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authorJustin Clarke Casey2008-11-21 18:46:24 +0000
committerJustin Clarke Casey2008-11-21 18:46:24 +0000
commit02105c9c2a652914a454e5f75b2197d88c36b867 (patch)
treedb7c4b19ea96d46289ed579fa0573febda925d31 /OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
parentUpdate svn properties, minor formatting cleanup. (diff)
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* Extend sog delete to inventory test to crank the normally async sog deleter by hand
* After the crank, assert that the object has now been removed from the scene
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
index 19ba5fa..20cf318 100644
--- a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -114,7 +114,11 @@ namespace OpenSim.Region.Environment.Scenes
114 } 114 }
115 } 115 }
116 116
117 private bool InventoryDeQueueAndDelete() 117 /// <summary>
118 /// Move the next object in the queue to inventory. Then delete it properly from the scene.
119 /// </summary>
120 /// <returns></returns>
121 public bool InventoryDeQueueAndDelete()
118 { 122 {
119 DeleteToInventoryHolder x = null; 123 DeleteToInventoryHolder x = null;
120 124