aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/PermissionManager.cs
diff options
context:
space:
mode:
authorTeravus Ovares2008-04-25 21:41:55 +0000
committerTeravus Ovares2008-04-25 21:41:55 +0000
commita534257b0e0861bb7656389675044fa905a11bf4 (patch)
treec879b8b46c13bd5afffb660ca3154ed8a94d51ce /OpenSim/Region/Environment/PermissionManager.cs
parent* Check in odds and ends which remain as an attempt to get the item propertie... (diff)
downloadopensim-SC_OLD-a534257b0e0861bb7656389675044fa905a11bf4.zip
opensim-SC_OLD-a534257b0e0861bb7656389675044fa905a11bf4.tar.gz
opensim-SC_OLD-a534257b0e0861bb7656389675044fa905a11bf4.tar.bz2
opensim-SC_OLD-a534257b0e0861bb7656389675044fa905a11bf4.tar.xz
* Fixes prim crossing. See bug 1050.
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index 0343d21..5658be7 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -168,12 +168,25 @@ namespace OpenSim.Region.Environment
168 /// <returns>Has permission?</returns> 168 /// <returns>Has permission?</returns>
169 public virtual bool CanObjectEntry(LLUUID user, LLVector3 oldPos, LLVector3 newPos) 169 public virtual bool CanObjectEntry(LLUUID user, LLVector3 oldPos, LLVector3 newPos)
170 { 170 {
171
172
173 if ((newPos.X > 257f || newPos.X < -1f || newPos.Y > 257f || newPos.Y < -1f))
174 {
175 return true;
176 }
177
171 ILandObject land1 = m_scene.LandChannel.getLandObject(oldPos.X, oldPos.Y); 178 ILandObject land1 = m_scene.LandChannel.getLandObject(oldPos.X, oldPos.Y);
172 ILandObject land2 = m_scene.LandChannel.getLandObject(newPos.X, newPos.Y); 179 ILandObject land2 = m_scene.LandChannel.getLandObject(newPos.X, newPos.Y);
180
173 if (land1 == null || land2 == null) 181 if (land1 == null || land2 == null)
174 { 182 {
175 return false; 183 return false;
176 } 184 }
185 if (land2 == null)
186 {
187 // need this for crossing borders
188 return true;
189 }
177 190
178 if (land1.landData.globalID == land2.landData.globalID) 191 if (land1.landData.globalID == land2.landData.globalID)
179 { 192 {