace derez destiation magic numbers with an enumeration
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
index 20cf318..03b3977 100644
--- a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
38{ 38{
39 class DeleteToInventoryHolder 39 class DeleteToInventoryHolder
40 { 40 {
41 public int destination; 41 public DeRezAction action;
42 public IClientAPI remoteClient; 42 public IClientAPI remoteClient;
43 public SceneObjectGroup objectGroup; 43 public SceneObjectGroup objectGroup;
44 public UUID folderID; 44 public UUID folderID;
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
74 /// <summary> 74 /// <summary>
75 /// Delete the given object from the scene 75 /// Delete the given object from the scene
76 /// </summary> 76 /// </summary>
77 public void DeleteToInventory(int destination, UUID folderID, 77 public void DeleteToInventory(DeRezAction action, UUID folderID,
78 SceneObjectGroup objectGroup, IClientAPI remoteClient, 78 SceneObjectGroup objectGroup, IClientAPI remoteClient,
79 bool permissionToDelete) 79 bool permissionToDelete)
80 { 80 {
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Scenes
84 lock (m_inventoryDeletes) 84 lock (m_inventoryDeletes)
85 { 85 {
86 DeleteToInventoryHolder dtis = new DeleteToInventoryHolder(); 86 DeleteToInventoryHolder dtis = new DeleteToInventoryHolder();
87 dtis.destination = destination; 87 dtis.action = action;
88 dtis.folderID = folderID; 88 dtis.folderID = folderID;
89 dtis.objectGroup = objectGroup; 89 dtis.objectGroup = objectGroup;
90 dtis.remoteClient = remoteClient; 90 dtis.remoteClient = remoteClient;
@@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Scenes
136 136
137 try 137 try
138 { 138 {
139 m_scene.DeleteToInventory(x.destination, x.folderID, x.objectGroup, x.remoteClient); 139 m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
140 if (x.permissionToDelete) 140 if (x.permissionToDelete)
141 m_scene.DeleteSceneObject(x.objectGroup, false); 141 m_scene.DeleteSceneObject(x.objectGroup, false);
142 } 142 }
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Environment.Scenes
149 } 149 }
150 } 150 }
151 } 151 }
152 catch(Exception e) 152 catch (Exception e)
153 { 153 {
154 // We can't put the object group details in here since the root part may have disappeared (which is where these sit). 154 // We can't put the object group details in here since the root part may have disappeared (which is where these sit).
155 // FIXME: This needs to be fixed. 155 // FIXME: This needs to be fixed.