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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/Animation.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Animation.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Animation.cs b/OpenSim/Region/Environment/Scenes/Animation.cs index b2fca90..2854e06 100644 --- a/OpenSim/Region/Environment/Scenes/Animation.cs +++ b/OpenSim/Region/Environment/Scenes/Animation.cs | |||
@@ -26,14 +26,14 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | 30 | ||
31 | namespace OpenSim.Region.Environment.Scenes | 31 | namespace OpenSim.Region.Environment.Scenes |
32 | { | 32 | { |
33 | public class Animation | 33 | public class Animation |
34 | { | 34 | { |
35 | private LLUUID animID; | 35 | private UUID animID; |
36 | public LLUUID AnimID | 36 | public UUID AnimID |
37 | { | 37 | { |
38 | get { return animID; } | 38 | get { return animID; } |
39 | set { animID = value; } | 39 | set { animID = value; } |
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
50 | { | 50 | { |
51 | } | 51 | } |
52 | 52 | ||
53 | public Animation(LLUUID animID, int sequenceNum) | 53 | public Animation(UUID animID, int sequenceNum) |
54 | { | 54 | { |
55 | this.animID = animID; | 55 | this.animID = animID; |
56 | this.sequenceNum = sequenceNum; | 56 | this.sequenceNum = sequenceNum; |