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authorMW2007-07-01 17:26:33 +0000
committerMW2007-07-01 17:26:33 +0000
commit9800c05c1b3c7804466d6f3a9c38a739156625fd (patch)
treed4776d600e2ca547214ac3dcf2f4a0407e28ac5e /OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
parent* now saves ExternalHostName in config (diff)
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/OpenSim.Region.Environment.csproj6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 428f381..9e9405e 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -156,12 +156,18 @@
156 <Compile Include="Scenes\Entity.cs"> 156 <Compile Include="Scenes\Entity.cs">
157 <SubType>Code</SubType> 157 <SubType>Code</SubType>
158 </Compile> 158 </Compile>
159 <Compile Include="Scenes\EntityBase.cs">
160 <SubType>Code</SubType>
161 </Compile>
159 <Compile Include="Scenes\IScenePresenceBody.cs"> 162 <Compile Include="Scenes\IScenePresenceBody.cs">
160 <SubType>Code</SubType> 163 <SubType>Code</SubType>
161 </Compile> 164 </Compile>
162 <Compile Include="Scenes\Primitive.cs"> 165 <Compile Include="Scenes\Primitive.cs">
163 <SubType>Code</SubType> 166 <SubType>Code</SubType>
164 </Compile> 167 </Compile>
168 <Compile Include="Scenes\PrimitiveOld.cs">
169 <SubType>Code</SubType>
170 </Compile>
165 <Compile Include="Scenes\Scene.cs"> 171 <Compile Include="Scenes\Scene.cs">
166 <SubType>Code</SubType> 172 <SubType>Code</SubType>
167 </Compile> 173 </Compile>