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authorJustin Clarke Casey2008-07-18 14:42:06 +0000
committerJustin Clarke Casey2008-07-18 14:42:06 +0000
commitf8721c3c1cd5d4eb2827ea1cfd36e08f3a100345 (patch)
tree42bb436a664127499180789e76edacb8e021709a /OpenSim/Region/Environment/Modules
parentforce Culture to en-US in BaseHttpserver.HandleRequest() --- this (diff)
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* refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs24
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs5
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs4
4 files changed, 20 insertions, 23 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index f5496b9..d901b54 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -123,21 +123,19 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
123 123
124 foreach (string serialisedSceneObject in serialisedSceneObjects) 124 foreach (string serialisedSceneObject in serialisedSceneObjects)
125 { 125 {
126 SceneObjectGroup sceneObject = serialiser.LoadGroupFromXml2(m_scene, serialisedSceneObject); 126 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
127 127
128 // TODO: Change object creator/owner here 128 // Make the master the owner/creator of everything imported for now
129 129 LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
130 if (null != sceneObject) 130 foreach (SceneObjectPart part in sceneObject.Children.Values)
131 { 131 {
132 // Make the master the owner/creator of everything imported for now 132 part.CreatorID = masterAvatarId;
133 LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID; 133 part.OwnerID = masterAvatarId;
134 foreach (SceneObjectPart part in sceneObject.Children.Values) 134 part.LastOwnerID = masterAvatarId;
135 { 135 }
136 part.CreatorID = masterAvatarId; 136
137 part.OwnerID = masterAvatarId; 137 if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
138 part.LastOwnerID = masterAvatarId; 138 {
139 }
140
141 sceneObjects.Add(sceneObject); 139 sceneObjects.Add(sceneObject);
142 } 140 }
143 } 141 }
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
index 6e48f8e..8a13f2b 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
@@ -81,12 +81,11 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
81 void SavePrimListToXml2(List<EntityBase> entityList, string fileName); 81 void SavePrimListToXml2(List<EntityBase> entityList, string fileName);
82 82
83 /// <summary> 83 /// <summary>
84 /// Load an individual scene object from the xml2 format 84 /// Deserializes a scene object from its xml2 representation. This does not load the object into the scene.
85 /// </summary> 85 /// </summary>
86 /// <param name="scene"></param>
87 /// <param name="xmlString"></param> 86 /// <param name="xmlString"></param>
88 /// <returns>The scene object created. null if the scene object already existed</returns> 87 /// <returns>The scene object created. null if the scene object already existed</returns>
89 SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString); 88 SceneObjectGroup DeserializeGroupFromXml2(string xmlString);
90 89
91 /// <summary> 90 /// <summary>
92 /// Serialize an individual scene object into the xml2 format 91 /// Serialize an individual scene object into the xml2 format
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index 6327d65..cd1fecb 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Scenes
104 return grp.ToXmlString2(); 104 return grp.ToXmlString2();
105 } 105 }
106 106
107 public static SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString) 107 public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
108 { 108 {
109 XmlDocument doc = new XmlDocument(); 109 XmlDocument doc = new XmlDocument();
110 XmlNode rootNode; 110 XmlNode rootNode;
@@ -124,15 +124,15 @@ namespace OpenSim.Region.Environment.Scenes
124 { 124 {
125 foreach (XmlNode aPrimNode in rootNode.ChildNodes) 125 foreach (XmlNode aPrimNode in rootNode.ChildNodes)
126 { 126 {
127 CreatePrimFromXml2(scene, aPrimNode.OuterXml); 127 // There is only ever one prim. This oddity should be removeable post 0.5.9
128 return new SceneObjectGroup(aPrimNode.OuterXml);
128 } 129 }
129 130
130 // There is only ever one prim, but it's easiest to return null here since this part should disappear post 0.5.9 anyway
131 return null; 131 return null;
132 } 132 }
133 else 133 else
134 { 134 {
135 return CreatePrimFromXml2(scene, rootNode.OuterXml); 135 return new SceneObjectGroup(rootNode.OuterXml);
136 } 136 }
137 } 137 }
138 138
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
index eb3ab2e..cefd15f 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
@@ -112,9 +112,9 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
112 SceneXmlLoader.SavePrimsToXml2(scene, fileName); 112 SceneXmlLoader.SavePrimsToXml2(scene, fileName);
113 } 113 }
114 114
115 public SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString) 115 public SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
116 { 116 {
117 return SceneXmlLoader.LoadGroupFromXml2(scene, xmlString); 117 return SceneXmlLoader.DeserializeGroupFromXml2(xmlString);
118 } 118 }
119 119
120 public string SaveGroupToXml2(SceneObjectGroup grp) 120 public string SaveGroupToXml2(SceneObjectGroup grp)