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authorMW2007-07-01 17:26:33 +0000
committerMW2007-07-01 17:26:33 +0000
commit9800c05c1b3c7804466d6f3a9c38a739156625fd (patch)
treed4776d600e2ca547214ac3dcf2f4a0407e28ac5e /OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
parent* now saves ExternalHostName in config (diff)
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index 2fa5e76..d4b163e 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -15,8 +15,10 @@
15 <include name="ParcelManager.cs" /> 15 <include name="ParcelManager.cs" />
16 <include name="RegionManager.cs" /> 16 <include name="RegionManager.cs" />
17 <include name="Scenes/Entity.cs" /> 17 <include name="Scenes/Entity.cs" />
18 <include name="Scenes/EntityBase.cs" />
18 <include name="Scenes/IScenePresenceBody.cs" /> 19 <include name="Scenes/IScenePresenceBody.cs" />
19 <include name="Scenes/Primitive.cs" /> 20 <include name="Scenes/Primitive.cs" />
21 <include name="Scenes/PrimitiveOld.cs" />
20 <include name="Scenes/Scene.cs" /> 22 <include name="Scenes/Scene.cs" />
21 <include name="Scenes/Scene.PacketHandlers.cs" /> 23 <include name="Scenes/Scene.PacketHandlers.cs" />
22 <include name="Scenes/SceneBase.cs" /> 24 <include name="Scenes/SceneBase.cs" />