diff options
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build index 2fa5e76..d4b163e 100644 --- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build +++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build | |||
@@ -15,8 +15,10 @@ | |||
15 | <include name="ParcelManager.cs" /> | 15 | <include name="ParcelManager.cs" /> |
16 | <include name="RegionManager.cs" /> | 16 | <include name="RegionManager.cs" /> |
17 | <include name="Scenes/Entity.cs" /> | 17 | <include name="Scenes/Entity.cs" /> |
18 | <include name="Scenes/EntityBase.cs" /> | ||
18 | <include name="Scenes/IScenePresenceBody.cs" /> | 19 | <include name="Scenes/IScenePresenceBody.cs" /> |
19 | <include name="Scenes/Primitive.cs" /> | 20 | <include name="Scenes/Primitive.cs" /> |
21 | <include name="Scenes/PrimitiveOld.cs" /> | ||
20 | <include name="Scenes/Scene.cs" /> | 22 | <include name="Scenes/Scene.cs" /> |
21 | <include name="Scenes/Scene.PacketHandlers.cs" /> | 23 | <include name="Scenes/Scene.PacketHandlers.cs" /> |
22 | <include name="Scenes/SceneBase.cs" /> | 24 | <include name="Scenes/SceneBase.cs" /> |