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author | Justin Clarke Casey | 2008-07-13 00:18:29 +0000 |
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committer | Justin Clarke Casey | 2008-07-13 00:18:29 +0000 |
commit | eb63b9bbc10ee9d794c273dc01111de8ce8c8a0c (patch) | |
tree | e744381547466429d3001955b62dd4f2e28c7983 /OpenSim/Region/Environment/Modules | |
parent | * Elminate most of the debugging log output from the archive commands (diff) | |
download | opensim-SC_OLD-eb63b9bbc10ee9d794c273dc01111de8ce8c8a0c.zip opensim-SC_OLD-eb63b9bbc10ee9d794c273dc01111de8ce8c8a0c.tar.gz opensim-SC_OLD-eb63b9bbc10ee9d794c273dc01111de8ce8c8a0c.tar.bz2 opensim-SC_OLD-eb63b9bbc10ee9d794c273dc01111de8ce8c8a0c.tar.xz |
* Actually persist restored archives to the database - wasn't actually doing this before (doh)
* Not quite perfect yet
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
3 files changed, 19 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 0522372..40c7a69 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -71,6 +71,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
71 | 71 | ||
72 | List<string> serialisedSceneObjects = new List<string>(); | 72 | List<string> serialisedSceneObjects = new List<string>(); |
73 | string filePath = "ERROR"; | 73 | string filePath = "ERROR"; |
74 | |||
75 | int successfulAssetRestores = 0; | ||
76 | int failedAssetRestores = 0; | ||
74 | 77 | ||
75 | byte[] data; | 78 | byte[] data; |
76 | while ((data = archive.ReadEntry(out filePath)) != null) | 79 | while ((data = archive.ReadEntry(out filePath)) != null) |
@@ -89,7 +92,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
89 | // } | 92 | // } |
90 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | 93 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) |
91 | { | 94 | { |
92 | LoadAsset(filePath, data); | 95 | if (LoadAsset(filePath, data)) |
96 | successfulAssetRestores++; | ||
97 | else | ||
98 | failedAssetRestores++; | ||
93 | } | 99 | } |
94 | else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) | 100 | else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) |
95 | { | 101 | { |
@@ -100,9 +106,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
100 | //m_log.Debug("[ARCHIVER]: Reached end of archive"); | 106 | //m_log.Debug("[ARCHIVER]: Reached end of archive"); |
101 | 107 | ||
102 | archive.Close(); | 108 | archive.Close(); |
109 | |||
110 | m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); | ||
111 | |||
112 | if (failedAssetRestores > 0) | ||
113 | m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); | ||
103 | 114 | ||
104 | // Reload serialized prims | 115 | // Reload serialized prims |
105 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects", serialisedSceneObjects.Count); | 116 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); |
106 | 117 | ||
107 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); | 118 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); |
108 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 119 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
@@ -115,12 +126,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
115 | sceneObjects.Add(sceneObject); | 126 | sceneObjects.Add(sceneObject); |
116 | } | 127 | } |
117 | 128 | ||
118 | m_log.InfoFormat("[ARCHIVER]: Restored {0} objects to the scene", sceneObjects.Count); | 129 | m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjects.Count); |
119 | 130 | ||
120 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjects.Count; | 131 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjects.Count; |
121 | 132 | ||
122 | if (ignoredObjects > 0) | 133 | if (ignoredObjects > 0) |
123 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} objects that already existed in the scene", ignoredObjects); | 134 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); |
124 | 135 | ||
125 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); | 136 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
126 | 137 | ||
@@ -149,7 +160,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
149 | { | 160 | { |
150 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | 161 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; |
151 | 162 | ||
152 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 163 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
153 | 164 | ||
154 | AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty); | 165 | AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty); |
155 | asset.Type = assetType; | 166 | asset.Type = assetType; |
@@ -185,7 +196,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
185 | terrainModule.LoadFromStream(terrainPath, ms); | 196 | terrainModule.LoadFromStream(terrainPath, ms); |
186 | ms.Close(); | 197 | ms.Close(); |
187 | 198 | ||
188 | m_log.DebugFormat("[ARCHIVER]: Successfully loaded terrain {0}", terrainPath); | 199 | m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath); |
189 | 200 | ||
190 | return true; | 201 | return true; |
191 | } | 202 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index a0a579c..8236b6c 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
215 | 215 | ||
216 | // XXX: Not a great way to iterate through face textures, but there's no | 216 | // XXX: Not a great way to iterate through face textures, but there's no |
217 | // other method available to tell how many faces there actually are | 217 | // other method available to tell how many faces there actually are |
218 | int i = 0; | 218 | //int i = 0; |
219 | foreach (LLObject.TextureEntryFace texture in textureEntry.FaceTextures) | 219 | foreach (LLObject.TextureEntryFace texture in textureEntry.FaceTextures) |
220 | { | 220 | { |
221 | if (texture != null) | 221 | if (texture != null) |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index bd19a7e..6327d65 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
185 | { | 185 | { |
186 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | 186 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); |
187 | 187 | ||
188 | if (scene.AddRestoredSceneObject(obj, true)) | 188 | if (scene.AddRestoredSceneObject(obj, true, false)) |
189 | return obj; | 189 | return obj; |
190 | else | 190 | else |
191 | return null; | 191 | return null; |