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authorAdam Frisby2007-08-15 14:10:26 +0000
committerAdam Frisby2007-08-15 14:10:26 +0000
commit5699bb2e64766da634ca4be34bc2d8eab991f2e1 (patch)
treecf471be738a0ac69cf6a7a17b0a53183a7bfe68f /OpenSim/Region/Environment/PermissionManager.cs
parentPartial fix for the permissions on edited notecards/scripts (now you might st... (diff)
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* Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.
* Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs119
1 files changed, 110 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index 0758566..2698d3f 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -15,35 +15,79 @@ namespace OpenSim.Region.Environment
15 { 15 {
16 protected Scene m_scene; 16 protected Scene m_scene;
17 17
18 // Bypasses the permissions engine (always returns OK)
19 // disable in any production environment
20 // TODO: Change this to false when permissions are a desired default
21 // TODO: Move to configuration option.
22 private bool bypassPermissions = true;
23
18 public PermissionManager(Scene scene) 24 public PermissionManager(Scene scene)
19 { 25 {
20 m_scene = scene; 26 m_scene = scene;
21 } 27 }
22 28
23 public delegate void OnPermissionErrorDelegate(LLUUID user, string reason); 29 public void DisablePermissions()
24 public event OnPermissionErrorDelegate OnPermissionError; 30 {
31 bypassPermissions = true;
32 }
33
34 public void EnablePermissions()
35 {
36 bypassPermissions = false;
37 }
25 38
26 protected virtual void SendPermissionError(LLUUID user, string reason) 39 protected virtual void SendPermissionError(LLUUID user, string reason)
27 { 40 {
28 if (OnPermissionError != null) 41 m_scene.EventManager.TriggerPermissionError(user, reason);
29 OnPermissionError(user, reason);
30 } 42 }
31 43
32 protected virtual bool IsAdministrator(LLUUID user) 44 protected virtual bool IsAdministrator(LLUUID user)
33 { 45 {
46 if (bypassPermissions)
47 return bypassPermissions;
48
34 return m_scene.RegionInfo.MasterAvatarAssignedUUID == user; 49 return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
35 } 50 }
36 51
37 protected virtual bool IsEstateManager(LLUUID user) 52 protected virtual bool IsEstateManager(LLUUID user)
38 { 53 {
54 if (bypassPermissions)
55 return bypassPermissions;
56
39 return false; 57 return false;
40 } 58 }
41 59
42 public virtual bool CanRezObject(LLUUID user, LLVector3 position) 60 protected virtual bool IsGridUser(LLUUID user)
43 { 61 {
44 return true; 62 return true;
45 } 63 }
46 64
65 protected virtual bool IsGuest(LLUUID user)
66 {
67 return false;
68 }
69
70 public virtual bool CanRezObject(LLUUID user, LLVector3 position)
71 {
72 bool permission = false;
73
74 string reason = "Insufficient permission";
75
76 if (IsAdministrator(user))
77 permission = true;
78 else
79 reason = "Not an administrator";
80
81 if (GenericParcelPermission(user, position))
82 permission = true;
83 else
84 reason = "Not the parcel owner";
85
86 if (!permission)
87 SendPermissionError(user, reason);
88
89 return true;
90 }
47 91
48 #region Object Permissions 92 #region Object Permissions
49 93
@@ -105,19 +149,71 @@ namespace OpenSim.Region.Environment
105 149
106 #endregion 150 #endregion
107 151
152 #region Communication Permissions
153
154 public virtual bool GenericCommunicationPermission(LLUUID user, LLUUID target)
155 {
156 bool permission = false;
157 string reason = "Only registered users may communicate with another account.";
158
159 if (IsGridUser(user))
160 permission = true;
161
162 if (!IsGridUser(user))
163 {
164 permission = false;
165 reason = "The person that you are messaging is not a registered user.";
166 }
167 if (IsAdministrator(user))
168 permission = true;
169
170 if (IsEstateManager(user))
171 permission = true;
172
173 if (!permission)
174 SendPermissionError(user, reason);
175
176 return permission;
177 }
178
179 public virtual bool CanInstantMessage(LLUUID user, LLUUID target)
180 {
181 return GenericCommunicationPermission(user, target);
182 }
183
184 public virtual bool CanInventoryTransfer(LLUUID user, LLUUID target)
185 {
186 return GenericCommunicationPermission(user, target);
187 }
188
189 #endregion
190
108 public virtual bool CanEditScript(LLUUID user, LLUUID script) 191 public virtual bool CanEditScript(LLUUID user, LLUUID script)
109 { 192 {
110 return false; 193 return IsAdministrator(user);
111 } 194 }
112 195
113 public virtual bool CanRunScript(LLUUID user, LLUUID script) 196 public virtual bool CanRunScript(LLUUID user, LLUUID script)
114 { 197 {
115 return false; 198 return IsAdministrator(user);
116 } 199 }
117 200
118 public virtual bool CanTerraform(LLUUID user, LLUUID position) 201 public virtual bool CanTerraform(LLUUID user, LLVector3 position)
119 { 202 {
120 return false; 203 bool permission = false;
204
205 // Estate override
206 if (GenericEstatePermission(user))
207 permission = true;
208
209 // Land owner can terraform too
210 if (GenericParcelPermission(user, m_scene.LandManager.getLandObject(position.X, position.Y)))
211 permission = true;
212
213 if (!permission)
214 SendPermissionError(user, "Not authorized to terraform at this location.");
215
216 return permission;
121 } 217 }
122 218
123 #region Estate Permissions 219 #region Estate Permissions
@@ -168,6 +264,11 @@ namespace OpenSim.Region.Environment
168 return permission; 264 return permission;
169 } 265 }
170 266
267 protected virtual bool GenericParcelPermission(LLUUID user, LLVector3 pos)
268 {
269 return GenericParcelPermission(user, m_scene.LandManager.getLandObject(pos.X, pos.Y));
270 }
271
171 public virtual bool CanEditParcel(LLUUID user, Land parcel) 272 public virtual bool CanEditParcel(LLUUID user, Land parcel)
172 { 273 {
173 return GenericParcelPermission(user, parcel); 274 return GenericParcelPermission(user, parcel);