diff options
* Changed some names
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs index 93f2d0a..50bdb5d 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | |||
@@ -27,7 +27,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
27 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | 27 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; |
28 | public uint BaseMask = FULL_MASK_PERMISSIONS; | 28 | public uint BaseMask = FULL_MASK_PERMISSIONS; |
29 | 29 | ||
30 | protected PrimitiveBaseShape m_Shape; | 30 | protected PrimitiveBaseShape m_shape; |
31 | protected byte[] m_particleSystem = new byte[0]; | 31 | protected byte[] m_particleSystem = new byte[0]; |
32 | 32 | ||
33 | protected AllNewSceneObjectGroup2 m_parentGroup; | 33 | protected AllNewSceneObjectGroup2 m_parentGroup; |
@@ -230,11 +230,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
230 | { | 230 | { |
231 | get | 231 | get |
232 | { | 232 | { |
233 | return this.m_Shape; | 233 | return this.m_shape; |
234 | } | 234 | } |
235 | set | 235 | set |
236 | { | 236 | { |
237 | m_Shape = value; | 237 | m_shape = value; |
238 | } | 238 | } |
239 | } | 239 | } |
240 | 240 | ||
@@ -242,11 +242,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
242 | { | 242 | { |
243 | set | 243 | set |
244 | { | 244 | { |
245 | this.m_Shape.Scale = value; | 245 | this.m_shape.Scale = value; |
246 | } | 246 | } |
247 | get | 247 | get |
248 | { | 248 | { |
249 | return this.m_Shape.Scale; | 249 | return this.m_shape.Scale; |
250 | } | 250 | } |
251 | } | 251 | } |
252 | #endregion | 252 | #endregion |
@@ -280,7 +280,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
280 | this.LastOwnerID = LLUUID.Zero; | 280 | this.LastOwnerID = LLUUID.Zero; |
281 | this.UUID = LLUUID.Random(); | 281 | this.UUID = LLUUID.Random(); |
282 | this.LocalID = (uint)(localID); | 282 | this.LocalID = (uint)(localID); |
283 | this.m_Shape = shape; | 283 | this.m_shape = shape; |
284 | 284 | ||
285 | this.OffsetPosition = position; | 285 | this.OffsetPosition = position; |
286 | this.RotationOffset = LLQuaternion.Identity; | 286 | this.RotationOffset = LLQuaternion.Identity; |
@@ -315,7 +315,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
315 | this.LastOwnerID = lastOwnerID; | 315 | this.LastOwnerID = lastOwnerID; |
316 | this.UUID = LLUUID.Random(); | 316 | this.UUID = LLUUID.Random(); |
317 | this.LocalID = (uint)(localID); | 317 | this.LocalID = (uint)(localID); |
318 | this.m_Shape = shape; | 318 | this.m_shape = shape; |
319 | 319 | ||
320 | this.OffsetPosition = position; | 320 | this.OffsetPosition = position; |
321 | this.RotationOffset = rotation; | 321 | this.RotationOffset = rotation; |
@@ -331,7 +331,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
331 | public AllNewSceneObjectPart2 Copy(Scene scene) | 331 | public AllNewSceneObjectPart2 Copy(Scene scene) |
332 | { | 332 | { |
333 | AllNewSceneObjectPart2 dupe =(AllNewSceneObjectPart2) this.MemberwiseClone(); | 333 | AllNewSceneObjectPart2 dupe =(AllNewSceneObjectPart2) this.MemberwiseClone(); |
334 | dupe.m_Shape = m_Shape.Copy(); | 334 | dupe.m_shape = m_shape.Copy(); |
335 | dupe.m_regionHandle = m_regionHandle; | 335 | dupe.m_regionHandle = m_regionHandle; |
336 | uint newLocalID = scene.PrimIDAllocate(); | 336 | uint newLocalID = scene.PrimIDAllocate(); |
337 | dupe.UUID = LLUUID.Random(); | 337 | dupe.UUID = LLUUID.Random(); |
@@ -381,7 +381,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
381 | { | 381 | { |
382 | if (m_updateFlag == 1) //some change has been made so update the clients | 382 | if (m_updateFlag == 1) //some change has been made so update the clients |
383 | { | 383 | { |
384 | SendTerseUpdateToALLClients(); | 384 | SendTerseUpdateToAllClients(); |
385 | ClearUpdateSchedule(); | 385 | ClearUpdateSchedule(); |
386 | } | 386 | } |
387 | else | 387 | else |
@@ -402,24 +402,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
402 | /// <param name="shapeBlock"></param> | 402 | /// <param name="shapeBlock"></param> |
403 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) | 403 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) |
404 | { | 404 | { |
405 | this.m_Shape.PathBegin = shapeBlock.PathBegin; | 405 | this.m_shape.PathBegin = shapeBlock.PathBegin; |
406 | this.m_Shape.PathEnd = shapeBlock.PathEnd; | 406 | this.m_shape.PathEnd = shapeBlock.PathEnd; |
407 | this.m_Shape.PathScaleX = shapeBlock.PathScaleX; | 407 | this.m_shape.PathScaleX = shapeBlock.PathScaleX; |
408 | this.m_Shape.PathScaleY = shapeBlock.PathScaleY; | 408 | this.m_shape.PathScaleY = shapeBlock.PathScaleY; |
409 | this.m_Shape.PathShearX = shapeBlock.PathShearX; | 409 | this.m_shape.PathShearX = shapeBlock.PathShearX; |
410 | this.m_Shape.PathShearY = shapeBlock.PathShearY; | 410 | this.m_shape.PathShearY = shapeBlock.PathShearY; |
411 | this.m_Shape.PathSkew = shapeBlock.PathSkew; | 411 | this.m_shape.PathSkew = shapeBlock.PathSkew; |
412 | this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin; | 412 | this.m_shape.ProfileBegin = shapeBlock.ProfileBegin; |
413 | this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd; | 413 | this.m_shape.ProfileEnd = shapeBlock.ProfileEnd; |
414 | this.m_Shape.PathCurve = shapeBlock.PathCurve; | 414 | this.m_shape.PathCurve = shapeBlock.PathCurve; |
415 | this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve; | 415 | this.m_shape.ProfileCurve = shapeBlock.ProfileCurve; |
416 | this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow; | 416 | this.m_shape.ProfileHollow = shapeBlock.ProfileHollow; |
417 | this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; | 417 | this.m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; |
418 | this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions; | 418 | this.m_shape.PathRevolutions = shapeBlock.PathRevolutions; |
419 | this.m_Shape.PathTaperX = shapeBlock.PathTaperX; | 419 | this.m_shape.PathTaperX = shapeBlock.PathTaperX; |
420 | this.m_Shape.PathTaperY = shapeBlock.PathTaperY; | 420 | this.m_shape.PathTaperY = shapeBlock.PathTaperY; |
421 | this.m_Shape.PathTwist = shapeBlock.PathTwist; | 421 | this.m_shape.PathTwist = shapeBlock.PathTwist; |
422 | this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin; | 422 | this.m_shape.PathTwistBegin = shapeBlock.PathTwistBegin; |
423 | } | 423 | } |
424 | #endregion | 424 | #endregion |
425 | 425 | ||
@@ -436,18 +436,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
436 | #region ExtraParams | 436 | #region ExtraParams |
437 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) | 437 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) |
438 | { | 438 | { |
439 | this.m_Shape.ExtraParams = new byte[data.Length + 7]; | 439 | this.m_shape.ExtraParams = new byte[data.Length + 7]; |
440 | int i = 0; | 440 | int i = 0; |
441 | uint length = (uint)data.Length; | 441 | uint length = (uint)data.Length; |
442 | this.m_Shape.ExtraParams[i++] = 1; | 442 | this.m_shape.ExtraParams[i++] = 1; |
443 | this.m_Shape.ExtraParams[i++] = (byte)(type % 256); | 443 | this.m_shape.ExtraParams[i++] = (byte)(type % 256); |
444 | this.m_Shape.ExtraParams[i++] = (byte)((type >> 8) % 256); | 444 | this.m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256); |
445 | 445 | ||
446 | this.m_Shape.ExtraParams[i++] = (byte)(length % 256); | 446 | this.m_shape.ExtraParams[i++] = (byte)(length % 256); |
447 | this.m_Shape.ExtraParams[i++] = (byte)((length >> 8) % 256); | 447 | this.m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256); |
448 | this.m_Shape.ExtraParams[i++] = (byte)((length >> 16) % 256); | 448 | this.m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256); |
449 | this.m_Shape.ExtraParams[i++] = (byte)((length >> 24) % 256); | 449 | this.m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256); |
450 | Array.Copy(data, 0, this.m_Shape.ExtraParams, i, data.Length); | 450 | Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length); |
451 | 451 | ||
452 | this.ScheduleFullUpdate(); | 452 | this.ScheduleFullUpdate(); |
453 | } | 453 | } |
@@ -460,7 +460,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
460 | /// <param name="textureEntry"></param> | 460 | /// <param name="textureEntry"></param> |
461 | public void UpdateTextureEntry(byte[] textureEntry) | 461 | public void UpdateTextureEntry(byte[] textureEntry) |
462 | { | 462 | { |
463 | this.m_Shape.TextureEntry = textureEntry; | 463 | this.m_shape.TextureEntry = textureEntry; |
464 | } | 464 | } |
465 | #endregion | 465 | #endregion |
466 | 466 | ||
@@ -497,7 +497,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
497 | /// <param name="scale"></param> | 497 | /// <param name="scale"></param> |
498 | public void Resize(LLVector3 scale) | 498 | public void Resize(LLVector3 scale) |
499 | { | 499 | { |
500 | this.m_Shape.Scale = scale; | 500 | this.m_shape.Scale = scale; |
501 | } | 501 | } |
502 | #endregion | 502 | #endregion |
503 | 503 | ||
@@ -525,14 +525,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
525 | LLQuaternion lRot; | 525 | LLQuaternion lRot; |
526 | lRot = RotationOffset; | 526 | lRot = RotationOffset; |
527 | 527 | ||
528 | remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_Shape, lPos, lRot, this.ObjectFlags, m_uuid, | 528 | remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, lRot, this.ObjectFlags, m_uuid, |
529 | OwnerID, m_text, ParentID, this.m_particleSystem); | 529 | OwnerID, m_text, ParentID, this.m_particleSystem); |
530 | } | 530 | } |
531 | 531 | ||
532 | /// <summary> | 532 | /// <summary> |
533 | /// | 533 | /// |
534 | /// </summary> | 534 | /// </summary> |
535 | public void SendTerseUpdateToALLClients() | 535 | public void SendTerseUpdateToAllClients() |
536 | { | 536 | { |
537 | List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars(); | 537 | List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars(); |
538 | for (int i = 0; i < avatars.Count; i++) | 538 | for (int i = 0; i < avatars.Count; i++) |