diff options
author | Teravus Ovares | 2008-06-14 02:39:27 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-06-14 02:39:27 +0000 |
commit | 6bea792436521c1635eed73a002975f4334c9354 (patch) | |
tree | b4a443457851d845f82e93c577e04ce9e85e4660 /OpenSim/Region/Environment/Modules | |
parent | save_assets_to_file path shouldn't always assume uploaded (diff) | |
download | opensim-SC_OLD-6bea792436521c1635eed73a002975f4334c9354.zip opensim-SC_OLD-6bea792436521c1635eed73a002975f4334c9354.tar.gz opensim-SC_OLD-6bea792436521c1635eed73a002975f4334c9354.tar.bz2 opensim-SC_OLD-6bea792436521c1635eed73a002975f4334c9354.tar.xz |
* Enables maptile display in grid mode for simulators that are not on the same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs index e2b7fb2..9d8bbfc 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs | |||
@@ -389,7 +389,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
389 | m_tainted = false; | 389 | m_tainted = false; |
390 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | 390 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); |
391 | m_scene.SaveTerrain(); | 391 | m_scene.SaveTerrain(); |
392 | m_scene.CreateTerrainTexture(true); | 392 | |
393 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. | ||
394 | //m_scene.CreateTerrainTexture(true); | ||
393 | } | 395 | } |
394 | } | 396 | } |
395 | 397 | ||