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authormingchen2007-06-28 16:17:20 +0000
committermingchen2007-06-28 16:17:20 +0000
commit108d89f89436556c8f4662197903c374db943f7d (patch)
tree4a089c43c54bdef28c0883fd9aaef464c840c3ac /OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
parentApplied ScenePresence movement patch from Darok. (diff)
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*Master User is now set up
*Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
Diffstat (limited to 'OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build')
-rw-r--r--OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build26
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index 51924d5..667f1d7 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -11,26 +11,26 @@
11 <resources prefix="OpenSim.Region.Environment" dynamicprefix="true" > 11 <resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="RegionManager.cs" />
14 <include name="EstateManager.cs" /> 15 <include name="EstateManager.cs" />
15 <include name="ParcelManager.cs" /> 16 <include name="ParcelManager.cs" />
16 <include name="RegionManager.cs" />
17 <include name="Scenes/Entity.cs" />
18 <include name="Scenes/IScenePresenceBody.cs" />
19 <include name="Scenes/Primitive.cs" />
20 <include name="Scenes/Scene.cs" />
21 <include name="Scenes/Scene.PacketHandlers.cs" />
22 <include name="Scenes/SceneBase.cs" />
23 <include name="Scenes/SceneEvents.cs" />
24 <include name="Scenes/SceneObject.cs" />
25 <include name="Scenes/ScenePresence.Animations.cs" />
26 <include name="Scenes/ScenePresence.Body.cs" /> 17 <include name="Scenes/ScenePresence.Body.cs" />
18 <include name="Scenes/SceneEvents.cs" />
27 <include name="Scenes/ScenePresence.cs" /> 19 <include name="Scenes/ScenePresence.cs" />
28 <include name="Scenes/scripting/Script.cs" /> 20 <include name="Scenes/ScenePresence.Animations.cs" />
29 <include name="Scenes/scripting/ScriptInfo.cs" /> 21 <include name="Scenes/Scene.PacketHandlers.cs" />
22 <include name="Scenes/SceneObject.cs" />
23 <include name="Scenes/Primitive.cs" />
24 <include name="Scenes/IScenePresenceBody.cs" />
25 <include name="Scenes/Entity.cs" />
26 <include name="Scenes/SceneBase.cs" />
27 <include name="Scenes/Scene.cs" />
30 <include name="Scenes/scripting/ScriptManager.cs" /> 28 <include name="Scenes/scripting/ScriptManager.cs" />
29 <include name="Scenes/scripting/ScriptInfo.cs" />
30 <include name="Scenes/scripting/Script.cs" />
31 <include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" /> 31 <include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
32 <include name="Scenes/scripting/Engines/JScriptEngine.cs" />
33 <include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" /> 32 <include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" />
33 <include name="Scenes/scripting/Engines/JScriptEngine.cs" />
34 </sources> 34 </sources>
35 <references basedir="${project::get-base-directory()}"> 35 <references basedir="${project::get-base-directory()}">
36 <lib> 36 <lib>