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authorTeravus Ovares2007-12-05 06:44:32 +0000
committerTeravus Ovares2007-12-05 06:44:32 +0000
commitbb824eadeeb2b35025954d0c97f15123c6fd0cbe (patch)
treeafca518b8e5b806cd2e7ab7965d34765d4b18bc4 /OpenSim/Region/Environment/PermissionManager.cs
parentfixed a few compiler warnings under mono (committed from a train, with adjohn... (diff)
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* Refactored Permissions into ScenePresence as requested by MW
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
Diffstat (limited to 'OpenSim/Region/Environment/PermissionManager.cs')
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs52
1 files changed, 50 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index 9911792..573fc29 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment
164 if (user == objectOwner) 164 if (user == objectOwner)
165 permission = true; 165 permission = true;
166 166
167 // If the 'anybody can move' flag is set then allow anyone to move it 167 // If the 'anybody can move' flag is set then allow anyone to copy it
168 if ((objectflags & (uint)LLObject.ObjectFlags.ObjectCopy ) != 0) 168 if ((objectflags & (uint)LLObject.ObjectFlags.ObjectCopy ) != 0)
169 permission = true; 169 permission = true;
170 170
@@ -212,7 +212,7 @@ namespace OpenSim.Region.Environment
212 // Added this because at this point in time it wouldn't be wise for 212 // Added this because at this point in time it wouldn't be wise for
213 // the administrator object permissions to take effect. 213 // the administrator object permissions to take effect.
214 LLUUID objectOwner = task.OwnerID; 214 LLUUID objectOwner = task.OwnerID;
215 uint objectflags = task.RootPart.ObjectFlags; 215 uint objectflags = task.RootPart.EveryoneMask;
216 216
217 // Object owners should be able to edit their own content 217 // Object owners should be able to edit their own content
218 if (user == objectOwner) 218 if (user == objectOwner)
@@ -242,6 +242,54 @@ namespace OpenSim.Region.Environment
242 return permission; 242 return permission;
243 243
244 } 244 }
245 public virtual uint GenerateClientFlags(LLUUID user, LLUUID objID)
246 {
247 if (!m_scene.Entities.ContainsKey(objID))
248 {
249 return 0;
250 }
251
252 // If it's not an object, we cant edit it.
253 if (!(m_scene.Entities[objID] is SceneObjectGroup))
254 {
255 return 0;
256 }
257
258 SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objID];
259 LLUUID taskOwner = null;
260 // Added this because at this point in time it wouldn't be wise for
261 // the administrator object permissions to take effect.
262 LLUUID objectOwner = task.OwnerID;
263 uint OwnerMask = task.RootPart.ObjectFlags | task.RootPart.OwnerMask;
264 uint GroupMask = task.RootPart.ObjectFlags | task.RootPart.GroupMask;
265 uint EveryoneMask = task.RootPart.ObjectFlags | task.RootPart.EveryoneMask;
266
267 if (m_bypassPermissions)
268 return OwnerMask;
269
270 // Object owners should be able to edit their own content
271 if (user == objectOwner)
272 return OwnerMask;
273
274 // Users should be able to edit what is over their land.
275 if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID ==
276 user)
277 return OwnerMask;
278
279 // Estate users should be able to edit anything in the sim
280 if (IsEstateManager(user))
281 return OwnerMask;
282
283 // Admin objects should not be editable by the above
284 if (IsAdministrator(taskOwner))
285 return EveryoneMask;
286
287 // Admin should be able to edit anything in the sim (including admin objects)
288 if (IsAdministrator(user))
289 return OwnerMask;
290
291 return 0;
292 }
245 293
246 protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId) 294 protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId)
247 { 295 {