diff options
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to 'OpenSim/Region/Environment/OpenSim.Region.Environment.csproj')
-rw-r--r-- | OpenSim/Region/Environment/OpenSim.Region.Environment.csproj | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj index 428f381..9e9405e 100644 --- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj +++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj | |||
@@ -156,12 +156,18 @@ | |||
156 | <Compile Include="Scenes\Entity.cs"> | 156 | <Compile Include="Scenes\Entity.cs"> |
157 | <SubType>Code</SubType> | 157 | <SubType>Code</SubType> |
158 | </Compile> | 158 | </Compile> |
159 | <Compile Include="Scenes\EntityBase.cs"> | ||
160 | <SubType>Code</SubType> | ||
161 | </Compile> | ||
159 | <Compile Include="Scenes\IScenePresenceBody.cs"> | 162 | <Compile Include="Scenes\IScenePresenceBody.cs"> |
160 | <SubType>Code</SubType> | 163 | <SubType>Code</SubType> |
161 | </Compile> | 164 | </Compile> |
162 | <Compile Include="Scenes\Primitive.cs"> | 165 | <Compile Include="Scenes\Primitive.cs"> |
163 | <SubType>Code</SubType> | 166 | <SubType>Code</SubType> |
164 | </Compile> | 167 | </Compile> |
168 | <Compile Include="Scenes\PrimitiveOld.cs"> | ||
169 | <SubType>Code</SubType> | ||
170 | </Compile> | ||
165 | <Compile Include="Scenes\Scene.cs"> | 171 | <Compile Include="Scenes\Scene.cs"> |
166 | <SubType>Code</SubType> | 172 | <SubType>Code</SubType> |
167 | </Compile> | 173 | </Compile> |