diff options
author | Jeff Ames | 2007-12-03 07:26:27 +0000 |
---|---|---|
committer | Jeff Ames | 2007-12-03 07:26:27 +0000 |
commit | 4c0ddacc160f3c25343eba73d2c2b026dfbbf67d (patch) | |
tree | 06dd3cbb394be8bf14616df3f18d04973a3a1a74 /OpenSim/Region/Environment/Modules | |
parent | * Added XMLRPC Broadcast Alert method. (diff) | |
download | opensim-SC_OLD-4c0ddacc160f3c25343eba73d2c2b026dfbbf67d.zip opensim-SC_OLD-4c0ddacc160f3c25343eba73d2c2b026dfbbf67d.tar.gz opensim-SC_OLD-4c0ddacc160f3c25343eba73d2c2b026dfbbf67d.tar.bz2 opensim-SC_OLD-4c0ddacc160f3c25343eba73d2c2b026dfbbf67d.tar.xz |
minor meaningless changes
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | 49 |
1 files changed, 24 insertions, 25 deletions
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs index 7adfdc2..c11e039 100644 --- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | |||
@@ -14,20 +14,20 @@ namespace OpenSim.Region.Environment.Modules | |||
14 | private Scene m_scene = null; | 14 | private Scene m_scene = null; |
15 | private Dictionary<LLUUID, AvatarAppearance> m_avatarsClothes = new Dictionary<LLUUID, AvatarAppearance>(); | 15 | private Dictionary<LLUUID, AvatarAppearance> m_avatarsClothes = new Dictionary<LLUUID, AvatarAppearance>(); |
16 | 16 | ||
17 | public bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, | 17 | public bool TryGetInitialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, |
18 | out byte[] visualParams) | 18 | out byte[] visualParams) |
19 | { | 19 | { |
20 | if (!m_avatarsClothes.ContainsKey(avatarId)) | 20 | if (m_avatarsClothes.ContainsKey(avatarId)) |
21 | { | 21 | { |
22 | GetDefaultAvatarAppearance(out wearables, out visualParams); | 22 | visualParams = GetDefaultVisualParams(); |
23 | AvatarAppearance wearing = new AvatarAppearance(wearables); | 23 | wearables = m_avatarsClothes[avatarId].IsWearing; |
24 | m_avatarsClothes[avatarId] = wearing; | ||
25 | return true; | 24 | return true; |
26 | } | 25 | } |
27 | else | 26 | else |
28 | { | 27 | { |
29 | visualParams = GetDefaultVisualParams(); | 28 | GetDefaultAvatarAppearance(out wearables, out visualParams); |
30 | wearables = m_avatarsClothes[avatarId].IsWearing; | 29 | AvatarAppearance wearing = new AvatarAppearance(wearables); |
30 | m_avatarsClothes[avatarId] = wearing; | ||
31 | return true; | 31 | return true; |
32 | } | 32 | } |
33 | } | 33 | } |
@@ -76,29 +76,29 @@ namespace OpenSim.Region.Environment.Modules | |||
76 | IClientAPI clientView = (IClientAPI)sender; | 76 | IClientAPI clientView = (IClientAPI)sender; |
77 | //Todo look up the assetid from the inventory cache (or something) for each itemId that is in AvatarWearingArgs | 77 | //Todo look up the assetid from the inventory cache (or something) for each itemId that is in AvatarWearingArgs |
78 | // then store assetid and itemId and wearable type in a database | 78 | // then store assetid and itemId and wearable type in a database |
79 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 79 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
80 | { | ||
81 | if (wear.Type < 13) | ||
80 | { | 82 | { |
81 | if (wear.Type < 13) | 83 | LLUUID assetId; |
84 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId); | ||
85 | if (profile != null) | ||
82 | { | 86 | { |
83 | LLUUID assetId; | 87 | InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); |
84 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId); | 88 | if (baseItem != null) |
85 | if (profile != null) | ||
86 | { | 89 | { |
87 | InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); | 90 | assetId = baseItem.assetID; |
88 | if (baseItem != null) | 91 | //temporary dictionary storage. This should be storing to a database |
92 | if (m_avatarsClothes.ContainsKey(clientView.AgentId)) | ||
89 | { | 93 | { |
90 | assetId = baseItem.assetID; | 94 | AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId]; |
91 | //temporary dictionary storage. This should be storing to a database | 95 | avWearing.IsWearing[wear.Type].AssetID = assetId; |
92 | if (m_avatarsClothes.ContainsKey(clientView.AgentId)) | 96 | avWearing.IsWearing[wear.Type].ItemID = wear.ItemID; |
93 | { | ||
94 | AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId]; | ||
95 | avWearing.IsWearing[wear.Type].AssetID = assetId; | ||
96 | avWearing.IsWearing[wear.Type].ItemID = wear.ItemID; | ||
97 | } | ||
98 | } | 97 | } |
99 | } | 98 | } |
100 | } | 99 | } |
101 | } | 100 | } |
101 | } | ||
102 | } | 102 | } |
103 | 103 | ||
104 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) | 104 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) |
@@ -155,5 +155,4 @@ namespace OpenSim.Region.Environment.Modules | |||
155 | } | 155 | } |
156 | } | 156 | } |
157 | } | 157 | } |
158 | 158 | } | |
159 | } \ No newline at end of file | ||