diff options
Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs | 258 |
1 files changed, 0 insertions, 258 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs deleted file mode 100644 index 4b05e31..0000000 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs +++ /dev/null | |||
@@ -1,258 +0,0 @@ | |||
1 | using System.Collections.Generic; | ||
2 | using System.Text; | ||
3 | using System; | ||
4 | using Axiom.Math; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Types; | ||
9 | |||
10 | namespace OpenSim.Region.Environment.Scenes | ||
11 | { | ||
12 | public enum UpdateType | ||
13 | { | ||
14 | OutGoingOffset, | ||
15 | GroupPositionEdit, | ||
16 | SinglePositionEdit, | ||
17 | ResizeOffset, | ||
18 | SingleRotationEdit | ||
19 | } | ||
20 | |||
21 | public delegate LLVector3 HandleUpdate(ref LLVector3 pos, UpdateType updateType, AllNewSceneObjectPart objectPart); | ||
22 | |||
23 | public class AllNewSceneObjectPart | ||
24 | { | ||
25 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
26 | |||
27 | private ulong m_regionHandle; | ||
28 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; // HOUSEKEEPING : Do we really need this? | ||
29 | //private Dictionary<LLUUID, InventoryItem> inventoryItems; | ||
30 | |||
31 | public string SitName = ""; | ||
32 | public string TouchName = ""; | ||
33 | public string Text = ""; | ||
34 | |||
35 | public LLUUID CreatorID; | ||
36 | public LLUUID OwnerID; | ||
37 | public LLUUID LastOwnerID; | ||
38 | public Int32 CreationDate; | ||
39 | |||
40 | public LLUUID uuid; | ||
41 | public uint m_localID; | ||
42 | |||
43 | public uint ParentID = 0; | ||
44 | |||
45 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | ||
46 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
47 | public uint GroupMask = FULL_MASK_PERMISSIONS; | ||
48 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | ||
49 | public uint BaseMask = FULL_MASK_PERMISSIONS; | ||
50 | |||
51 | protected PrimitiveBaseShape m_Shape; | ||
52 | |||
53 | protected AllNewSceneObjectGroup m_parentGroup; | ||
54 | |||
55 | public HandleUpdate UpdateHandler; | ||
56 | |||
57 | #region Properties | ||
58 | protected string m_name; | ||
59 | /// <summary> | ||
60 | /// | ||
61 | /// </summary> | ||
62 | public virtual string Name | ||
63 | { | ||
64 | get { return m_name; } | ||
65 | set { m_name = value; } | ||
66 | } | ||
67 | |||
68 | protected LLVector3 m_offset; | ||
69 | public LLVector3 OffsetPosition | ||
70 | { | ||
71 | get | ||
72 | { | ||
73 | return m_offset; | ||
74 | } | ||
75 | set | ||
76 | { | ||
77 | m_offset = value; | ||
78 | } | ||
79 | } | ||
80 | |||
81 | protected LLQuaternion m_rotationOffset; | ||
82 | public LLQuaternion RotationOffset | ||
83 | { | ||
84 | get | ||
85 | { | ||
86 | return m_rotationOffset; | ||
87 | } | ||
88 | set | ||
89 | { | ||
90 | m_rotationOffset = value; | ||
91 | } | ||
92 | } | ||
93 | |||
94 | private string m_description = ""; | ||
95 | public string Description | ||
96 | { | ||
97 | get | ||
98 | { | ||
99 | return this.m_description; | ||
100 | } | ||
101 | set | ||
102 | { | ||
103 | this.m_description = value; | ||
104 | } | ||
105 | } | ||
106 | |||
107 | public PrimitiveBaseShape Shape | ||
108 | { | ||
109 | get | ||
110 | { | ||
111 | return this.m_Shape; | ||
112 | } | ||
113 | } | ||
114 | |||
115 | public LLVector3 Scale | ||
116 | { | ||
117 | set | ||
118 | { | ||
119 | this.m_Shape.Scale = value; | ||
120 | } | ||
121 | get | ||
122 | { | ||
123 | return this.m_Shape.Scale; | ||
124 | } | ||
125 | } | ||
126 | #endregion | ||
127 | |||
128 | #region Constructors | ||
129 | public AllNewSceneObjectPart(ulong regionHandle, AllNewSceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position) | ||
130 | { | ||
131 | this.m_regionHandle = regionHandle; | ||
132 | this.m_parentGroup = parent; | ||
133 | |||
134 | this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
135 | this.OwnerID = ownerID; | ||
136 | this.CreatorID = this.OwnerID; | ||
137 | this.LastOwnerID = LLUUID.Zero; | ||
138 | this.uuid = LLUUID.Random(); | ||
139 | this.m_localID = (uint)(localID); | ||
140 | this.m_Shape = shape; | ||
141 | |||
142 | this.UpdateHandler(ref position, UpdateType.GroupPositionEdit, this); | ||
143 | this.OffsetPosition = position; | ||
144 | } | ||
145 | #endregion | ||
146 | |||
147 | #region Shape | ||
148 | /// <summary> | ||
149 | /// | ||
150 | /// </summary> | ||
151 | /// <param name="shapeBlock"></param> | ||
152 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
153 | { | ||
154 | this.m_Shape.PathBegin = shapeBlock.PathBegin; | ||
155 | this.m_Shape.PathEnd = shapeBlock.PathEnd; | ||
156 | this.m_Shape.PathScaleX = shapeBlock.PathScaleX; | ||
157 | this.m_Shape.PathScaleY = shapeBlock.PathScaleY; | ||
158 | this.m_Shape.PathShearX = shapeBlock.PathShearX; | ||
159 | this.m_Shape.PathShearY = shapeBlock.PathShearY; | ||
160 | this.m_Shape.PathSkew = shapeBlock.PathSkew; | ||
161 | this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin; | ||
162 | this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd; | ||
163 | this.m_Shape.PathCurve = shapeBlock.PathCurve; | ||
164 | this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve; | ||
165 | this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow; | ||
166 | this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; | ||
167 | this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions; | ||
168 | this.m_Shape.PathTaperX = shapeBlock.PathTaperX; | ||
169 | this.m_Shape.PathTaperY = shapeBlock.PathTaperY; | ||
170 | this.m_Shape.PathTwist = shapeBlock.PathTwist; | ||
171 | this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin; | ||
172 | } | ||
173 | #endregion | ||
174 | |||
175 | #region Texture | ||
176 | /// <summary> | ||
177 | /// | ||
178 | /// </summary> | ||
179 | /// <param name="textureEntry"></param> | ||
180 | public void UpdateTextureEntry(byte[] textureEntry) | ||
181 | { | ||
182 | this.m_Shape.TextureEntry = textureEntry; | ||
183 | } | ||
184 | #endregion | ||
185 | |||
186 | #region Position | ||
187 | /// <summary> | ||
188 | /// | ||
189 | /// </summary> | ||
190 | /// <param name="pos"></param> | ||
191 | public void UpdateGroupPosition(LLVector3 pos) | ||
192 | { | ||
193 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
194 | this.UpdateHandler(ref newPos, UpdateType.GroupPositionEdit, this); | ||
195 | this.OffsetPosition = newPos; | ||
196 | } | ||
197 | |||
198 | public void UpdateSinglePosition(LLVector3 pos) | ||
199 | { | ||
200 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
201 | this.UpdateHandler(ref newPos, UpdateType.SinglePositionEdit, this); | ||
202 | this.OffsetPosition = newPos; | ||
203 | } | ||
204 | #endregion | ||
205 | |||
206 | #region rotation | ||
207 | public void UpdateGroupRotation(LLQuaternion rot) | ||
208 | { | ||
209 | this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); | ||
210 | } | ||
211 | |||
212 | /// <summary> | ||
213 | /// | ||
214 | /// </summary> | ||
215 | /// <param name="pos"></param> | ||
216 | /// <param name="rot"></param> | ||
217 | public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) | ||
218 | { | ||
219 | this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); | ||
220 | this.UpdateHandler(ref pos, UpdateType.GroupPositionEdit, this); | ||
221 | this.OffsetPosition = pos; | ||
222 | } | ||
223 | |||
224 | /// <summary> | ||
225 | /// | ||
226 | /// </summary> | ||
227 | /// <param name="rot"></param> | ||
228 | public void UpdateSingleRotation(LLQuaternion rot) | ||
229 | { | ||
230 | //Console.WriteLine("updating single prim rotation"); | ||
231 | Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); | ||
232 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.RotationOffset.W, this.RotationOffset.X, this.RotationOffset.Y, this.RotationOffset.Z); | ||
233 | this.RotationOffset = new LLQuaternion(axRot.x, axRot.y, axRot.z, axRot.w); | ||
234 | |||
235 | LLVector3 offset = this.OffsetPosition; | ||
236 | this.UpdateHandler(ref offset, UpdateType.SingleRotationEdit, this); | ||
237 | } | ||
238 | #endregion | ||
239 | |||
240 | #region Resizing/Scale | ||
241 | /// <summary> | ||
242 | /// | ||
243 | /// </summary> | ||
244 | /// <param name="scale"></param> | ||
245 | public void ResizeGoup(LLVector3 scale) | ||
246 | { | ||
247 | LLVector3 offset = (scale - this.m_Shape.Scale); | ||
248 | offset.X /= 2; | ||
249 | offset.Y /= 2; | ||
250 | offset.Z /= 2; | ||
251 | |||
252 | this.UpdateHandler(ref offset, UpdateType.ResizeOffset, this); | ||
253 | this.OffsetPosition += offset; | ||
254 | this.m_Shape.Scale = scale; | ||
255 | } | ||
256 | #endregion | ||
257 | } | ||
258 | } | ||