diff options
Added partial help info when calling "help" command with a region set.
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | 28 |
1 files changed, 26 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs index 6edebe7..3a03d48 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | |||
@@ -95,13 +95,37 @@ namespace OpenSim.Region.Environment.Modules | |||
95 | return LLUUID.Zero; | 95 | return LLUUID.Zero; |
96 | } | 96 | } |
97 | 97 | ||
98 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer) | ||
99 | { | ||
100 | if (this.RenderPlugins.ContainsKey(contentType)) | ||
101 | { | ||
102 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | ||
103 | updater.SimUUID = simID; | ||
104 | updater.PrimID = primID; | ||
105 | updater.ContentType = contentType; | ||
106 | updater.BodyData = data; | ||
107 | updater.UpdateTimer = updateTimer; | ||
108 | updater.UpdaterID = LLUUID.Random(); | ||
109 | updater.Params = extraParams; | ||
110 | |||
111 | if (!this.Updaters.ContainsKey(updater.UpdaterID)) | ||
112 | { | ||
113 | Updaters.Add(updater.UpdaterID, updater); | ||
114 | } | ||
115 | |||
116 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | ||
117 | return updater.UpdaterID; | ||
118 | } | ||
119 | return LLUUID.Zero; | ||
120 | } | ||
121 | |||
98 | public class DynamicTextureUpdater | 122 | public class DynamicTextureUpdater |
99 | { | 123 | { |
100 | public LLUUID SimUUID; | 124 | public LLUUID SimUUID; |
101 | public LLUUID UpdaterID; | 125 | public LLUUID UpdaterID; |
102 | public string ContentType; | 126 | public string ContentType; |
103 | public string Url; | 127 | public string Url; |
104 | public Stream StreamData; | 128 | public string BodyData; |
105 | public LLUUID PrimID; | 129 | public LLUUID PrimID; |
106 | public int UpdateTimer; | 130 | public int UpdateTimer; |
107 | public LLUUID LastAssetID; | 131 | public LLUUID LastAssetID; |
@@ -111,7 +135,7 @@ namespace OpenSim.Region.Environment.Modules | |||
111 | { | 135 | { |
112 | LastAssetID = LLUUID.Zero; | 136 | LastAssetID = LLUUID.Zero; |
113 | UpdateTimer = 0; | 137 | UpdateTimer = 0; |
114 | StreamData = null; | 138 | BodyData = null; |
115 | } | 139 | } |
116 | 140 | ||
117 | public void DataReceived(byte[] data, Scene scene) | 141 | public void DataReceived(byte[] data, Scene scene) |