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author | Justin Clarke Casey | 2008-06-17 17:23:00 +0000 |
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committer | Justin Clarke Casey | 2008-06-17 17:23:00 +0000 |
commit | 33d32355a1712e53f402eab1aa4818712f6f5f2c (patch) | |
tree | 67196be9550d26bad6deeff5e485094dc8619e44 /OpenSim/Region/Environment/Modules | |
parent | Update svn properties. (diff) | |
download | opensim-SC_OLD-33d32355a1712e53f402eab1aa4818712f6f5f2c.zip opensim-SC_OLD-33d32355a1712e53f402eab1aa4818712f6f5f2c.tar.gz opensim-SC_OLD-33d32355a1712e53f402eab1aa4818712f6f5f2c.tar.bz2 opensim-SC_OLD-33d32355a1712e53f402eab1aa4818712f6f5f2c.tar.xz |
* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2()
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | 26 |
1 files changed, 1 insertions, 25 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index 69f1902..5591ddc 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -195,33 +195,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | { | 195 | { |
196 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | 196 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); |
197 | 197 | ||
198 | LLVector3 receivedVelocity = obj.RootPart.Velocity; | ||
199 | //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); | ||
200 | scene.AddSceneObjectFromStorage(obj); | 198 | scene.AddSceneObjectFromStorage(obj); |
201 | 199 | ||
202 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 200 | obj.ApplyPhysics(scene.m_physicalPrim); |
203 | bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && | ||
204 | scene.m_physicalPrim); | ||
205 | if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) | ||
206 | { | ||
207 | rootPart.PhysActor = scene.PhysicsScene.AddPrimShape( | ||
208 | rootPart.Name, | ||
209 | rootPart.Shape, | ||
210 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, | ||
211 | rootPart.AbsolutePosition.Z), | ||
212 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | ||
213 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | ||
214 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | ||
215 | |||
216 | // to quote from SceneObjectPart: Basic | ||
217 | // Physics returns null.. joy joy joy. | ||
218 | if (rootPart.PhysActor != null) | ||
219 | { | ||
220 | rootPart.PhysActor.LocalID = rootPart.LocalId; | ||
221 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | ||
222 | } | ||
223 | rootPart.Velocity = receivedVelocity; | ||
224 | } | ||
225 | 201 | ||
226 | obj.ScheduleGroupForFullUpdate(); | 202 | obj.ScheduleGroupForFullUpdate(); |
227 | } | 203 | } |