diff options
clean up of startup config settings (command line args etc),
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry).
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs index 65b4287..42acab9 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | |||
@@ -27,7 +27,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
27 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | 27 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; |
28 | public uint BaseMask = FULL_MASK_PERMISSIONS; | 28 | public uint BaseMask = FULL_MASK_PERMISSIONS; |
29 | 29 | ||
30 | protected PrimitiveBaseShape m_shape; | 30 | |
31 | protected byte[] m_particleSystem = new byte[0]; | 31 | protected byte[] m_particleSystem = new byte[0]; |
32 | 32 | ||
33 | protected AllNewSceneObjectGroup2 m_parentGroup; | 33 | protected AllNewSceneObjectGroup2 m_parentGroup; |
@@ -54,9 +54,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
54 | } | 54 | } |
55 | 55 | ||
56 | protected string m_name; | 56 | protected string m_name; |
57 | /// <summary> | ||
58 | /// | ||
59 | /// </summary> | ||
60 | public virtual string Name | 57 | public virtual string Name |
61 | { | 58 | { |
62 | get { return m_name; } | 59 | get { return m_name; } |
@@ -154,9 +151,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
154 | set { m_touchName = value; } | 151 | set { m_touchName = value; } |
155 | } | 152 | } |
156 | 153 | ||
154 | protected PrimitiveBaseShape m_shape; | ||
157 | public PrimitiveBaseShape Shape | 155 | public PrimitiveBaseShape Shape |
158 | { | 156 | { |
159 | |||
160 | get { return this.m_shape; } | 157 | get { return this.m_shape; } |
161 | set { m_shape = value; } | 158 | set { m_shape = value; } |
162 | } | 159 | } |
@@ -245,14 +242,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
245 | /// | 242 | /// |
246 | /// </summary> | 243 | /// </summary> |
247 | /// <returns></returns> | 244 | /// <returns></returns> |
248 | public AllNewSceneObjectPart2 Copy(Scene scene) | 245 | public AllNewSceneObjectPart2 Copy(uint localID) |
249 | { | 246 | { |
250 | AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone(); | 247 | AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone(); |
251 | dupe.m_shape = m_shape.Copy(); | 248 | dupe.m_shape = m_shape.Copy(); |
252 | dupe.m_regionHandle = m_regionHandle; | 249 | dupe.m_regionHandle = m_regionHandle; |
253 | uint newLocalID = scene.PrimIDAllocate(); | ||
254 | dupe.UUID = LLUUID.Random(); | 250 | dupe.UUID = LLUUID.Random(); |
255 | dupe.LocalID = newLocalID; | 251 | dupe.LocalID = localID; |
256 | dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z); | 252 | dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z); |
257 | dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W); | 253 | dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W); |
258 | dupe.Velocity = new LLVector3(0, 0, 0); | 254 | dupe.Velocity = new LLVector3(0, 0, 0); |
@@ -303,7 +299,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
303 | } | 299 | } |
304 | else | 300 | else |
305 | { | 301 | { |
306 | if (m_updateFlag == 2) // is a new prim just been created/reloaded or has major changes | 302 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
307 | { | 303 | { |
308 | SendFullUpdateToAllClients(); | 304 | SendFullUpdateToAllClients(); |
309 | ClearUpdateSchedule(); | 305 | ClearUpdateSchedule(); |