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authorJeff Ames2008-05-14 05:11:23 +0000
committerJeff Ames2008-05-14 05:11:23 +0000
commitc995d60d37032db3198b8496e186aa7a892dc7a8 (patch)
tree826147e66f61c812897d9b0acdb16ebfeb30d4d3 /OpenSim/Region/Environment/Modules
parent* Added 3 warnings in response to the warnings. Adam, read the warnings. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs70
4 files changed, 36 insertions, 42 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs
index c7ee233..1b50bbd 100644
--- a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.Xfer
171 { 171 {
172 if (Data.Length < 1000) 172 if (Data.Length < 1000)
173 { 173 {
174 // for now (testing ) we only support files under 1000 bytes 174 // for now (testing) we only support files under 1000 bytes
175 byte[] transferData = new byte[Data.Length + 4]; 175 byte[] transferData = new byte[Data.Length + 4];
176 Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4); 176 Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4);
177 Array.Copy(Data, 0, transferData, 4, Data.Length); 177 Array.Copy(Data, 0, transferData, 4, Data.Length);
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 0236e5f..b319370 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
278 list.Add(entry.AgentID); 278 list.Add(entry.AgentID);
279 } 279 }
280 } 280 }
281 if(list.Count == 0) 281 if (list.Count == 0)
282 { 282 {
283 list.Add(LLUUID.Zero); 283 list.Add(LLUUID.Zero);
284 } 284 }
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index 2900b8c..44f5c2d 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -220,7 +220,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
220 } 220 }
221 protected void DebugPermissionInformation(string permissionCalled) 221 protected void DebugPermissionInformation(string permissionCalled)
222 { 222 {
223 if(m_debugPermissions) 223 if (m_debugPermissions)
224 m_log.Info("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName); 224 m_log.Info("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName);
225 } 225 }
226 226
@@ -240,7 +240,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
240 if (user != LLUUID.Zero) 240 if (user != LLUUID.Zero)
241 { 241 {
242 LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers; 242 LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers;
243 foreach(LLUUID estatemanager in estatemanagers) 243 foreach (LLUUID estatemanager in estatemanagers)
244 { 244 {
245 if (estatemanager == user) 245 if (estatemanager == user)
246 return true; 246 return true;
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
index 0314562..beb74ce 100644
--- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Modules
65 private double d_day_length = 4; // A VW day is 4 RW hours long 65 private double d_day_length = 4; // A VW day is 4 RW hours long
66 private int d_year_length = 60; // There are 60 VW days in a VW year 66 private int d_year_length = 60; // There are 60 VW days in a VW year
67 private double d_day_night = 0.45; // axis offset: ratio of light-to-dark, approx 1:3 67 private double d_day_night = 0.45; // axis offset: ratio of light-to-dark, approx 1:3
68 private double d_longitude = -73.53; 68 private double d_longitude = -73.53;
69 private double d_latitude = 41.29; 69 private double d_latitude = 41.29;
70 70
71 // Frame counter 71 // Frame counter
@@ -155,48 +155,44 @@ namespace OpenSim.Region.Environment.Modules
155 m_longitude = d_longitude; 155 m_longitude = d_longitude;
156 } 156 }
157 157
158 switch(m_mode) 158 switch (m_mode)
159 { 159 {
160 case "T1":
161 default:
162 case "SL":
163 // Time taken to complete a cycle (day and season)
160 164
161 case "T1" : 165 SecondsPerSunCycle = (uint) (m_day_length * 60 * 60);
166 SecondsPerYear = (uint) (SecondsPerSunCycle*m_year_length);
162 167
163 default : 168 // Ration of real-to-virtual time
164 169
165 case "SL" : 170 VWTimeRatio = 24/m_day_length;
166 // Time taken to complete a cycle (day and season)
167 171
168 SecondsPerSunCycle = (uint) (m_day_length * 60 * 60); 172 // Speed of rotation needed to complete a cycle in the
169 SecondsPerYear = (uint) (SecondsPerSunCycle*m_year_length); 173 // designated period (day and season)
170 174
171 // Ration of real-to-virtual time 175 SunSpeed = SunCycle/SecondsPerSunCycle;
176 SeasonSpeed = SeasonalCycle/SecondsPerYear;
172 177
173 VWTimeRatio = 24/m_day_length; 178 // Horizon translation
174 179
175 // Speed of rotation needed to complete a cycle in the 180 HorizonShift = m_day_night; // Z axis translation
176 // designated period (day and season) 181 HoursToRadians = (SunCycle/24)*VWTimeRatio;
177 182
178 SunSpeed = SunCycle/SecondsPerSunCycle; 183 // Insert our event handling hooks
179 SeasonSpeed = SeasonalCycle/SecondsPerYear;
180 184
181 // Horizon translation 185 scene.EventManager.OnFrame += SunUpdate;
186 scene.EventManager.OnNewClient += SunToClient;
182 187
183 HorizonShift = m_day_night; // Z axis translation 188 ready = true;
184 HoursToRadians = (SunCycle/24)*VWTimeRatio;
185 189
186 // Insert our event handling hooks 190 m_log.Debug("[SUN] Mode is "+m_mode);
187 191 m_log.Debug("[SUN] Initialization completed. Day is "+SecondsPerSunCycle+" seconds, and year is "+m_year_length+" days");
188 scene.EventManager.OnFrame += SunUpdate; 192 m_log.Debug("[SUN] Axis offset is "+m_day_night);
189 scene.EventManager.OnNewClient += SunToClient; 193 m_log.Debug("[SUN] Positional data updated every "+m_frame_mod+" frames");
190
191 ready = true;
192
193 m_log.Debug("[SUN] Mode is "+m_mode);
194 m_log.Debug("[SUN] Initialization completed. Day is "+SecondsPerSunCycle+" seconds, and year is "+m_year_length+" days");
195 m_log.Debug("[SUN] Axis offset is "+m_day_night);
196 m_log.Debug("[SUN] Positional data updated every "+m_frame_mod+" frames");
197 194
198 break; 195 break;
199
200 } 196 }
201 } 197 }
202 198
@@ -224,21 +220,20 @@ namespace OpenSim.Region.Environment.Modules
224 220
225 public void SunToClient(IClientAPI client) 221 public void SunToClient(IClientAPI client)
226 { 222 {
227 if(m_mode != "T1") 223 if (m_mode != "T1")
228 { 224 {
229 if(ready) 225 if (ready)
230 { 226 {
231 GenSunPos(); // Generate shared values once 227 GenSunPos(); // Generate shared values once
232 client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); 228 client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
233 m_log.Debug("[SUN] Initial update for new client"); 229 m_log.Debug("[SUN] Initial update for new client");
234 } 230 }
235 } 231 }
236 } 232 }
237 233
238 public void SunUpdate() 234 public void SunUpdate()
239 { 235 {
240 236 if (((m_frame++%m_frame_mod) != 0) || !ready)
241 if(((m_frame++%m_frame_mod) != 0) || !ready)
242 { 237 {
243 return; 238 return;
244 } 239 }
@@ -253,7 +248,6 @@ namespace OpenSim.Region.Environment.Modules
253 248
254 // set estate settings for region access to sun position 249 // set estate settings for region access to sun position
255 m_scene.RegionInfo.EstateSettings.sunPosition = Position; 250 m_scene.RegionInfo.EstateSettings.sunPosition = Position;
256
257 } 251 }
258 252
259 /// <summary> 253 /// <summary>