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author | Melanie Thielker | 2008-07-19 04:05:34 +0000 |
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committer | Melanie Thielker | 2008-07-19 04:05:34 +0000 |
commit | bcf74416a1677584c069e4e0b9acf9015d8c5b6c (patch) | |
tree | 8c0b967fafbc21e93974760c0b32a0dd2119b930 /OpenSim/Region/Environment/Modules | |
parent | Introduce a separate connection string for estates, which defaults to the one gi (diff) | |
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Fix prim link numbers (Mantis #1781)
Implements additional unlink modes (unlink root prim from link set, some
multi-set operations). Linking (single and mutiple) fully implemented.
Consistent numbering of links while in world. Link/delink with predictable
link numbering. Correct link numbers in LSL.
Not all multi-set ops implemented. Link numbers still change when taken and
re-rezzed.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index ab0adf2..3996fb3 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -558,10 +558,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
558 | args.regionFlags = GetRegionFlags(); | 558 | args.regionFlags = GetRegionFlags(); |
559 | args.regionName = m_scene.RegionInfo.RegionName; | 559 | args.regionName = m_scene.RegionInfo.RegionName; |
560 | args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 560 | args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
561 | args.terrainBase0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1; | 561 | args.terrainBase0 = LLUUID.Zero; |
562 | args.terrainBase1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2; | 562 | args.terrainBase1 = LLUUID.Zero; |
563 | args.terrainBase2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3; | 563 | args.terrainBase2 = LLUUID.Zero; |
564 | args.terrainBase3 = m_scene.RegionInfo.RegionSettings.TerrainTexture4; | 564 | args.terrainBase3 = LLUUID.Zero; |
565 | args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1; | 565 | args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1; |
566 | args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2; | 566 | args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2; |
567 | args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3; | 567 | args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3; |