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authorMelanie Thielker2008-09-21 21:47:00 +0000
committerMelanie Thielker2008-09-21 21:47:00 +0000
commit94aaf67dfaafbcbd4d871f674c465a34c1c1f332 (patch)
tree33476e5660a95bdf7d29d14beae67a6294af28a7 /OpenSim/Region/Environment/Modules
parent* minor: warnings removal (diff)
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Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 776ea78..f53b16e 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
174 174
175 foreach (SceneObjectGroup sceneObject in sceneObjects) 175 foreach (SceneObjectGroup sceneObject in sceneObjects)
176 { 176 {
177 sceneObject.CreateScriptInstances(0, true); 177 sceneObject.CreateScriptInstances(0, true, "");
178 } 178 }
179 } 179 }
180 180
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index d1cc082..334d895 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes
180 180
181 foreach (SceneObjectGroup sceneObject in sceneObjects) 181 foreach (SceneObjectGroup sceneObject in sceneObjects)
182 { 182 {
183 sceneObject.CreateScriptInstances(0, true); 183 sceneObject.CreateScriptInstances(0, true, "");
184 } 184 }
185 } 185 }
186 186