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author | Teravus Ovares | 2008-04-15 06:21:44 +0000 |
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committer | Teravus Ovares | 2008-04-15 06:21:44 +0000 |
commit | 682f4e9257bcec6e9690145760558cc3331bc5d8 (patch) | |
tree | cc3a7212426a9b5877ead378ad35a339663a838e /OpenSim/Region/Environment/Modules | |
parent | * Committing shell of a whole-region serialiser. This is not complete and wil... (diff) | |
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* Fixes an issue with the BaseHttpServer in Linux
* Fixes an estate naming issue
* Fixes a land issue with the landobject not reporting the proper parcel prim.
* A few other tweaks.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r-- | OpenSim/Region/Environment/Modules/BetaGridLikeMoneyModule.cs | 44 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs | 6 |
2 files changed, 47 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/BetaGridLikeMoneyModule.cs b/OpenSim/Region/Environment/Modules/BetaGridLikeMoneyModule.cs index d950af9..aef0f81 100644 --- a/OpenSim/Region/Environment/Modules/BetaGridLikeMoneyModule.cs +++ b/OpenSim/Region/Environment/Modules/BetaGridLikeMoneyModule.cs | |||
@@ -144,6 +144,7 @@ namespace OpenSim.Region.Environment.Modules | |||
144 | // Centralized grid structure using OpenSimWi Redux revision 9+ | 144 | // Centralized grid structure using OpenSimWi Redux revision 9+ |
145 | // https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux | 145 | // https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux |
146 | scene.AddXmlRPCHandler("dynamic_balance_update_request", GridMoneyUpdate); | 146 | scene.AddXmlRPCHandler("dynamic_balance_update_request", GridMoneyUpdate); |
147 | scene.AddXmlRPCHandler("user_alert", UserAlert); | ||
147 | } | 148 | } |
148 | else | 149 | else |
149 | { | 150 | { |
@@ -1164,6 +1165,49 @@ namespace OpenSim.Region.Environment.Modules | |||
1164 | r.Value = rparms; | 1165 | r.Value = rparms; |
1165 | return r; | 1166 | return r; |
1166 | } | 1167 | } |
1168 | /// <summary> | ||
1169 | /// XMLRPC handler to send alert message and sound to client | ||
1170 | /// </summary> | ||
1171 | public XmlRpcResponse UserAlert(XmlRpcRequest request) | ||
1172 | { | ||
1173 | XmlRpcResponse ret = new XmlRpcResponse(); | ||
1174 | Hashtable retparam = new Hashtable(); | ||
1175 | Hashtable requestData = (Hashtable)request.Params[0]; | ||
1176 | |||
1177 | LLUUID agentId = LLUUID.Zero; | ||
1178 | LLUUID soundId = LLUUID.Zero; | ||
1179 | |||
1180 | Helpers.TryParse((string)requestData["agentId"], out agentId); | ||
1181 | Helpers.TryParse((string)requestData["soundId"], out soundId); | ||
1182 | string text=(string)requestData["text"]; | ||
1183 | string secret=(string)requestData["secret"]; | ||
1184 | |||
1185 | Scene userScene = GetRandomScene(); | ||
1186 | if(userScene.RegionInfo.regionSecret.ToString() == secret) | ||
1187 | { | ||
1188 | IClientAPI client = LocateClientObject(agentId); | ||
1189 | |||
1190 | if (client != null) | ||
1191 | { | ||
1192 | if(soundId != LLUUID.Zero) | ||
1193 | client.SendPlayAttachedSound(soundId, LLUUID.Zero, LLUUID.Zero, 1.0f, 0); | ||
1194 | client.SendBlueBoxMessage(LLUUID.Zero, LLUUID.Zero, "", text); | ||
1195 | retparam.Add("success", true); | ||
1196 | } | ||
1197 | else | ||
1198 | { | ||
1199 | retparam.Add("success", false); | ||
1200 | } | ||
1201 | } | ||
1202 | else | ||
1203 | { | ||
1204 | retparam.Add("success", false); | ||
1205 | } | ||
1206 | ret.Value = retparam; | ||
1207 | |||
1208 | return ret; | ||
1209 | } | ||
1210 | |||
1167 | 1211 | ||
1168 | # region Standalone box enablers only | 1212 | # region Standalone box enablers only |
1169 | 1213 | ||
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs index 161434e..69d3c05 100644 --- a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs | |||
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement | |||
172 | { | 172 | { |
173 | updatePacket.ParcelData.MaxPrims = | 173 | updatePacket.ParcelData.MaxPrims = |
174 | Convert.ToInt32( | 174 | Convert.ToInt32( |
175 | Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000* | 175 | Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*m_scene.objectCapacity* |
176 | Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); | 176 | Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); |
177 | } | 177 | } |
178 | else | 178 | else |
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement | |||
194 | updatePacket.ParcelData.PassHours = landData.passHours; | 194 | updatePacket.ParcelData.PassHours = landData.passHours; |
195 | updatePacket.ParcelData.PassPrice = landData.passPrice; | 195 | updatePacket.ParcelData.PassPrice = landData.passPrice; |
196 | updatePacket.ParcelData.PublicCount = 0; //unemplemented | 196 | updatePacket.ParcelData.PublicCount = 0; //unemplemented |
197 | 197 | ||
198 | uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags; | 198 | uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags; |
199 | updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) > | 199 | updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) > |
200 | 0); | 200 | 0); |
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement | |||
215 | { | 215 | { |
216 | updatePacket.ParcelData.SimWideMaxPrims = | 216 | updatePacket.ParcelData.SimWideMaxPrims = |
217 | Convert.ToInt32( | 217 | Convert.ToInt32( |
218 | Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000* | 218 | Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * m_scene.objectCapacity * |
219 | Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); | 219 | Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); |
220 | } | 220 | } |
221 | else | 221 | else |