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authorlbsa712007-09-21 03:13:49 +0000
committerlbsa712007-09-21 03:13:49 +0000
commit409bcd999d19c52133f7099963febdf96d865467 (patch)
treea4853c05b6af3b17a2ee1392aca9e08ed38ac427 /OpenSim/Region/Environment/Regions/RegionManager.cs
parentphysics-related fixes; should stabilize border crossings (diff)
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* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
Diffstat (limited to 'OpenSim/Region/Environment/Regions/RegionManager.cs')
-rw-r--r--OpenSim/Region/Environment/Regions/RegionManager.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Regions/RegionManager.cs b/OpenSim/Region/Environment/Regions/RegionManager.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.Environment.Regions
6{
7 public class RegionManager
8 {
9 private Dictionary<uint, Region> m_regions;
10
11 public RegionManager( )
12 {
13 m_regions = new Dictionary<uint, Region>( );
14 }
15 }
16}